Ugh!

31.12.1983
Genre:
A single-screen collec'em up written by Chris Morris and published by Softek for several 8-bit homecomputers.

Buy

Part of collection:
Ugh!

31.12.1992

Ugh! is an arcade/flight game developed by Bones Park Software Artistic and published in 1992 by PlayByte for the Amiga, Commodore 64 and DOS. The game is a clone of Space Taxi. It features a caveman who, in order to appeal to his beloved future mate, controls a stone-age muscle-powered helicopter, picking up passengers and flying them to the desired location for money. The player must venture through 69 levels, and must evade natural obstacles as well as hostile Dinosaurs and "Birds" (actually pterosaurs). Collisions with obstacles, hard landings and touching obstacles with the helicopter's rotor inflict damage to the helicopter. Also, powering the helicopter exhausts the pilot, which may be recovered by picking up fruits knocked off Tree with Stone. Stone may be also dropped on a hostile monster, knocking it out for a short time. Ugh! was later distributed as a shareware mainly from Bulletin Board Systems and magazine cover disks. The Commodore 64 version of the game also features a two player hotseat mode, in which two players compete to finish the level, while the DOS and Amiga versions feature a cooperative simultaneous two player mode. The game keeps tracks of the player's progress using level codes; the codes for single player levels are Christian Death song titles, the two-player codes are song titles by Current 93.

31.12.1984

A single screen platformer written by Chris Morris and published by The Edge for the Commodore 64.

31.12.1983

A single-screen collec'em up written by Chris Morris and published by Softek for several 8-bit homecomputers.

Could be interesting

14.10.2008

Over 150 million years ago in a world dominated by Dinosaurs, natural disasters were changing earth and causing chaos. In the fight to become the top predator, only the most powerful dinosaurs could survive and had to battle the Arkosaurus, the most ferocious dinosaur species in the Jurassic world.

31.12.1992

Ugh! is an arcade/flight game developed by Bones Park Software Artistic and published in 1992 by PlayByte for the Amiga, Commodore 64 and DOS. The game is a clone of Space Taxi. It features a caveman who, in order to appeal to his beloved future mate, controls a stone-age muscle-powered helicopter, picking up passengers and flying them to the desired location for money. The player must venture through 69 levels, and must evade natural obstacles as well as hostile Dinosaurs and "Birds" (actually pterosaurs). Collisions with obstacles, hard landings and touching obstacles with the helicopter's rotor inflict damage to the helicopter. Also, powering the helicopter exhausts the pilot, which may be recovered by picking up fruits knocked off Tree with Stone. Stone may be also dropped on a hostile monster, knocking it out for a short time. Ugh! was later distributed as a shareware mainly from Bulletin Board Systems and magazine cover disks. The Commodore 64 version of the game also features a two player hotseat mode, in which two players compete to finish the level, while the DOS and Amiga versions feature a cooperative simultaneous two player mode. The game keeps tracks of the player's progress using level codes; the codes for single player levels are Christian Death song titles, the two-player codes are song titles by Current 93.

31.12.1991

Back in the distant past (way back - like when “rock and roll” was just rock and fast food was dinner you couldn’t catch), lived two cave dudes named Joe and Mac. Whether it was dinosaur demolition or pterodactyl hang-glidin’, life for the boys was pretty cool. Cool, that is, until a bogus bunch of neanderthal nerds crashed their village and scared off all the cave-babes. Now the cave-babes are out there - SOMEWHERE, lost and reeeeally lonely… so what are you waitin’ for? It’s up to Joe and Mac to get ‘em back. * Fight flying pterodactyls in one or two-player simultaneous play. * 12 cliff-hangin’ levels with more than 6 bonus levels to find… * Amazing arcade graphics will keep you clubbin’ to find your babes… * Joe & Mac’s pre-hysterical escapades will keep you comin’ back for more!

31.12.1984

In this cartooney club-em-up, released in 1984 for home microcomputers by Imagine, take on the role of the titular B.C. Bill, a true paragon of prehistoric sensibilities, solving all his many issues with his versatile wooden club.

31.12.1982

Japanese Tomy Pyuuta title, part number 003E, released in 1982.

18.02.1994

Improving on the original's platformer/brawler co-op gameplay, this game adds adventure and role-playing game elements that create a more involving experience compared to the first game. You can now collect coins in the levels to purchase items from Tiki Village, such as meat to recover your health, or even remodel your hut back at your home village. The game also uses a password system to track your progress. The game also shifts to an overhead map so you can wander to whichever level you wish, and return to completed levels to earn more money or power-ups.

01.01.1970

Caveman by Tomy / Grandstand 1982 Tabletop game, in which you play a caveman trying to steal dinosaur eggs without getting caught. This game features a large multi-coloured display, and two skill levels. This is the Gold version, also released in red. This example of the game is in Excellent, fully tested condition,9/10. Includes instructions on base, and battery cover. LED Electronic games dominated the toy industry between 1977 and 1983. They use light emitting diodes to create displays made of lights. Later LED games use vacuum formed displays, which allow detailed coloured sprites to be animated on-screen. Today handheld and tabletop games rank amongst the most valuable and collectible retro game formats.

31.12.1984

A single screen platformer written by Chris Morris and published by The Edge for the Commodore 64.

31.12.1984

You have to collect all the gold nuggets in the room displayed within a certain time limit in order to become rich and save the princess.

01.01.1970

Intrepid Computer Entertainment and Lionhead Studio's action-adventure B.C. would have pitted players against a variety of pre-historic wildlife in an open world sandbox. The game was cancelled in late 2004 to focus work on other projects, with game director Peter Molyneux hoping it might one day be revived.

Companies

Game modes

Languages

 
Interface
Audio
Subtitles

Platforms