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Planet Alpha is an adventure set in a living alien world where you have the ability to manipulate the daytime. To survive on this strange planet you will have to be observant of how the environment and the wildlife behaviour changes depending on the time of day.
You simulate a metro tip here. The opportunity to be in the subway, to experience a digital trip - it is not often possible to meet such a thing in games, but alas, there is no full-fledged metro trip simulator. In the simulator you can sit all the way for more realism, and you can get up and walk around the car, watch how you move through the tonnels.
You work at the Universal Crematorium System. They are doing some weird stuff with shrimps here. Your job is simple: Find out which shrimp are rotting and... Well, exclude these shrimp from the tests.
Etherborn is an environmental puzzle platformer built on exploring and understanding gravity-shifting structures. You are a voiceless being that has just been born into a world where a bodiless voice calls to you, patiently awaiting your arrival. As your first thoughts emerge, you realise your journey has just begun. You must reach this ethereal voice to fully understand your own existence.
A compilation of dreams that you can explore.
You wake up in a small underground bunker. The world outside is fubar. You had a vision of strange phone numbers in your dream. You feel compelled to call these numbers. Use the telephone in the lonely booth outside and get closer to an understanding of what happened.
Explore the forest. Check for new plants and add pages to your guidebook.
You are the only person who lives in a small dead village, in the middle of nowhere, in the grip of endless winter.
It's a calm, quiet night. You can sit in your room and watch your favorite TV show. You can just relax and enjoy this calm night. But it looks like you have a guest. Someone decided to visit you. Someone who looks and talks pretty strange. You surely didn't wait for him.
Three friends stuck in a room. A girl climbing a mountain. A game, a story, a siren to the tune of A. Can you see it? Can you see the moon?