Valhalla and the Lord of Infinity

31.12.1994
You are the rightful heir to the Throne of the Kingdom of Infinity, but the evil Lords of Infinity have taken over and made a mess of the land. You must go after them and retrieve your birthright. The game is a top-down adventure using a joystick- and icon-based control system. When you walk up to an object you wish to investigate, press fire to gain access to the icons at the bottom of the screen, with which you can look at, pick up or use an object. There are also people who will talk to you. And I mean 'talk' - the game is full of speech for every action, including your character saying things such as "There's nothing here" and "I can't do that" in response to each instruction. Each level has one disk's worth of speech, and there's no disk swapping during the game. The level designs include hidden holes in the floor, but there are maps to locate these.

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Valhalla

31.12.1996

A perplexing series of four click-and-point adventures for the Amiga.

31.12.1995

In this prequel to Valhalla and the Lord of Infinity, you play Infinity's mentor on his quest of hatred in which murder is the ultimate goal. Infinity has been jealous of his brother, the Good King Garamond, for as long as he can remember, and all for a twist of fate. Infinity had been born too late to be king. Set in the mystical castle of Valhalla, you encounter a horde of brain melting puzzles through four vast levels of dazzling graphics and exceptional gameplay in which the art of communication is the name of the game. Use the joystick button to bring up a series of icon that let you access a map of the level, or to look at, pick up, operate, or move objects. The disk icon that is among them allows you to save, load, or restart a game. Some of these icons are available when you choose to use an inventory object on something on the screen. There are two bars on either side of the screen. One bar is your stamina. Whenever you stand on a hazard, your stamina decreases. When you have no stamina left, you die and are forced to restart the level. The other bar indicates, if you have picked up a flask, how much time that you have left before it is empty.

31.12.1994

You are the rightful heir to the Throne of the Kingdom of Infinity, but the evil Lords of Infinity have taken over and made a mess of the land. You must go after them and retrieve your birthright. The game is a top-down adventure using a joystick- and icon-based control system. When you walk up to an object you wish to investigate, press fire to gain access to the icons at the bottom of the screen, with which you can look at, pick up or use an object. There are also people who will talk to you. And I mean 'talk' - the game is full of speech for every action, including your character saying things such as "There's nothing here" and "I can't do that" in response to each instruction. Each level has one disk's worth of speech, and there's no disk swapping during the game. The level designs include hidden holes in the floor, but there are maps to locate these.

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