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The game's original story, involves Kazuma discovering a cursed ring that allows him to steal the underwear of others near him. He learns the only way to undo the curse would be through raising enough money. The game's "Underwear Judgment" system revolves the player controlling Kazuma in returning lost underwear to their rightful owners.
Change is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
Seoul ruins after the nuclear war! Collect abilities and items to prepare for different crises. The fate of Seoul changes according to your choice.
There’s something off in this town, and the forest is one of them. Your whole life flips upside down the day you stumble across a dead body at the beach that nobody seems to recognize. It’s up to you to find out what really happened and save him before it's too late.
6 People - 1 Room - 1 way to escape. Welcome to One Room - Prisoner's Dilemma.
Play as Emil, who had a fight with his best friend Quinn and they are now missing and he has to find them before it's too late Can you save Quinn, in the end? Can you save the child?
This could be the shortest (or longest) Sunday in Phoebe Su's life. Help guide her out of this cozy time loop adventure!
You're just an ordinary student living with your grandma, with a totally healthy obsession for collecting plush toys of all kinds. All of a sudden....two of your very own dolls have COME TO LIFE! One of them is violently ecstatic to have your undivided attention! And the other comes with a list of demands, to make up for all your years of neglectful ownership! Once you learn more about them, you discover that they're (probably) harmless. But why do you get the feeling they're hiding something sinister underneath the stuffing...
Help a guy confess to his sweetheart on Valentine's Day!
A satirical mental hospital survival simulator: control four unstable characters, craft from junk, forge dubious alliances, communicate with patients and staff, and choose between a quiet life in a ward, a riot, or a risky escape to freedom.