World in Conflict: Soviet Assault

10.03.2009
Critic 69/100
Users 72/100
World in Conflict: Soviet Assault is the expansion to World in Conflict which adds a Soviet campaign taking place concurrently with the first game.
Soviet Assault brings a new Soviet campaign that is entwined with the original World in Conflict campaign, tying up the loose ends in the original campaign. The first mission begins with the final Soviet preparations for World War III, with the invasion and total occupation of West Germany and the annihilation of the US 6th Armored Battalion in West Berlin. Commanded by Colonel Orlovsky, the mission is a success, and the path to occupying West Germany is open. Following this mission, the storyline snaps back to the Soviet invasion of Seattle, 4 months after the invasion of Western Europe. The Soviet presence in America is, unsurprisingly, met with hostility by the civilian population. Whilst Orlovsky understands their hatred and tries to pursue a more peaceful means of engaging the militia, his subordinate and nephew Captain Malashenko suggests that rounding up civilians to firing squads would lead to a rapid surrender. Orlovsky vehemently refuses such a barbaric notion, and forbids any firing squads. Malashenko ignores this order, and is caught by Orlovsky just before he begins executing prisoners. Angered by his show of disrespect and dishonor, Orlovsky warns Malashenko that if he steps out of line again, he will be sent home in shame. Going back months before the Seattle invasion, and after the Soviet invasion of West Germany, the situation in Europe has become a stalemate, with very little progress being made by either side. In order to break this stalemate, Orlovsky's battalion is tasked with raiding a Norwegian early warning base, allowing the Soviet Air Force to fly air raids deep into NATO countries such as France and the United Kingdom. Despite the success of the mission, news quickly reaches Orlovsky that NATO forces have made an incursion on Soviet territory near the submarine base at Murmansk. Orlovsky's battalion returns home to defend a POW camp from a NATO attack, successfully repelling them with artillery and helicopters. During the mission, an already disdainful, but patriotic, Malashenko is informed that his wife and child have both been killed in a NATO operation. Infuriated by this, Malashenko states his fury at the lack of progress being made, and the constant lies being fed to the Army and to civilians by the GRU and the government respectively. Following the aftermath of Cascade Falls, where a tactical nuclear device was detonated to protect Fort Teller, a headquarters for the Strategic Defense Initiative, Lieutenant Romanov, as well as the remaining members of the battalion retreat to Seattle to prepare for the inevitable US counterattack. A flight of Mi-24 Hind gunships are provided to neutralize M270 MLRS positions, but as the mission progresses, Colonel Orlovsky soon realizes the futility of their mission, and makes arrangements for the battalion to return home to Russia. In a fit of rage following this news, Malashenko shoots and kills Orlovsky, and brings his company to Seattle with as many men as he can. Major Lebedjev, the KGB attache to the battalion, assumes command and, following his predecessor's plan, orders the remaining forces home.

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Parent game

18.09.2007

World War III rages and a Soviet-led army has launched a surprise attack on the U.S.A. Command your troops into fast-paced battles fought on a fully destructible battle-field. Strategy meets intense action in this epic clash of Super Powers!

Part of collection:
World in Conflict

12.03.2009

World in Conflict focuses on real-time tactics (RTT) gameplay, in a similar manner to Ground Control, a game also developed by Massive Entertainment, in which players deploy units onto a battlefield and must carefully make use of them to achieve victory, making use of support assets to further assist them. World in Conflict contains three factions: the United States, Soviet Union, and NATO. While players may only play as US and NATO forces during the single-player campaign, all three factions can be used in multiplayer games. During a game, players are given a pre-determined amount of reinforcement points, with which to purchase units with varying costs. Once the player deploys the units they purchase, they must wait 20 seconds for them to be airdropped to the field. If a unit is destroyed, the points are refunded to the player in order to allow them to bring in more units. During the single-player campaign, most missions vary what units the player can recruit, while some missions will offer the opportunity to recruit free units, though these cannot be replaced if destroyed. Each unit has strengths and weaknesses, such as mobile anti-air guns being most effective against enemy helicopters, and repair tanks being most effective at keeping vehicles and armor repaired. Each unit possesses a defensive ability, such as deploying smokescreens, while some units possess an offensive ability, such as marking targets for bombardment or using grenade launchers on enemy infantry. Once a unit's special ability(ies) has been spent, players must wait for them to recharge before they can be used again. In addition to controlling units, players may also call in tactical aid by spending tactical aid points. Points are primarily earned from destroying enemy units in battle. Tactical Aids allow the player to call in anything, from airstrikes on enemy positions, the deployment of paratroopers, to launching carpet bombing raids and tactical nuclear strikes. Tactical aids can allow up to three deployments, after which the player must wait until the support has recharged. In the single-player campaign, players are restricted by what tactical aid they can use, which can change during a mission. The game interface for World in Conflict has no framing in the game. A list of units occupies the bottom center, whereas the top right hand corner contains the expandable reinforcement procurement list. The mini map is in the bottom left hand corner, while the bottom right hand corner contains the special abilities buttons (including unit formation). Players can also use a messaging system that is designed to allow conversation between individuals regardless of whether they are on the same server or playing the same game. World in Conflict features a fully rotational 360 degree camera.

10.03.2009

World in Conflict: Soviet Assault is the expansion to World in Conflict which adds a Soviet campaign taking place concurrently with the first game.

18.09.2007

World War III rages and a Soviet-led army has launched a surprise attack on the U.S.A. Command your troops into fast-paced battles fought on a fully destructible battle-field. Strategy meets intense action in this epic clash of Super Powers!

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