Popular games for platform Commodore CDTV

31.12.1991

Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.

31.12.1990

Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.

14.02.1991

A unique mindboggling game of multiple skill levels. Take command of the wackiest collection of misdirected rodents ever seen on your screen.

01.10.1988

Battle Chess was developed by Interplay as their first project after severing ties with Electronic Arts. They designed it for the Amiga in 1988, and it was released on the majority of the other systems in the late 1980s and early 1990s as well. It was widely successful, and resulted in two follow-ups, many copy-cat games, and a remake for Steam on PC. The only significant criticism the game received was the weak chess AI, as it was not until the mid 1990s that chess ai began to consistently win against strong opponents.

31.12.1991

This CDTV release boasts 13 pinball tables in addition to the 5 tables contained in the floppy release.

31.12.1989

Snoopy: The Cool Computer Game was developed and published by The Edge / Edge Games. Designed for younger players, who control Snoopy and solve puzzles.

02.01.1993

Abruptly lifted from your routine existence, you have been dropped into a realm where time and space hang in check. Through exploration and puzzle solving, you must overcome the awesome powers of Minos.

31.12.1990

In this tank simulation game based on Harold Coyle's book of the same name, Team Yankee is a squad of crack tank drivers and gunners. They are in the latest tanks, such as the well known Abrams M1, Bradley M2, T-72 and T-62, armed with lasers, machine guns and SABOTs. As Commander Sean Bannon, you must use these resources correctly in five missions ranging from defending a hill to attacking a centre through a forest.

31.12.1993

Defender of the Crown II is the sequel to the smash hit Defender of the Crown. It improves over the game by upgrading the arcade sequences. Here, unlike the original game; sword fighting is about method and is not just wild clicking of the mouse button. The siege sequence is also enhanced with different types of ammo (such as Greek fire) to toss into the castle. The jousting is now easier to control and the lance no longer bounces around wildly.

31.12.1992

A budget Amiga CD title released by On-Line entertainment notable for its low quality in all aspects of its production and presentation.

31.12.1990

The most advanced, realistic air combat simulator available. You've gotta be good to fly against these guys... or be ready to take the flak. "262s-low!" Assassin radioed. Great! We'd caught those Messerschmitt jets just before they'd reached their unstoppable speeds. I ordered the squadron to attack. Then, out of the corner of my eye- Focke Wulfs! Damn! They'd been waiting up there, but I didn't keep one flight high- a rookie mistake! Now we were all low and slow- meat to those guys. "Break!" I shouted as I kicked the rudder. As tracer fire flew past me, I jammed the stick into my stomach and felt the Mustang shake as she approached departure. Spin now, this low, and I'm dead; but a gentle turn was not an alternative. An explosion! Next thing I saw was a Focke Wulf tumbling, belching smoke. "Thought y'all could use a hand," I heard in a soft, Texas accent. It was Killer of the 335th. That voice and handle never went together. The FWs scattered. Time to reacquire those jets. Only in Air Warrior can you experience air combat with this kind of realism while flying in any of 19 legendary warplanes of the World War II era. And with Air Warrior's options for stand-alone play, head-to-head modem play, and GEnie network/on-line arena play, there's a theater available for every combat pilot from Novice to Ace. Air Warrior lets you polish your air combat tactics in off-line missions with or against up to ten computer controlled pilots. Film your toughest missions and re-fly them to sharpen your skills even further. Go head-to-head against a friend or foe in modem-to-modem airspace. And once you think you have the mettle for on-line air combat, take to the skies as a "lone wolf" or in a squadron with up to 100 simultaneous combatants from across North America and Japan. Hey!... No Guts, No Glory!

01.02.1993

In Prey, the player is sent to asteroid KG-42 since all contact was lost with the colonists. The player's objective is to rescue as many colonists as they can. Poison gas fills the corridors, so the player has to act quickly before their oxygen supply runs out. The game world is navigated in steps of pre-rendered video footage of corridors and halls. Players can use their map to help them navigate the labyrinth, finding rooms containing survivors. Occasionally, radio contact is made and mission objectives for the player will be updated for them to go to a specific location. After obtaining a gun, it is also possible to fight aliens, which are the source of the disturbance in the asteroid.

01.01.1991

Winzer (German for vintner) is a business simulation about the cultivation of wine. Choose a vineyard in southern Germany, cultivate and harvest grapes, press wine and sell it on the national or international markets. The quality of your wine depends on the type of vines, when the grapes are harvested and how they are fertilized. You must deal with hiring personnel and buying equipment, registering your wines with the authorities and advertising your products. You can also sabotage your competitors or illegally water down your wines. You win by reaching a score of 1000 points. Points are awarded by registering wines, creating high quality sparkling wines or placing high in regional or national wine competitions.

01.03.1993

Body Blows is an Amiga versus fighting game. It was released in 1993 by Team17. The game is compatible with all Amiga systems, including the CDTV system with joystick support. It was followed by Body Blows Galactic and Ultimate Body Blows. "Experience super fast, hard hitting fight action like you have never seen before... Choose one of four hero characters to combat the increasingly evil computer controlled opponents in Arcade Mode. Take on a freind (or enemy!!) in the highly competetive two player mode or go for broke in the Body Blows Ultimate Challenge, where upto eight players select their favorite character from the ten available to compete for the Champions Belt."

31.12.1991

Wrath of the Demon is a computer game developed by a Quebec-based team called Abstrax. Versions for Atari ST, Amiga, Commodore CDTV, PC and Mac were released in Early 1991. There was also a Commodore 64 version. The player controls a hero on a quest to defeat a demon. Gameplay styles include hack 'n' slash (combat at close quarters), horse riding, etc.

31.12.1990

Spirit of Excalibur drops the player in to a power vacuum in England following the death of King Arthur. You control Constantine, who is King Arthur's successor, and any knights he is able to recruit. Real-time combat, one-on-one and between armies, are required to defend the realm of Camelot.