Lemmings

14.02.1991
Users 76/100
Genre: Puzzle
Lemmings is a puzzle-platform game developed by DMA Design and published by Psygnosis in 1991. Players guide a group of lemmings through hazardous levels to a designated exit. The gameplay involves assigning specific skills, such as digging or building, to overcome obstacles and avoid traps. Each level has a time limit and requires saving a minimum number of lemmings to progress. The game was released on multiple platforms and is regarded as a classic of the puzzle genre.

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Part of collection:
Lemmings (last 3 games)

17.12.2018

Lemmings is a mobile puzzle game developed by Sad Puppy for Android and iOS. It is a free-to-play remake of the original 1991 title, redesigned for touch controls and vertical screen play. Players guide lemmings to safety by assigning skills that enable them to navigate obstacles and hazards. The game features hundreds of levels across themed worlds, with a gradual increase in difficulty. It incorporates energy-based gameplay and in-app purchases for progression and cosmetic items.

27.05.2014

Control the fate of the lovable Lemmings with your fingertips.

31.12.2008

Lemmings Tribes is a traditional Lemmings game for J2ME-enabled mobile phones. Released in 2008, it was the first Lemmings game to mention the tribes at all since The Lemmings Chronicles in 1994. Despite being about the tribes, the game lacks any real story. Much like The Lemmings Chronicles, the game only features 3 tribes. Classic Tribe, featuring 14 levels. Medieval Tribe, featuring 13 levels. Space Tribe, featuring 16 levels. Additionally, there are 4 separate Tutorial levels that teach the player the 8 classic skills, including a playground level with infinite time and infinite skills to play around with. Unlike its predecessor Lemmings Return, the mechanics are significantly different from the J2ME version of Lemmings. The 8 classic skills, for example, all function a bit differently from how they do in either of the former 2 games. The level structure, however, is entirely identical to Lemmings. The number of lemmings in each level does not depend on how many the player saved in the previous level; each level simply has a save requirement the player must meet. The levels can have anywhere from 1 to 20 lemmings.

Part of franchise:
Lemmings (last 3 games)

31.12.2008

Lemmings Tribes is a traditional Lemmings game for J2ME-enabled mobile phones. Released in 2008, it was the first Lemmings game to mention the tribes at all since The Lemmings Chronicles in 1994. Despite being about the tribes, the game lacks any real story. Much like The Lemmings Chronicles, the game only features 3 tribes. Classic Tribe, featuring 14 levels. Medieval Tribe, featuring 13 levels. Space Tribe, featuring 16 levels. Additionally, there are 4 separate Tutorial levels that teach the player the 8 classic skills, including a playground level with infinite time and infinite skills to play around with. Unlike its predecessor Lemmings Return, the mechanics are significantly different from the J2ME version of Lemmings. The 8 classic skills, for example, all function a bit differently from how they do in either of the former 2 games. The level structure, however, is entirely identical to Lemmings. The number of lemmings in each level does not depend on how many the player saved in the previous level; each level simply has a save requirement the player must meet. The levels can have anywhere from 1 to 20 lemmings.

31.12.2006

Lemmings Return is a follow-up to the rather short J2ME version of Lemmings. Despite the game having a unique title, it has very few truly unique levels of its own. It was released for J2ME-enabled mobile phones in 2006. Gameplay is almost unchanged from the J2ME version of Lemmings, with a few minor improvements. There are 30 levels total compared to J2ME Lemmings's 28, split into the same three ranks as J2ME Lemmings (Fun, Tricky, Taxing) with 10 levels in each. In both games, the Taxing rank is locked until the player completes Tricky. While the game has a couple unique, albeit forgettable, levels, the vast majority of its levels are either taken directly from the later ranks of Lemmings (the J2ME version only had levels from the original Fun rank) or taken from Oh No! More Lemmings but reskinned with original Lemmings tilesets, much like the Mega Drive version of the original game, with most of them here taken from the Tame rank.

25.03.2005

Lemmings on Java Mobile (J2ME) is pretty much just a port of the original Lemmings that uses updated graphics and an upgraded soundtrack to play more comfortabely on a mobile device. Due to phone sizes the game is much more zoomed in than other releases, but otherwise plays about the same.

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31.12.1993

Jetpack is a platform game available as freeware, originally published as shareware by Software Creations in 1993. The object of the levels is to collect all of the green emeralds scattered around the level while avoiding obstacles and enemies. Once accomplished, a door opens which the player must go through in order to advance to the next level. There is a single player, and a local multiplayer mode. The multiplayer mode supports up to eight players, where players take turns on the same machine. The player is aided in his quest by a jetpack and a phase shifter, which allows tunnelling through certain walls. The environments, which usually consist of mazes of bricks, also feature vines, gold, ladders, ice, boxes, pillars, and conveyor belts. Other obstacles include jagged rocks, force fields, teleport pads, and indestructible bricks. In order to keep his jetpack running, the player has to collect fuel, by means of single/double tanks or fuel grids. The game includes a simple level editor. Numerous levels have been published on Adept Software's website. The registered game features 100 pre-built levels. The developers also released a hintbook containing screenshots and a short piece of advice for every level.

31.07.1995

Lemmings 3D is a puzzle video game released in 1995, developed by Clockwork Games and published by Psygnosis. The gameplay, like the original Lemmings game, requires the player to lead all the lemmings to their exit by giving them the appropriate "skills". It was the first Lemmings game to be rendered in 3D. It was released for DOS, PlayStation, and Sega Saturn, with all three releases being almost identical minus some performance differences.

23.10.1991

Enter an underground world of treasures and traps in Crystal Caves, a colorful EGA game that rivals any commercial game with its arcade quality, puzzles and graphics. As Mylo Steamwitz, enter cave after cave of adventure, gathering teasures and evading countless hazards. Crystal Caves is a mixing of Nintendo's Mario Brothers, Commander Keen, and Indiana Jones. As with all Apogee games, a high priority has been placed on solving ingenious puzzles built into the game. Episodes include "Trouble with Twibbles", "Slugging it Out", and "Mylo Verses the Supernova"

01.02.1991

A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited with starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all time as of 2008. Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one, close-quarters combat in a series of best-of-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared. Additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to 10 rounds if there was no clear winner; this was reduced to 4 rounds in the Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match, or both fighters will lose in a 2-player match. After every third match in single-player mode, the player will participate in a "bonus game" for additional points. The bonus games include (in order) a car-breaking event; a barrel-breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo. As in the original, the game's controls use an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch, move the character towards or away from the opponent, and guard against the opponent's attacks. There are three punch buttons and three kick buttons, each with varying strength and speed (Light, Medium, and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands. Street Fighter II differs from the original in that it features multiple playable characters, each with distinct fighting styles and special moves. Additionally, the player can "cancel" an animation by performing another move, enabling combinations of basic and special moves. Both of these features would be expanded upon in subsequent installments.

23.09.1994

In Blackthorne, players take on the role of Kyle Blackthorne, a lethal commando equipped with brute strength, animal cunning, and a mysterious past that he has just begun to remember. Thrown onto the futuristic planet of Tuul, Blackthorne must contend with a world overrun by mutant monsters and goblin hordes in a valiant attempt to liberate the Androthi people.

31.12.1995

Tyrian is a scrolling shooter computer game developed by World Tree Games Productions and published in 1995 by Epic MegaGames. The game was officially released as freeware in 2004, and the graphics were made available under an open license in April 2007. Tyrian was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andras Molnar.

28.04.1993

Super Bomberman is the first video game in the Bomberman series to appear on the Super Nintendo Entertainment System. It is also the first four-player game to be released on the Super NES.

08.10.1990

Microsoft Minesweeper (formerly just Minesweeper, and also known as Flower Field) is a minesweeper-type video game created by Curt Johnson, originally for IBM's OS/2, that was ported to Microsoft Windows by Robert Donner, both Microsoft employees at the time.

31.12.1983

Diggger is an action game in which the player digs tunnels, attempting to collect all of the emeralds on each level without being caught by monsters. The regular 'Nobbin' monsters are easily outwitted at first since they can't dig tunnels for themselves. However the game becomes more difficult as the amount of dug tunnels increases, and superior 'Hobbin' monsters begin to appear.

01.06.1995

Worms is a turn-based strategy game that combines tactical decision-making with elements of randomness. Players control teams of worms and take turns using a wide range of weapons and tools to defeat opposing teams, resulting in varied gameplay outcomes. The game offers numerous possible strategies and scenarios, contributing to high replayability. While the basic mechanics are simple, players may require some time to become familiar with controls, weapons, and tactics. Worms supports both single-player and multiplayer modes. Team17 planned on producing Worms for the Virtual Boy back in 1995. Though after a few weeks, they cancelled this plan due to the lack of interest of the publisher and the expected failure of the Virtual Boy.