Popular games for collection Sam & Max
Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many Americana tourist sites to solve the mystery.
The president's lost it. Federally mandated group hugs, a pudding embargo... what's next, gun control? Sam & Max are off to Washington to take care of this bozo, but the political climate will only get stormier... and a new power will rise...
What started out as a local mind-control scheme has grown to global proportions, and Sam & Max are off to the moon to save the entire planet from a lifetime of hypnotic enslavement. But when chaos collides with tranquility, have the Freelance Police finally met their match?
The Freelance Police are back on the crime beat in a newly remastered version of their second episodic season. Zombies will dance. Mariachis will sing. A giant battle robot will trash the streets. And when their friends’ lives are at stake, Sam & Max will risk their very souls to set things right.
Join the Freelance Police for a second season of adventure, crime fighting, and chaos. Sam & Max Beyond Time and Space starts with a giant robot attack and never lets up, taking our valiant crime fighters on a gut-wrenching mission from the North Pole to Easter Island, from outer space to Hell and back. Babies will dance. Mariachis will sing. A giant battle robot will trash the streets. And when their friends are caught in the middle, Sam & Max risk their very souls to set things right.
With an internet crisis looming and a viral video game holding its players hostage, Sam & Max will need to slip into a new reality to set things right. But can the Freelance Police crack this virtual case in time to avoid worldwide system failure? One of six self-contained cases with an overarching story arc.
Episode 2 of an epic 5 game saga. After facing a pillaging primate from outer space in the series premiere, Sam & Max cross paths with even stranger characters in this episode -- their own great-grandparents! In Episode 2 of the series, our heroes cross paths with an even more bizarre and dangerous pair of characters—their own great-grandparents! Join these characters as they embark on their trippiest trip yet, leapfrogging across ten decades and possibly as many continents (we haven’t counted) in search of the mysterious force that’s causing all the trouble. Where did it come from? Why is it triggering Max's latent psychic powers? Why is it desired by everyone aboard the Disorient Express? And what, exactly, is the Secret of the Sphunx? * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep - Finale
Episode 3 of an epic 5 game saga. In Episode 3, freelance shamus Sam gets steamin' mad, when someone snatches his little buddy's noodle, gunning for control of its inner powers. Now Sam's going all noir to get it back! Was it the giant gorilla? The two-bit rat? Or the fishy dame that runs the greasy-spoon? The caper is getting more and more twisty, and Sam's rolling up his sleeves, smackin' heads and throwin’ slugs to crack the case. * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep - Finale
Talk show host Myra Stump has gone berzerk! Sam & Max head down to the WARP TV studio to find out why she's holding her audience hostage. But getting onto Myra's stage isn't going to be easy. First the Freelance Police will have to prove they're worthy of fifteen minutes of fame.
Wield psychic powers against fearsome foes in this epic 5 game comedy saga. In The Devil’s Playhouse series, a mysterious power calls to the strongest and strangest who might wield it - intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane. This first episode starts with a bang as gorilla invader Skunk'ape sets his sights on Max’s mysterious abilities. While mastering his future sight, teleportation, shape shifting and mind reading powers - and investigating their source - Sam & Max must fend off villainous Skunk’ape and get him banished to The Penal Zone. The saga plays out in a surreal symphony of mayhem that gets deeper and more twisted with each episode. * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep
The former child stars of the Soda Poppers TV show are wreaking havoc all over the neighborhood! But this is no ordinary tale of child stars gone awry. There's a dark force behind the Poppers' baffling antics.
Wield psychic powers against fearsome foes in this epic 5 game comedy saga. In The Devil’s Playhouse series, a mysterious power calls to the strongest and strangest who might wield it - intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane. This first episode starts with a bang as gorilla invader Skunk'ape sets his sights on Max’s mysterious abilities. While mastering his future sight, teleportation, shape shifting and mind reading powers - and investigating their source - Sam & Max must fend off villainous Skunk’ape and get him banished to The Penal Zone. The saga plays out in a surreal symphony of mayhem that gets deeper and more twisted with each episode. * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep
The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.
A surprise trip to the tropics turns into a working vacation when Sam & Max sign up to stop a massive volcano eruption. Will their special blend of bewildering wit and renegade justice be enough to win over the gods? (Not to mention the locals?)
Zombie attack! Droves of undead are converging in the streets. Now Sam & Max must confront their leader - a Eurotrash vampire with a style all his own. Are the Freelance Police cool enough to outsmart this emo before his flesh-eating army usurps the western world?
Boscos vanished from the face of the Earthliterally! When Sam & Max manage to track him down, what they find is so mind boggling, you'll have to see it to believe it. Can the Freelance Police set things right, or will life as they know it fall victim to the capricious whims of T-H-E-M?
Judgment day is at hand, and it's time for a showdown with the guy downstairs to bargain for Bosco's soul. But in the corporate wasteland known as Hell, not even the Freelance Police are safe from eternal damnation. Can Sam & Max fight free from Satan's grasp, or have they reached the end of the line?
He's the most ancient and powerful opponent they've ever faced, a hairy, bloated, pagan God - Santa Claus! With Christmas presents on the attack and carols of gunshots drowning out the bells, Sam & Max must storm the North Pole to bring down a less-than-jolly foe.
A canceled follow-up to the LucasArts adventure game. Sam & Max Hit the Road. It was announced in 2002 and cancelled in 2004, due to LucasArts' concerns that an adventure game for the PC would not be profitable at that time.
Sam & Max: The Devil's Playhouse is the conclusion of the Telltale's episodic Sam & Max trilogy, remastered by members of the original dev team and brought back to life for modern systems.