Sam & Max: The Devil's Playhouse

02.04.2010
Critic 71/100
Users 74/100
Wield psychic powers against fearsome foes in this epic 5 game comedy saga. In The Devil’s Playhouse series, a mysterious power calls to the strongest and strangest who might wield it - intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane. This first episode starts with a bang as gorilla invader Skunk'ape sets his sights on Max’s mysterious abilities. While mastering his future sight, teleportation, shape shifting and mind reading powers - and investigating their source - Sam & Max must fend off villainous Skunk’ape and get him banished to The Penal Zone. The saga plays out in a surreal symphony of mayhem that gets deeper and more twisted with each episode. * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep
The game begins with a Twilight Zone-style narrator who tells to the audience that Sam & Max have come to learn of the "Toys of Power"- seemingly harmless toys that Max is able to use to perform various psychic abilities, such as teleportation and precognition. They first use the toys to stop the alien General Skun-ka'pe from destroying the city, who has come to Earth to seek out the Toys himself, and banish him back to the Penal Zone- an interdimensional prison that he escaped previously to the episode. During this mission, the Freelance Police encounter a cult of Mole Men who have been watching over a mysterious artifact called the Devil's Toybox that has been sitting in the basement of Sam and Max's office for quite some time. By watching some dusty film reels, they learn that their great-grandparents, Sameth and Maximus, were chosen by the cryptic Mr. Papierwaite to retrieve the Toybox from the Tomb of Sammun-Mak, an ancient Pharaoh. However, when they successfully recovered it, Papierwaite attempted to use Maximus' psychic powers and the Toybox to summon the Elder God, Yog-Soggoth, and bring about the end of the world. Sameth and Maximus managed to stop Mr. Papierwaite by tricking him into saying the summoning words himself and then tasked the Mole Men of the time with watching the Toybox in the basement under their office building (they were supposed to help, too, but were unintentionally killed by a protection spell).

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Part of franchise:
Sam & Max (last 3 games)

14.08.2024

Sam & Max: The Devil's Playhouse is the conclusion of the Telltale's episodic Sam & Max trilogy, remastered by members of the original dev team and brought back to life for modern systems.

08.12.2021

The Freelance Police are back on the crime beat in a newly remastered version of their second episodic season. Zombies will dance. Mariachis will sing. A giant battle robot will trash the streets. And when their friends’ lives are at stake, Sam & Max will risk their very souls to set things right.

08.07.2021

Sam is a dog in a suit. Max is his naked rabbity partner. Together, they’re the Freelance Police. Jump into the not-quite-right world of Sam & Max via the wonder science of virtual reality, and join the multimedia darlings in their never-ending quest to slap the stupid grin off the face of evil.

Could be interesting

10.04.2008

Join the Freelance Police for a second season of adventure, crime fighting, and chaos. Sam & Max Beyond Time and Space starts with a giant robot attack and never lets up, taking our valiant crime fighters on a gut-wrenching mission from the North Pole to Easter Island, from outer space to Hell and back. Babies will dance. Mariachis will sing. A giant battle robot will trash the streets. And when their friends are caught in the middle, Sam & Max risk their very souls to set things right.

01.11.1993

Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many Americana tourist sites to solve the mystery.

18.07.2007

The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.

20.04.2017

Rick and Morty have teleported into your living room for a cutting-edge VR adventure from Adult Swim Games and Owlchemy Labs (Job Simulator). Play as a Morty clone as you explore Rick's garage, the Smith household, and alien worlds. Experience life as a clone of Morty and all the trauma that comes with it. Step through portals to strange worlds, help Rick with his bizarre experiments, and use your hands in VR to pick up and play in an interaction-filled 3D Rick-ality. Follow Rick's directions (or don't!) to solve puzzles and complete missions in this fully voice acted adventure.

22.12.2010

Back to the Future: The Game is one of Telltale Games' popular episodic games. It follows the story of the famous Marty McFly and Doc Brown as they stumble through another adventure in time. It is broken into 5 episodes, and incorporates Telltale's unique spin on point-and-click games.

25.11.2014

Tales from the Borderlands is a five part episodic game series. Set on the unforgiving world of Pandora after the events seen in Borderlands 2, this is a story full of Borderlands' trademark humor, following two adventurers on their quest for greatness.

25.06.1993

Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The game's plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle — a sentient, disembodied tentacle — from taking over the world. The player takes control of the three and solves puzzles while using time travel to explore different periods of history. Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited amount of elements from Maniac Mansion and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. Day of the Tentacle is the eighth LucasArts title to use the SCUMM engine, and the company's first title to feature voice acting. The game was released simultaneously on floppy disk and CD-ROM to critical acclaim and commercial success. Critics focused on its cartoon-style visuals and comedic elements. Day of the Tentacle has featured regularly in lists of "top" games published more than two decades after its release, and aspects have been referenced in popular culture.

18.09.1997

Oddworld: Abe's Oddysee is the first game set in the fictional Oddworld universe. It is a platformer with puzzle-solving elements, focusing on the portrayal of a weak, underpowered character in a grim and hostile world, who has to rely on his cunning to outwit enemies and overcome hazards. The game has pre-rendered background graphics and uses CG movies of similar style to advance the story between the levels. The main character Abe is almost completely helpless: he cannot use weapons and is usually instantly killed by his brutal enemies if he confronts them directly. For this reason, most of the game involves careful exploration, timed movement, sneaking, and outsmarting the foes through various means: throwing stones to confuse them, luring them into traps, etc. Abe can run, jump, climb, tiptoe, crouch, and roll; in most areas these actions are essential to his survival. A few stages involve Abe riding a large animal known as Elum. Abe's only special power is chanting, which he can use to stun certain enemies for a while or possess them. When Abe possess an enemy he gains his abilities: for example, possessing the body or a ferocious Slig allows the player to shoot from his machine gun, communicate with other creatures of his kind, and even commit suicide, clearing the way for Abe.

11.08.2008

You may already know Strong Bad from his regular appearances answering emails and doling out not-so-useful advice on Homestarrunner.com. Now he's the star of a five episode comedy series, Strong Bad's Cool Game for Attractive People. With all new storylines co-written by the guys from Homestarrunner.com, you'll feel like you're inside Strong Bad's world. (You may even start to talk like him!) Each episode has a different theme and you get to hang out with with Homestar, The Cheat, Bubs — the whole crew. It's like a Strong Bad cartoon on steroids. As Strong Bad would say, what the crap are you waiting for?

22.07.2009

A new film opens to rave reviews, despite its bloody history. A beautiful uptown office remains unoccupied, despite its prime location. A downtown artist berates himself for selling out, while a Wall Street investor congratulates himself on a job well done. Just normal life in the big city? Or is somthing more sinister binding these events together? Bizarre connections are a dime a dozen for the Blackwell family, but just how far back to they go? Medium Rosa Blackwell and her spirit guide Joey Mallone are about to find out.

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