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The Walking Dead: Season One (also known as The Walking Dead: The Game) is an episodic interactive drama graphic adventure video game developed and published by Telltale Games. Based on Robert Kirkman's The Walking Dead comic book series, the game consists of five episodes, released between April and November 2012. It is available for Android, iOS, Kindle Fire HDX, Microsoft Windows, Mac OS X, PlayStation 3, PlayStation Vita, Xbox 360, PlayStation 4 and Xbox One. The game is the first of The Walking Dead video game series published by Telltale.

Tales from the Borderlands is a five part episodic game series. Set on the unforgiving world of Pandora after the events seen in Borderlands 2, this is a story full of Borderlands' trademark humor, following two adventurers on their quest for greatness.

The Wolf Among Us is a five-episode series from the creators of the 2012 Game of the Year: The Walking Dead. Based on Fables (DC Comics/Vertigo), an award-winning comic book series, it is an often violent, mature and hard-boiled thriller where the characters and creatures of myth, lore and legend are real and exist in our world. As Bigby Wolf - The Big Bad Wolf in human form - you will discover that the brutal, bloody murder of a Fable is just a taste of things to come, in a game series where your every decision can have enormous consequences.

The living will have to survive amongst the dead in this game based on The Walking Dead, the widely acclaimed comic book series and television series. Across five dark and emotional episodes of gameplay, every decision and action you take can result in the entire story of the game changing around you. Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell.

This is the biggest Sam & Max game ever! In Episode 5, an enormous, scaly, floppy-eared monster is rampaging through the city, and Sam assembles a crack team to stop him! To end the mayhem, they must venture...inside...the beast! With an all star cast of heroes and villains – you’ll be riveted to your seat for each thrilling twist, and the truly shocking conclusion in this series finale episode! * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep - Finale

Wallace & Gromit's Grand Adventures is an episodic graphic adventure based around the characters of Wallace and Gromit created by Nick Park and Aardman Animations. The game was developed and published by Telltale Games. It was first released for Microsoft Windows with the first episode released on March 23, 2009, the second episode released on May 5, 2009, the third episode released on June 15, 2009 and the fourth episode released on July 30, 2009. It was then released for Xbox 360 with the first episode released on May 27, 2009, the second episode was due to be released on September 8, 2009, but the announcement was shortly retracted; instead, the final three episodes were released simultaneously on the service on November 4, 2009. Episodes are developed by Telltale Games in collaboration with Aardman Animations to develop the story, characters, and setting. Players control both Wallace and Gromit at times through the gameplay. Ben Whitehead, Aardman's official backup voice actor, portrays Wallace, instead of Peter Sallis, who had voiced the character in all screen appearances up to that point. A playable demo of the first episode was made available on March 16, 2009 and can be downloaded from the official site as well as Yahoo Games. It is also included on the Region 2 DVD and Blu-ray releases of A Matter of Loaf and Death as DVD-ROM content. On January 14, 2014, Telltale Games removed the game from sale due to the expiration of their distribution rights for the Wallace & Gromit intellectual property; customers who previously purchased the game can still download the episodes from their game library.

When the community is threatened from within, Javier manages unlikely alliances for the safety of his loved ones. "Thicker Than Water", retitled Episode 14, is the fourth episode of Telltale Games' The Walking Dead: A New Frontier.

When Javier and his family accidentally cross paths with a rival group, a simple misunderstanding quickly spirals out of control.

Episode 4 of an epic 5 game saga. In Episode 4, the indescribable forces that have been pulling the Freelance Police’s strings begin revealing themselves, in a tale that will change the way you look at Sam & Max...forever! An onslaught of oversized canine clones akin to a zombie apocalypse has our heroes running for cover in a barricaded ramshackle diner as the episode begins. And it gets even stranger from there. Who’s responsible for this march of flabby dog flesh? The creepy old sorcerer? The creepy space ape? The creepy diner owner? Or some other creep? And make sure not to miss the most enormous climax ever in our upcoming finale episode, The City That Dares Not Sleep! * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep - Finale

In the wake of escalating trouble, Javier leads a group of refugees towards the safety of a nearby town. "Ties That Bind", retitled "Episode 12", is the second episode of Telltale Games' The Walking Dead: A New Frontier. It is a two-episode premiere, with the first part also named "Ties That Bind".

Shocking developments drive a wedge between brothers-in-arms. "Above The Law", retitled "Episode 13", is the third episode of Telltale Games' The Walking Dead: Season Three.

The commissioner is looking into an underground operation at the Ted E. Bear Mafia-Free Playland and Casino, but the mole he sent in has suddenly gone quiet. To find the mole, Sam & Max must infiltrate the operation and become members of the Toy Mafia themselves.

Episode 3 of an epic 5 game saga. In Episode 3, freelance shamus Sam gets steamin' mad, when someone snatches his little buddy's noodle, gunning for control of its inner powers. Now Sam's going all noir to get it back! Was it the giant gorilla? The two-bit rat? Or the fishy dame that runs the greasy-spoon? The caper is getting more and more twisty, and Sam's rolling up his sleeves, smackin' heads and throwin’ slugs to crack the case. * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep - Finale

Episode 2 of an epic 5 game saga. After facing a pillaging primate from outer space in the series premiere, Sam & Max cross paths with even stranger characters in this episode -- their own great-grandparents! In Episode 2 of the series, our heroes cross paths with an even more bizarre and dangerous pair of characters—their own great-grandparents! Join these characters as they embark on their trippiest trip yet, leapfrogging across ten decades and possibly as many continents (we haven’t counted) in search of the mysterious force that’s causing all the trouble. Where did it come from? Why is it triggering Max's latent psychic powers? Why is it desired by everyone aboard the Disorient Express? And what, exactly, is the Secret of the Sphunx? * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep - Finale

Wield psychic powers against fearsome foes in this epic 5 game comedy saga. In The Devil’s Playhouse series, a mysterious power calls to the strongest and strangest who might wield it - intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane. This first episode starts with a bang as gorilla invader Skunk'ape sets his sights on Max’s mysterious abilities. While mastering his future sight, teleportation, shape shifting and mind reading powers - and investigating their source - Sam & Max must fend off villainous Skunk’ape and get him banished to The Penal Zone. The saga plays out in a surreal symphony of mayhem that gets deeper and more twisted with each episode. * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.

Talk show host Myra Stump has gone berzerk! Sam & Max head down to the WARP TV studio to find out why she's holding her audience hostage. But getting onto Myra's stage isn't going to be easy. First the Freelance Police will have to prove they're worthy of fifteen minutes of fame.

Agent Nelson Tethers just solved his biggest case yet. So why isn't he satisfied? Venture back to eerie Scoggins, Minnesota to solve the mystery of "the Hidden People" once and for all!

After years on the road facing threats both living and dead, a secluded school might finally be Clementine and AJ's chance for a home. But protecting it will mean sacrifice. In this gripping, emotional final season, your choices define your relationships, shape your world, and determine how Clementine's story ends.

Wield psychic powers against fearsome foes in this epic 5 game comedy saga. In The Devil’s Playhouse series, a mysterious power calls to the strongest and strangest who might wield it - intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane. This first episode starts with a bang as gorilla invader Skunk'ape sets his sights on Max’s mysterious abilities. While mastering his future sight, teleportation, shape shifting and mind reading powers - and investigating their source - Sam & Max must fend off villainous Skunk’ape and get him banished to The Penal Zone. The saga plays out in a surreal symphony of mayhem that gets deeper and more twisted with each episode. * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep

In this latest chapter, both Bruce Wayne and Batman will be forced into precarious new roles. The Riddler has returned to terrorize Gotham City, but his gruesome puzzles merely foreshadow an even greater crisis. With the arrival of a ruthless federal agent and the return of a still nascent Joker, Batman must navigate uneasy alliances while Bruce Wayne undertakes a perilous series of deceptions. Which of Batman's new allies will you choose to trust? And how deep into the darkness will you let Bruce descend?

A surprise trip to the tropics turns into a working vacation when Sam & Max sign up to stop a massive volcano eruption. Will their special blend of bewildering wit and renegade justice be enough to win over the gods? (Not to mention the locals?)

Created with indie comic artist Graham Annable's unique narrative and visual sensibilities, delivered with the distinctive Telltale storytelling style, Puzzle Agent is sure to challenge, thrill and engage in more ways than you can shake a cryptogram at!

Judgment day is at hand, and it's time for a showdown with the guy downstairs to bargain for Bosco's soul. But in the corporate wasteland known as Hell, not even the Freelance Police are safe from eternal damnation. Can Sam & Max fight free from Satan's grasp, or have they reached the end of the line?