Popular games for collection Sokoban

30.01.1990

You'll need brains and brawn to solve these mind bending puzzles. You're Stevedore the warehouse man. You shove boxes for a living. This morning you met the girl of your dreams, but to get to her you'll need the car of your dreams! And that means working overtime and using your head. Now you've got a big job ahead of you, 16 levels, 160 warehouses that need to have their boxes shoved into order. Each room is a puzzle that takes skill, strategy and your wits to solve. As you progress, the ware-houses get harder. It's addictive! Once you start you can't stop. Some warehouses may seem impossible, but there is a solution to each one. To help you there is a "trace mode" to retrace your steps and passwords to access each level, once you've earned that level. You can even design your own warehouses to stump your friends. If you can beat all 16 levels, a brand new sports car... and the girl... will be yours. Fall and you'll be yelling Shove It!

31.12.1990

The player controls the character "Rabi-Kun", and must push various crates over the yellow dots in order to complete the game's fifty-five stages (divided into five "worlds") in that stage's time limit. Rabi-Kun can only push the crates, and he cannot pull them; and should one of the crates reach an unmoveable position, the player may simply push the "reverse" button to undo one of the player's moves. Should Rabi-Kun be trapped in an area and cannot get out, the player must push the "reset" button on the control panel, however this will not reset the timer; and should that timer reach zero, the game will be immediately be over.

15.12.1990

25.06.1999

Power Sokoban is a Puzzle game, developed by Atelier Double and published by Nintendo, which was released in Japan in 1999.

29.01.1993

Super Sokoban (or Soukoban) is a puzzle game in which the player must push crates around a maze to their designated storage area, ensuring they do not accidentally push a crate into a position where it cannot be recovered. Thinking Rabbit created the original game in 1982 on home computers, and Super Sokoban is the first Super Famicom game to follow the same blueprint. The intro establishes that the eponymous Sokoban, or warehouse worker, must perform enough box-pushing puzzles to earn enough cash for a flashy new car so that he might finally impress the girl of his dreams. An added wrinkle is that each stage has a fixed move limit, and so the player must not only push the boxes in the right order but do so with maximum efficiency. The game was not released outside of Japan.

30.07.1986

It is your goal to push a number of crates onto certain spots in order to finish a level. Finding the right way to move all the crates on the right spots becomes increasingly difficult and you have to plan numerous steps in advance in order not to block your own way.

01.01.1970

A collection of mazes from the first two Sokoban games, with tweaks to the rules and gameplay style.

16.03.1990

The player controls a worker in a warehouse. Gameplay is simple: the goal of each level is to push the crates onto specific squares marked with a yellow dot. It's very easy to get boxes trapped, so the player must carefully consider the route. Boxyboy also features a level editor for players to create and play their own levels. In Japan, Boxyboy is known as Sokoban World and is an official part of the Sokoban series.