Namida no Sokoban Special

30.07.1986
Genre: Puzzle Strategy
It is your goal to push a number of crates onto certain spots in order to finish a level. Finding the right way to move all the crates on the right spots becomes increasingly difficult and you have to plan numerous steps in advance in order not to block your own way.

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Part of collection:
Sokoban (last 3 games)

25.06.1999

Power Sokoban is a Puzzle game, developed by Atelier Double and published by Nintendo, which was released in Japan in 1999.

29.01.1993

Super Sokoban (or Soukoban) is a puzzle game in which the player must push crates around a maze to their designated storage area, ensuring they do not accidentally push a crate into a position where it cannot be recovered. Thinking Rabbit created the original game in 1982 on home computers, and Super Sokoban is the first Super Famicom game to follow the same blueprint. The intro establishes that the eponymous Sokoban, or warehouse worker, must perform enough box-pushing puzzles to earn enough cash for a flashy new car so that he might finally impress the girl of his dreams. An added wrinkle is that each stage has a fixed move limit, and so the player must not only push the boxes in the right order but do so with maximum efficiency. The game was not released outside of Japan.

31.12.1990

The player controls the character "Rabi-Kun", and must push various crates over the yellow dots in order to complete the game's fifty-five stages (divided into five "worlds") in that stage's time limit. Rabi-Kun can only push the crates, and he cannot pull them; and should one of the crates reach an unmoveable position, the player may simply push the "reverse" button to undo one of the player's moves. Should Rabi-Kun be trapped in an area and cannot get out, the player must push the "reset" button on the control panel, however this will not reset the timer; and should that timer reach zero, the game will be immediately be over.

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07.06.1991

Palamedes II is a puzzle game and, as it sounds, the sequel to an obscure NES puzzler. The object is to throw one of the player’s dice at a die with the same number or one away. When you clear a die, it is added to the player’s poker-like “hand” and the bottom of the screen. When you’ve got a winning hand, you can use it clear multiple lines at once. The game has two modes: Mode 1 is a survival mode and Mode 2 is a screen-clear mode.

01.01.1970

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20.08.2018

"Bad North is a minimalistic real-time tactics roguelite game that combines a charming aesthetic and simple, accessible controls with a surprisingly deep combat simulation."

01.01.1970

24.08.2011

A fantastic new word game, with over 7,500 puzzles. Don't worry about getting stuck, with a built-in dictionary players can look up definitions while playing. Challenge your vocabulary prowess and play until you win!

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Turn It On! is a collection of black boxes, where your task is to guess the mechanics behind. According to the played setting, you will use buttons, switches, wheels, knobs, handles, cogs, a handful of meters, displays, etc. You will need to recognize the machine's behavior and time your action wisely.

07.12.2018

Iris.Fall is a puzzle adventure game featuring striking visuals and a spellbinding theme of "light and shadow".

14.08.2019

Are they caterpillars? Are they worms? They’re Sniks! Multicoloured little snakes, hungry for fruits. Some of them are into strawberries, others into pears and all the other good stuff. There’s only one problem: They keep getting in one another‘s way while eating. Your task: Untie the Gordian Knot of Sniks and help them eat all the fruits. Sniks is something for your brain, making you puzzle your way through 110 handcrafted levels. Sniks is also a feast for the eyes: Tasty fruits, hand-drawn environments and colorful sniks form a beautiful fruit salad.

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