Popular games for collection Wing Commander

12.02.1996

The year is 2673, four years after the Treaty of Torgo and the end of the Kilrathi War. As hostilities died out, more trivial concerns like rebuilding what was lost or dealing with space piracy, became the biggest concerns of the Terran Confederation. Even Christopher "Maverick" Blair, the famous Confed pilot responsible for ending the war, settled down and became a farmer. In these times of peace, humans grew fat and complacent. All good things must end, though. Soon enough, heinous incidents erupted on the outskirts of the Confederation, and humanity was forced to the brink of civil war. Confed HQ needed the best and decided to recall Colonel Blair to active duty. This is where you come in. Wing Commander 4 is one of the greatest space sims of all time, and some even consider it the greatest one of all. It is one of those games that did everything right. This is one of the few games that actually successfully manages to integrate a lot of FMV into the action, mostly because it uses trained film actors and directors. The combat is straightforward, fluid, and entertaining. The characters are as believable and memorable as they come. The orchestrated music -- just perfect. Finally, its enthralling story is both deep and plausible -- a combination that is often lost in modern games. There is simply no reason not to play this game and, once you do start playing, you will find it hard to think of a reason why you should stop.

22.09.1993

About: 2669, Gemini Sector, Troy System. The Terran frontier between the Kilrathi Empire and the unknown. Privateer takes you to the seamy side of the Wing Commander universe. In the far reaches of space, you live by no man's rules but your own. The fringes are populated by a volatile mix of pirates, miners, mercs cutthroats, and Kilrathi, all struggling to make a life for themselves. In this open-ended game you can choose from many paths. You start with a rusted scout ship and a handful of credits in your pocket It isn't much, but the universe is there for you to explore in search for profitable opportunities. Become a patient, law-abiding merchant, a smuggler far away from the normal space lanes, a pirate preying on the weak, or a professional mercenary hunting down criminal scum. Or just do whatever suits you at the time. At the end of the day, it's all about money and survival. Mostly money. Are you determined enough to forge your own destiny?

30.11.1997

It's time for a new generation of pilots to take the helm! After the Border Worlds conflict of Wing Commander 4, the galaxy breathes a sigh of relief for peace has come at last. The hero of the Confederation, Colonel Chris Blair, decides to transfer to the Naval Forces. The Confederation decides its time to retire some of the old guard to make room for new hotshot pilots. Lance Casey and his best friend Max Garrett are fresh-from-the-Academy rookies looking to make their mark on the TCS Midway. Just as they are getting comfortable, a distress call from their former enemy, the Kilrathi, makes what would seem a routine mission into something else entirely... Wing Commander 5: Prophecy is the last in a long line of classic space combat simulators. You'll take on the role of Lance Casey as he performs dangerous missions for the Confederacy while on assignment on the TCS Midway. Engage in conversation via glorious late 90s FMV with your fellow crew mates. Match your wits and skill in space combat against an all-new alien threat whose coming was foretold by an ancient Kilrathi prophecy of the end of the universe. Arm yourself with a vast variety of death-dealing weaponry and fight back the enemy!

01.01.1990

Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".

31.12.1994

Wing Commander is a space combat simulator intercut with live action cutscenes. Gameplay involves completing missions and destroying enemy craft, Wing commander III dispensed with the issuing of medals after such missions and relied more on cutscenes to drive the story along making much more use of CD technology. As the man giving the orders, Blair often gets to choose what ship he will fly, what missiles it will carry, and what wingman (wingmen) he will take with him. As in Wing Commander, some wingmen can be killed permanently in combat. Blair's own call sign remained customizable

01.01.1996

You regain consciousness and the unfamiliar faces surrounding you inform you that you've lost your ship in an unfortunate accident. The cutthroat world of the Tri-System privateers greets you with a clenched fist and a knife pointed at your back. Your only order of business is survival. You've got just enough credits to afford something resembling a new ship. It takes more than just a bucket of bolts to make it in this world; you'll need upgrades, and most important of all: money. The sector is brimming with "business" opportunities, but who can you trust? Legal or not, it's time to trade, travel, and battle your way through a place where high risk equals high reward and only those with the brass reap the rewards. Privateer 2: The Darkening is the premier open universe space trading and combat sim. Blaze your own path through the Tri-System by either hook or crook. Take any mission you see fit, without rules or restrictions. Corner the market as you work out trade routes with the most reward. The universe is waiting for you, Privateer.

01.01.1991

You may be the hottest pilot in the fleet, but this will cool your jets! In Wing Commander you blast your way through the Vega Campaign. You'd better be as good as your reputation because the stakes are too high to play it safe. Just when you think that the action can't get any more intense, or the opposition any stiffer, you'll plunge into Wing Commander II. Disgraced and unjustly court-martialed, you have to prove yourself once again and earn the respect of the Confederation High Command. Of course, there is also the little matter of preventing the destruction of the Terran home-worlds.

31.12.1994

The life of a seasoned starfighter pilot isn't all glory and adventure. After years of following orders and losing ships and friends, you are now the sole commander, responsible for heading up a momentous strike against your enemy's homeland - either the Empire of Kilrath or the heart of the Confederation. This war requires real strategy, not just hotshot piloting, and you have to determine where to fight, how to fight, and what ships will get the job done. In Wing Commander Armada, you have the freedom to build your own universe, your own missions, and your own campaign.

27.09.1993

The Wing Commander Academy trains every student in a variety of different classes and exercises that will adequately prepare him or her for real-life combat in space. In our effort to save the Confederation from the depredations of the Kilrathi, we can only afford to send the very best pilots out to defend our homes. Innumerable hours of training, classes and simulator practice turn our students into ace Confederation pilots before they launch their first actual mission. In my opinion, the tcsn flight simulator is by far the most important educational tool this academy has to offer. The simulator will not only teach you how to fly, but more importantly it will show you how to survive. In the countless simulated missions you embark on during this part of your training, you will fight Kilrathi ships and Kilrathi pilots in hijacked Confederation ships. You will endeavor to blow enemy capital ships out of space and defend your own space station against attacking forces. Since the simulator is programmed to realistically imitate real conditions in space, it will also teach you how to effectively navigate asteroid and mine fields and retrieve ejected pilots or data capsules from space. The TCSN flight simulator will show you what you really came here to learn. Use it wisely, and the lessons you learn at this console will save your life when you actually face a swarm of Kilrathi in a grueling dogfight.

31.12.1994

Super Wing Commander is a remake of the first Wing Commander with new graphics and sound. As in the original game, the player takes control of a young pilot on the carrier TCS Tiger's Claw to fly missions in the war against the Kilrathi. The game includes the Vega campaign from the original game and the first Secret Missions add-on campaign. Secret Missions 2 is replaced with a new campaign in which the Tiger's Claw must find and destroy the base where the Sivar dreadnought from Secret Missions 1 was developed. The look of the original game has been completely redesigned, with ships and people looking completely different from the original. All dialogue is now heard through digitized speech.

01.01.1970

Wing Commander Saga: The Darkest Dawn concludes a forty-year galactic struggle between the Terran Confederation and the Kilrathi Empire, an imperialistic, xenophopic alien race. Victory and survival for humanity can only be bought at a terrible cost. Gather your wingmen and face the enemy. Make your mark as the Confederation faces its darkest dawn.

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31.12.1997

This special edition included a 3-D mouse pad and the original soundtrack CD.