Privateer 2: The Darkening
Buy
Part of collection:
Wing Commander
(last 3 games)
Wing Commander Saga: The Darkest Dawn concludes a forty-year galactic struggle between the Terran Confederation and the Kilrathi Empire, an imperialistic, xenophopic alien race. Victory and survival for humanity can only be bought at a terrible cost. Gather your wingmen and face the enemy. Make your mark as the Confederation faces its darkest dawn.
Standoff is a fan-made add-on to Origin's Wing Commander Secret Ops, the latest PC Game in the Wing Commander franchise. Standoff will work with either the freely-downloadable Secret Ops Starter Package or with the full version of Secret Ops that is included in the Wing Commander Prophecy Gold edition. Standoff was originally released in five separate episodes, from December 2004 to August 2009, matching the subdivisions of the game's storyline. As of now, the full game can be installed and played from start to finish by downloading a single file.
Released free via the Internet, Wing Commander: Secret Ops was structured differently than the previous Wing Commander games. Instead of a standalone games, Secret Ops missions were released episodically via the Internet for free download. This time around, the evil Nephilum have used a second jump gate to attack your home more directly, and they also have a deadly new viral weapon. You, along with a small band of TCS Midway veterans are assigned to counter-attack in a quick and effective strike against this new threat.
Part of franchise:
Wing Commander
You regain consciousness and the unfamiliar faces surrounding you inform you that you've lost your ship in an unfortunate accident. The cutthroat world of the Tri-System privateers greets you with a clenched fist and a knife pointed at your back. Your only order of business is survival. You've got just enough credits to afford something resembling a new ship. It takes more than just a bucket of bolts to make it in this world; you'll need upgrades, and most important of all: money. The sector is brimming with "business" opportunities, but who can you trust? Legal or not, it's time to trade, travel, and battle your way through a place where high risk equals high reward and only those with the brass reap the rewards. Privateer 2: The Darkening is the premier open universe space trading and combat sim. Blaze your own path through the Tri-System by either hook or crook. Take any mission you see fit, without rules or restrictions. Corner the market as you work out trade routes with the most reward. The universe is waiting for you, Privateer.
Could be interesting
Wing Commander: Prophecy, the fifth installment in the acclaimed space combat series, introduces a new generation of pilots in a post-war galaxy. Players assume the role of rookie Lance Casey aboard the TCS Midway, facing an unexpected alien threat foretold by ancient Kilrathi prophecy. Set against the backdrop of a fragile peace following the Border Worlds conflict, the game combines intense space combat with late 90s FMV storytelling. Pilots engage in dangerous missions, wielding an arsenal of advanced weaponry to defend the Confederation against a mysterious force that threatens the universe's existence.
Star Raiders is a first-person space combat simulator for the Atari 8-bit family of computers. It was written by Doug Neubauer, an Atari employee, and released as a cartridge by Atari in 1979. The game is considered the platform's killer app. It was later ported to the Atari 2600, Atari 5200, and Atari ST. The game simulates 3D space combat between the player's ship and an invading fleet of alien "Zylon" vessels. Star Raiders was distinctive for its graphics, which, in addition to various map and long range scan views, provided forward and aft first-person views, with movement conveyed by a streaming 3D starfield as the player engaged enemy spacecraft. While there had already been target-shooting games using the first person perspective (including 1978's Cosmic Conflict), Star Raiders had considerably higher quality visuals and more complex gameplay. It inspired imitators throughout the 1980s as well as later-generation space combat simulation games including Elite, Wing Commander, and Star Wars: X-Wing. In 2007, Star Raiders was included in a list of the 10 most important video games of all time, as compiled by Stanford University's History of Science and Technology Collections.
Eight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
About: 2669, Gemini Sector, Troy System. The Terran frontier between the Kilrathi Empire and the unknown. Privateer takes you to the seamy side of the Wing Commander universe. In the far reaches of space, you live by no man's rules but your own. The fringes are populated by a volatile mix of pirates, miners, mercs cutthroats, and Kilrathi, all struggling to make a life for themselves. In this open-ended game you can choose from many paths. You start with a rusted scout ship and a handful of credits in your pocket It isn't much, but the universe is there for you to explore in search for profitable opportunities. Become a patient, law-abiding merchant, a smuggler far away from the normal space lanes, a pirate preying on the weak, or a professional mercenary hunting down criminal scum. Or just do whatever suits you at the time. At the end of the day, it's all about money and survival. Mostly money. Are you determined enough to forge your own destiny?
Epic is a science fiction-based flight simulator developed by Digital Image Design and released for the Amiga and the Atari ST published by Ocean in late spring 1992. It was later released for PC systems. Years in the works and heavily inspired by Battlestar Galactica, this space opera game tells the story of the evacuation of mankind through the territories of the evil Rexxons. The game features eight levels of space flight action shooting. For instance navigate your vessel through a minefield within a timelimit. Or destroy the communication arrays of the Raxxons on the planet itself. Although gameplay is limited, the vector graphics are impressive and so are the cutscenes. You can look at your spacecraft from 6 diffent perspectives. The game is best played using the mouse. The action is viewed from the cockpit.
Star Wars: X-Wing is the first LucasArts DOS computer game set in the Star Wars universe, as well as the lead title in the X-Wing combat flight simulator game series. The player's character flies starfighters, including the eponymous X-wing, for the Rebel Alliance as part of a narrative that precedes and parallels the events of Star Wars Episode IV: A New Hope.
Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".
Dive into the ultimate single-player space sim with multiple career paths, engaging gameplay mechanics, and diversified missions ranging from exciting space battles to an authentic, sandbox RPG experience. Your value as a space commander will be determined by your fleet. For it to meet your needs and inspire respect among competitors, you’ll need money. The more money you earn, the better (and bigger!) a space fleet you’ll be able to build, consisting of fast and maneuverable fighters, heavy bombers, and large transporters. All can be built according to your needs and customized to reflect your play style. Making the right choices will be crucial to ensuring the success of your missions. Aside from choosing the best ship for the job, you’ll need to manage resources usage, choose the best trading or smuggling routes, and even buy your own space stations that will allow you to explore the furthest corners of the galaxy.
In MechWarrior 5: Mercenaries you will adopt the role of a rookie MechWarrior pilot thrust into combat as the Third Succession War continues to fracture the Inner Sphere. Take contracts from the factions of your choosing and engage in tactical, first-person, PvE ‘Mech combat through an immersive, career-based Mercenary campaign driven by player choice. Victory, prestige, and profit will not only require skill on the battlefield, but in the acquisition, maintenance, and enhancement of your BattleMechs. Set for release in 2018, MechWarrior 5: Mercenaries is under development by a dedicated development team at Piranha Games. MechWarrior Online, Piranha’s existing F2P multiplayer-focused tactical ‘Mech combat game, will continue its ongoing live development by the MWO team at Piranha.
Star Trek: Bridge Crew puts you and your friends in the heart of a starship, where- as officers of the Federation- every action and decision you make together will determine the fate of your ship and crew. Developed specifically for VR, Star Trek: Bridge Crew is the only game to offer a true-to-life level of immersion in the Star Trek universe. In Star Trek: Bridge Crew, the Federation dispatches you and your crew to command the new vessel U.S.S. Aegis as part of a critical initiative. Your mission: explore a largely uncharted sector of space known as The Trench, in hopes of locating a suitable new home world for the decimated Vulcan populace. The Trench contains stunning beauty and undiscovered wonders, but also strange anomalies and dangers yet unknown. The Klingon Empire is also active in the region, and their purpose is undoubtedly a threat to the Federation’s plans. It’s up to you and your crew to chart the sector to determine the Klingons’ aims, and to secure a peaceful Federation presence.