Popular games published by company Sir-tech Software

21.05.1990

Ten years ago, Wizardry set the standards in Fantasy Role-Playing (FRP). Now after two million copies have been sold and dozens of awards have been won, Bane of the Cosmic Forge raises and redefines those standards. This new Wizardry , the truest simulation ever of Fantasy Role Playing, will push your computer, your mind, and your sense of adventure to their very limits. Only through the power of the latest computer technology could the full dimensions of this new genre in FRP be possible.

15.11.2001

The universe is in the throes of violent upheaval and change. Vast and mysterious forces are preparing for the final confrontation. A small group of heroes from distant lands must plunge into the heart of the maelstrom, to uncover long-forgotten secrets, and bring about a new era. Should they succeed, they will gain the powers of the gods themselves. If they fail, countless worlds will fall into the grip of darkness. Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness and depth that made role-playing games one of the best-selling, best-loved genres of all time. Prepare to experience the culmination of a prestigious RPG series. Enter a vast world of intrigue and wonder. Unravel a gripping, non-linear storyline. Battle your way to victory using your swords, your magic, and your wits. Compete with rivals or align with allies as you struggle to ascend to the Cosmic Circle. Take the battle to the dreaded Dark Savant in Wizardry 8, the phenomenal conclusion to the Dark Savant trilogy, one of the most extensive and challenging stories ever told in classic role-playing games!

01.04.1995

Desperately you are called to the island of Metavira by scientist Jack Richards and his lovely daughter Brenda. You hear of their plight - the Fallow trees, their precious, medicinal sap on which countless of lives depend, are under the control of the evil and traitorous Santino. With most of the island already in his grasp, you must hand-pick a commando force of mercenaries and take back the island by force. That is, if you can... Jagged Alliance features: 60 mercenaries... 60 attitudes... 60 voices; intense turn-based combat lets you plan every action; non-linear gameplay; three exciting levels of play will determine if you're as good as you think you are and a replay feature to look for Santino's Achilles heel - you'll need all the help you can get! An exciting game design approach - role playing and strategy - puts you in the thick of the action!

12.09.1996

The enemy is on the run. One more mortar shell should take them out. Still, you have to blow up the bridge by sundown, and Postie is starting to talk to himself again. Maybe you shouldn't let him keep that dynamite... More ways to play. Play the new solo campaign or choose multiplayer mode via your network connection. More power. The included scenario editor provides infinite replay ability. Create your own maps, traps and enemies. Use the campaign editor to create your own deadly games. More mercenaries. Choose from 70 different mercs, including 10 new ones - plus all 60 of the original Jagged Alliance mercs. More weapons. Fun new war toys include mortars, grenade launchers, boobytrap kits and more! More terrain. Skirmish through jungles, deserts, towns and frozen wastelands. And more attitude than ever!

01.09.1981

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process. The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.

01.05.1982

Are you ready to take the next step into the world of Wizardry? A step so dangerous, the mere utterance of a spell can decimate the entire city of Llylgamyn. Knight of Diamonds is the Second Scenario in the Wizardry Master Series, the fantasy role-playing simulation for the Nintendo Entertainment System. In Wizardr Knight of Diamonds, only the bravest may venture through murky dungeons more dangerous than any ever encountered by earthly mortals. Only the most cunning may recover the magical Staff of Gailda and save the city of Llylgamyn.

01.09.1994

Welcome to the world of Arkania from the same company responsible for the Ultima titles, Sir-tech Software, Inc.. You and a party of adventurers have the fate of the kingdom squarely on your collective shoulders in this role-playing excursion into a fantasy-based realm filled with a powerful army of Orcs aiming to devastate Arkania.

31.12.1996

The adventure in which you are about to embark tells the story of how once upon a time a young boy named Quickthorpe set out a journey through the lost world of Balkhane. It is a Fable in one way, but in the 'trick of the tale', it's a strange adventure through a shattered world and a saga born out of the very sick mind of a man called Ismael. Long ago in the mists of time lived the Mecubarz. Ancient and beautiful, powerful and wise they ruled absolute. Strange beings, magical creatures and humans lived together in peace and harmony, until greed destroyed it all. Ismael, a respected man, and revered by all, sadly had a heart that was hollow and bitter. He and four others plotted to overthrow the Mecubarz. The Mecubarz' fury at the treason of Ismael and his men was cataclysmic. They trapped the four seasons and put them into impenetrable crystals, casting them to the four corners of the shattered world where they stood still and were held in an eternal dominion of ice, mist, water, and fire. The four traitors were exiled, but Ismael disappeared. As Quickthorpe, an inexperienced adventurer, your quest is to explore the Four Lands of the Mecubarz in search of the mystical gems that will liberate your people. Keen observation, puzzle-solving skill and quick thinking are the abilities required to undertake this exciting but unpredictable task. Interact with a universe of characters which come to life with true speech creating a world with an atmosphere so thick you can feel it. Combined stunning animations and atmospheric sound effects will ensure that Fable will take you on the journey of a lifetime! But beware... in the world of Fable not everything is as it seems.

31.12.1980

Galactic Attack is a 1980 space combat simulator video game written by Robert Woodhead for the Apple II and published by the company he co-founded, Siro-Tech. It is a single-player adaptation of the game Empire from the PLATO mainframe network.

31.12.1984

Terrorists are trying to change history by helping Germany to win the Battle of Normandy on D-Day. You have to keep them from changing history. You fly a helicopter and command troops advancing on the enemies base.

31.12.1982

You navigate through a star maze in order to obtain nine jewels hidden within the maze.

31.12.1995

Immerse yourself in a strange culture full of mystery, magic and deception. All is not what it seems in this bizarre and alien world. Who is friend... who is foe? What has happened to the missing Druid? What are the strange scientists doing? Which path is safe to choose? Find your answers by exploring this "feature length" story in a three dimensional world. An action-packed game designed to take advantage of the latest advances in interface and graphic design. An intricate storyline that unfolds as you explore a rich gaming world. Featuring action-based combat and an intuitive point-and-click interface for simplicity of play.

31.12.1984

Your courage and problem-solving ingenuity will be put to the test as you try to escape from Medea's forbidden tomb. You must pass through countless rooms and secret passages. Overwhelming terror and ghoulish obstacles await you at every turn. You'll need every shred of intelligence and survival skills to pass untouched from the Crypt of Medea. Escape has never been so thrilling! Autopsy of this adventure.

21.02.1983

A generation has passed since your band of adventurers reclaimed the Staff of Gnilda and the armor of the Knight of Diamonds, and the land has been at peace. But now nature itself seems to be attacking the land of Llylgamyn, as earthquakes and tidal waves ravage the land. The Sages believe the Orb of Scrying is the city's salvation, but it is guarded by the dragon L'kbreth. A band of explorers must once again venture forth in search of the Orb.

24.10.1997

Armed and Delirious is a surrealist point-and-click adventure game in the tradition of the old Lucasarts style. The game includes a claymation art style and various puzzles.

05.05.1987

The fourth game in the Wizardry series, The Return of Werdna takes a decidedly different approach from all the games that preceded it. Instead of playing as a party of six player-generated characters, the player controls Werdna himself, the evil Archmage from the first game. It seems that after Werdna was defeated by the party of adventurers who stole his amulet, he was imprisoned at the bottom of his ten-level labyrinth in an eternal slumber to be tortured by nightmares for eternity. Although Werdna was supposed to sleep forever, somehow he has awakened, and now he is out for revenge. At the beginning of the game Werdna finds himself in a situation that is singularly unique for most arch-villains: he is stripped of his powers, trapped within his own former stronghold, and filled with the realization that the same traps and monsters he created to keep adventurers out now act as obstacles to his freedom. Werdna will slowly regain his magical powers as well as have the ability to summon helpful monsters to accompany him on his journey and aid him in combat. Unlike other role-playing games, no experience is awarded for defeating enemies. Instead, Werdna can only become stronger by searching for pentagrams found in the labyrinth. Accessing a new pentagram allows Werdna to summon stronger monsters and restore his health and spellcasting powers. Werdna will have to fight a variety of monsters and guardians, but many of the randomly appearing enemies in the game are parties of adventurers not unlike those who were controlled by the player in the previous three games. In addition, Werdna is being chased by the rather ticked-off ghost of his old enemy Trebor. The game features a somewhat tweaked version of the same engine and graphics used in the earlier installments of the series. The difficulty level has been increased due to the lack of an experience points system, which often leaves the player-controlled party underpowered. The labyrinth contains abundant traps and complex mazes. For obvious reasons it is no longer possible to import characters from the previous games. The game features three different endings: a good ending, an evil ending, and a special Grandmaster ending which is often considered to be the single most difficult task to achieve in the entire series.

31.12.1997

The future is about to become history. The legendary sword Excalibur has been stolen by raiders from the far future. As Merlin's apprentice, you are sent forward in time, equipped with only a broadsword and limited spellcasting ability. Your mission: recover Excalibur and prevent catastrophe.

31.12.1996

Something sinister lurks in the seaside town of Riva. An evil force has subverted the city's leaders, and evil things lurk in the town's sewers. Explore the huge city, dungeons and even underwater regions in stunningly detailed 3D. Adjustable difficulty levels make the game as simple or as detailed as you like.

31.12.1987

A graphic real-time adventure, exhaustively researched for authenticity! Journey back over 3,000 years to participate in this authentic drama accurately recreating the ancient Egyptian myth. Time: Eleventh year of the reign of the Pharaoh Osiris. Location: Upper and Low Kingdoms of Egypt. Villains: Set, the God of Darkness and Harumheb, the High Priest. Crime: Osiris is slain, on Set's instructions by Harumheb, aboard the royal barge. Set tears the body of Osiris into pieces and scatters it far and wide, where it is consumed by wild beasts and birds. Problem: The souls of Osiris are banished to the frightful wastes of the Land of the Dead. Your task: Accept the challenge to save the scattered souls of Osiris- his Seven Spirits of Ra.

01.04.1992

An epic RPG based on the popular German paper & pencil series, "Das Schwarze Auge" (The Dark Eye). Games that draw you in so deeply that the hours slip by like minutes. The atmospheric old-school feel, interesting game system and character development are fun, but the real strength of this games lies in their cool dungeons, which are chock full of tricks, traps, puzzles, and side events to keep you occupied for a long, long time. Fantasy... made fun. Thoughtful design and careful attention have produced a game that is just that... fun. A rich and detailed adventure to involve your mind, a true quest to challenge your imagination. Careful balancing and smooth game play make sure your time is spent playing. Realms of Arkania: Blade of Destiny is your answer to Fantasy Role-Playing. More of what you buy a computer game for... The proud Thorwalians of Arkania's Northern Reaches face a dismal future. Rumors abound of a waiting army, banded together under one powerful Orc chieftain, standing ready to lay waste to Arkania's towns and villages. All hope of survival rests on your ability to discover the whereabouts of a legendary artifact thought lost with its wielder in the midst of Orcish territory. Can this renowned sword, the Blade of Destiny, stop the siege?

01.10.1996

A new world of Wizardry. The horror that destroyed an entire civilization has returned. It has only one target: You. An ancient evil stalks you. The age-old Nitherin talismans are your only hope. Yet these talismans also contain a ferocious energy, the ultimate power of destruction... Quite possibly... yours. Enter Nemesis, a world of mystery, magic and terror. Nemesis invites you into a spectacular world spanning 5 CDs. With stunning 3D graphics that take you into a whole new realm. Responsive, real-time combat. A full stereo soundtrack. Rich digital speech. And an easy to use interface that won't get in the way of your adventure. As you explore the forests, castles and hidden ruins of Nemesis, you'll test your wits as well as your sword. Unravel clues to unlock the mysteries of fiendish traps and mystic devices in the only adventure earning the mark of Wizardry. Experience the only adventure game to bring you the epic fantasy that is Wizardry.