Popular games built on game engine id Tech 2

09.12.1997

Quake II is a first-person shooter video game developed by id Software and published by Activision. It is not a direct sequel to Quake, id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.

22.06.1996

Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996 and featured music composed by Trent Reznor and Nine Inch Nails. It is the first game in the popular Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons.

04.11.1998

When the CEO of SinTEK Industries begins injecting the streets with a DNA-altering drug, it's time to reassess the laws of morality. When the same twisted biochemist plans to conquer the world with her army of mutated abominations, it's time to rewrite the golden rule. You are Colonel John Blade, head of the most prominent private protection agency in Freeport. Elexis Sinclaire is waging her holy war against the security industry...and you along with it. You've made a religion out of fighting crime. Now you're going to make Elexis pay for her sins.

28.02.1997

After defeating Shub-Niggurath, you arrive back at your home base on Earth, but it's not all blue skies and butterflies. Apparently, not all QUAKE forces have been subdued. Chaos ensues as you blast your way through the QUAKE minions and toward the infested gateway. Your only choice is to find the source of evil and shut it down. Without any hesitation, and with more guts than common sense, you leap into a portal of unknown destination.

31.03.1997

Two new episodes. Sixteen new levels. One way out. Your journey has led you down a path of no return. The acrid smell of death fills the air. And you know the road ahead may lead to your grave. But Quake, with his insidious, apocalyptic plans, must be crushed. If you fail, evil will shroud the universe for all eternity.

31.05.1998

You are part of an elite commando force that must infiltrate a hostile alien cite. Once inside, you must scour industrial landscapes, crawl through waterways and air ducts, navigate treacherous canyons teeming with vicious mutants, stow away on an alien spacecraft, and destroy the enemy's secret moon base.

31.08.1998

Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. With the fleet around Stroggos, 5% of ground forces surviving, and that number dwindling by the second, your orders have changed: free your comrades. Destroy the Gravity Well. New Enemies - The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and the Black Widow. 14 Entirely new levels and 10 new deathmatch levels. New Power-Ups - Deathmatch specific power-ups: Vengeance Sphere, Hunter Sphere, and Anti-matter bomb. New Weapons - The Chainsaw, ETF Rifle and Plasma Beam.

28.09.2008

Gravity Bone is a freeware first-person adventure video game developed by Brendon Chung under his studio, Blendo Games, and released in August 2008. The game employs a modified version of id Software's id Tech 2 engine—originally used for Quake 2—and incorporates music from films by director Wong Kar-wai, which were originally performed by Xavier Cugat. Four incarnations of the game were produced during its one-year development; the first featured more common first-person shooter elements than the released version. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay. Gravity Bone received critical acclaim from video game journalists. It was called "a pleasure to experience" by Charles Onyett from IGN, and received comparisons to games such as Team Fortress 2 and Portal. The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete. It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008. A sequel, Thirty Flights of Loving, was released in 2012.

01.11.1998

Heretic II is a third-person action game based on the Quake II engine that plunges you into a deep, compelling game combining brutal face-to-face combat and mystery-laden adventure. Gamers travel through complex, richly detailed environments filled with stunning special effects, wicked magic spells, detailed characters, vivid artwork and challenging level designs created by the Raven team and renowned fantasy artist Brom.

27.06.2001

Welcome to Anachronox, an abandoned alien artificial planet at the centre of the universe, now home to lowlifes, thieves, and scoundrels. Here we join Sylvester "Sly Boots" Bucelli--a down on his luck PI--and a cast of 6 other unlikely heroes on their quest to discover who or what is trying to destroy the universe. They are the only ones that believe it is happening, and the only ones that can do something about it.

20.08.2012

Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.

24.08.1996

Team Fortress (TF) is a team- and class-based multiplayer online first-person shooter video game mod based on id Software's Quake Engine, and later QuakeWorld Engine. Team Fortress, also known as Quake Team Fortress (QTF), and later QuakeWorld Team Fortress (QWTF), was designed and written by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley in 1996. Because of its popularity, it has spawned an endless amount of mods for not only Team Fortress, but other games as well. Valve took an interest in the Team Fortress Software organization and hired the three creators to work on a Team Fortress Half-Life mod, and later a standalone version called Team Fortress Classic (TFC), released in 1999. A standalone sequel to Team Fortress Classic, Team Fortress 2 (TF2), was developed by Valve and released in 2007.

29.02.2000

John Mullins, working for a U.S.-based mercenary ("soldier of fortune") organization known only as "The Shop", and his partner, Aaron "Hawk" Parsons, are assigned to prevent the nukes from falling into the wrong hands, and stop the terrorists in their plans.

30.06.1999

Kingpin: Life of Crime is a first-person shooter developed by Xatrix Entertainment (now a part of Treyarch) and published by Interplay Entertainment in June 1999. The game begins with the player character wounded and beaten up by the Kingpin's henchmen, and the story follows his thirst for revenge. Released shortly after the Columbine High School massacre, the game attracted controversy which led it to be dropped from various retailers, despite receiving moderate critical acclaim. The soundtrack for Kingpin was provided by the rap group Cypress Hill, and featured three tracks from their album IV. They were: - 16 Men Till There's No Men Left - Checkmate - Lightning Strikes Alongside the full versions of these tracks, instrumental versions with the vocals removed were used as backing tracks. Cypress Hill also provided some of the voice acting for the game.

20.10.1999

When the CEO of SinTEK Industries begins injecting the streets with a DNA-altering drug, it's time to reassess the laws of morality. When the same twisted biochemist plans to conquer the world with her army of mutated abominations, it's time to rewrite the golden rule. Includes the original SiN and the SiN: Wages of Sin mission pack. Explore different puzzles and new routes each time you play! Hack the system! Access computer terminals, control security cameras, and wreak havoc! Encounter new dangers and intelligent beings in every mission as you fight your way to the ultimate showdown!

11.09.1997

The Four Horsemen of the Apocalypse lurk in the shadows before you. They are Death, Pestilence, Famine, and War. They are the root of all that is evil. They are the least of your worries. The last know Serpent Rider, Eidolon, lives. As the Necromancer, the Assassin, the Crusader, or the Paladin, you must defeat the dark generals and their Hell-spawned legions before you can face the Archfiend and attempt to end his ravenous onslaught. Go in peace and you will surely die. Experience the Quake Engine's true, polygon-based modeling for the most realistic, detailed environments ever seen in 3D gaming. Possess distinct spells, powers and 32 new weapons. With experience, gain levels, more hit points and certain abilities that apply to your specific character class, such as increased speed, firepower, and jump distance. Bludgeon your way through four demon-infested worlds - Medieval, Egyptian, Mesoamerican and Roman. Smash stained glass windows, collapse structural beams, and pulverize trees. Come face-to-face with Knight Archers, Fire Imps, Were-Jaguars, Skull Wizards and more. Go in with friends, or go against foes in a bloody Deathmatch. Up to 16 players can go at it via LAN and over the Internet.

27.02.2024

Blast, slice and shred through your enemies in this hardcore FPS inspired by the icons of the '90s, powered by the legendary Quake-1 Tech. Taking place in a realm left to rot, take up arms, unearth long-forgotten secrets and hunt down the Guardians of the Old World.

23.05.2000

Daikatana is a first-person shooter action role-playing game developed by Ion Storm. It was published by Eidos Interactive for Windows and Kemco for Nintendo 64. Players control a swordsmaster who travels through various time periods using the eponymous Daikatana, a powerful sword tied to the fate of the world.

23.11.2000

You're blade, Gothic City's baddest vampire hunter. When rival vampire clams ignite a deadly feud, you go deep to do some serous demon killing. Stalk the undead through 24 gothic locations, then waste an arsenal of intense weapons. Plan on staying up late tonight 'cause and even greater evil awaits.

31.12.1998

Zaero is an unofficial add-on to Quake II. The Strogg seemed to be defeated but now they are back. You are part of the elite fighter squadron Zaero and it's your task to battle the new Strogg Rebellion using 9 all-new weapons and various new special items. Zaero includes 14 levels and a large number of new enemies.

16.02.2003

Eternal War: Shadows of Light is a Christian-themed first/third-person shooter running on a modified Quake engine. Eternal War expands upon the gameplay formula of Quake by introducing additional features and playing modes. Mike's journey spans 17 levels, which can be completed either in single-player mode or in co-op with other players. There is also another game mode called Flood, which involves fending off waves of demons and sealing the gates through which they come. This is primarily a multiplayer mode, but it can also be played with friendly bots. The game's setting has strong medieval fantasy motives. The eight weapons at the player's disposal either come from a medieval arsenal (dagger, crossbow, sword) or are various holy spells like Smite and Trinity Blast which are powered by manna. Essentially, most weapons function similarly to those of Quake. However, each also has an alternate firing mode that can be toggled at any time. Alternate attacks deal more damage at the cost of increased ammo consumption. The monsters also have medieval fantasy designs, sometimes reminiscent of Heretic or Hexen. These include zombies, levitating necromancers and various humanoid fighters in medieval attire. Many of the enemies have special abilities and alternate attacks, making them even more dangerous. One special feature unique to Eternal War is the player's ability to pray, which allows Mike to regain full health. It is not possible to fight while praying, but the player is surrounded by an aura that will banish any demons that might try to attack him.

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01.01.1970

A censored version of Soldier of Fortune that removes all blood and gore from the game.

31.12.1999

Untitled Game was made just as game modifications began to gain widespread recognition as an art form unto itself. JODI made the piece by altering the graphics of Quake as well as the software code that makes it work. Their mods reduced the complex graphics of Quake 1 to the bare minimum, aiming for maximum contrast between the complex soundscapes and the minimal visual environment. For the mod 'Arena,' JODI took this principle to the extreme: they completely erased every graphical element of the game, turning monsters, characters and backgrounds all to white. The more psychedelic 'Crl-Space,' the earliest of the set, is not based on a static image. Instead, it features a swirling black-and-white background. The game engine generates this effect as it continuously tries, and fails, to visualize the interior of a cube lined with black-and-white wallpaper.

26.02.1999

After Elexis Sinclaire disappeared at the end of Sin, Wages of Sin continues the storyline by introducing the new villain Gianni Manero, a mob boss who seeks to gain power from the leftovers of Elexis' former company SinTEK. Manero produces new genetically engineered creatures (mutants) under secret supervision, but when some of these mutants break out and run into the city, the elite security force group HARDCORPS becomes aware of them and it's up to HARDCORPS leader John Blade, who starred as the hero and the player's character in Sin, to set things right.