Thirty Flights of Loving
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Gravity Bone
Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.
Gravity Bone is a freeware first-person adventure video game developed by Brendon Chung under his studio, Blendo Games, and released in August 2008. The game employs a modified version of id Software's id Tech 2 engine—originally used for Quake 2—and incorporates music from films by director Wong Kar-wai, which were originally performed by Xavier Cugat. Four incarnations of the game were produced during its one-year development; the first featured more common first-person shooter elements than the released version. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay. Gravity Bone received critical acclaim from video game journalists. It was called "a pleasure to experience" by Charles Onyett from IGN, and received comparisons to games such as Team Fortress 2 and Portal. The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete. It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008. A sequel, Thirty Flights of Loving, was released in 2012.
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Tesla Effect: A Tex Murphy Adventure (developed under the working title Project Fedora) is the upcoming sixth game in the Tex Murphy series of detective adventure games, developed by Big Finish Games and published by Atlus. Like the previous three games, it will tell much of its story through live-action full-motion video sequences, and feature freely explorable 3D environments during gameplay.
Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it. Gameplay is inspired by point-and-click adventure games (like the classic Monkey Island or King's Quest series, or more recently Telltale's Walking Dead series), but focused on characterization, atmosphere and storytelling rather than clever puzzles or challenges of skill. The game is developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy). The game's soundtrack features an original electronic score by Ben Babbitt along with a suite of old hymns & bluegrass standards recorded by The Bedquilt Ramblers.
Gravity Bone is a freeware first-person adventure video game developed by Brendon Chung under his studio, Blendo Games, and released in August 2008. The game employs a modified version of id Software's id Tech 2 engine—originally used for Quake 2—and incorporates music from films by director Wong Kar-wai, which were originally performed by Xavier Cugat. Four incarnations of the game were produced during its one-year development; the first featured more common first-person shooter elements than the released version. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay. Gravity Bone received critical acclaim from video game journalists. It was called "a pleasure to experience" by Charles Onyett from IGN, and received comparisons to games such as Team Fortress 2 and Portal. The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete. It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008. A sequel, Thirty Flights of Loving, was released in 2012.
Dead Effect is a sci-fi first-person shooter set aboard the starship ESS Meridian, which is bound for humanity's first colonization attempt on Tau Ceti f. Players assume the role of a Unit 13 operative who awakens from cryosleep to find the vessel overrun with hostile, zombie-like crew members. The game combines traditional FPS gameplay with survival horror elements as players navigate through the abandoned spacecraft, uncovering the mystery behind the crew's transformation while fighting for survival.
Feel what it's truly like to be alone in the dark with this low-res, high-suspense point-and-click horror adventure. Set in Victorian England, when Jeremiah Devitt receives a letter from his old schoolmate Anthony Beechworth with a hidden, cryptic message, he knows something is wrong. His journey to an abandoned manor is only the beginning as he starts to remember a long-buried secret from his youth, discovering things man was not meant to know, and opening doors that should have remained closed…
TORMENTUM is a dark Point & Click adventure game. The dreamlike, nightmarish atmosphere of the game was inspired by works of painters H.R. Giger and Zdzislaw Beksinski. The game's final look and feel was also strongly influenced by the universes of games such as Demon's Souls or Dark Seed. This unique mixture gave life to a bleak and depressing world. Those are however the least of his problems as the airship lowers its flight towards a huge gloomy castle which soon becomes his prison. Thus begins the surreal story bordering somewhere between dream and reality... Key features:THE GAME WORLD: 3 realms, differing in architecture and creatures inhabiting them. You'll meet characters with unique personalities who will help you - or try to prevent you from - reaching your goal. ART: 75 hand-painted stages. The game also features over a hundred additional screens as well as dozens of paintings created by the mad painter residing in the cathedral. PUZZLES: During your journey you will come against 24 varied logical puzzles and minigames. STORY: A dark adventure between dream and reality. MUSIC: Exceptional soundtrack with over 40 tracks. Moreover:Moral choices which will affect the game's ending. 34 achievements to complete. 4-6 hours gameplay. Languages: English, German, French, Spanish, Polish, Russian, Italian.
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
You receive a call from Hope, a woman trapped inside a mysterious totalitarian state. Hacking into an elaborate surveillance network, you guide Hope through a web of danger and deception across five thrilling episodes. Developed over five years by industry veterans (Metal Gear Solid 4, Halo 4, F.E.A.R., Black & White 2, SOCOM) and fully realized in Unity 5, Republique is a thrilling and topical stealth-action game that explores the perils of government surveillance in the Internet Age.
Shantae embarks on her first full HD adventure! After three highly successful outings with Shantae, Shantae: Risky's Revenge, and Shantae and the Pirate's Curse, Shantae and her friends finally get a full HD console-based sequel! Boasting vivid, detailed high-definition graphics that retain the 2D hand-drawn sprites the series is known for, this newest entry in the Shantae series almost looks like a playable TV show! Presented as a stage-based 2.5D platformer with heavy exploration elements, Shantae uses her trademark Hair-Whip Attack to dispatch enemies, then takes advantage of her Belly Dance Magic to transform into 8 different forms that each have their own unique abilities and move sets. As new forms are mastered, old stages can be re-explored to unearth new items and secrets, ensuring there's plenty of content on offer for novices and platforming gurus alike. Topple the villainous Baron behind each criminal caper afflicting Sequin Land, and prepare for the ultimate showdown against Shantae's arch-nemesis: that bodacious buccaneer, Risky Boots!
Superhot is an independent first-person shooter built around a single core mechanic: time only moves when the player moves. Without health regeneration or ammo drops, players must navigate through enemies using improvised tactics, grabbing weapons from fallen opponents, and carefully planning movements through slow-motion bullet trajectories. The game features a minimalist visual style using only white, black, and red to highlight interactive elements and threats. It originated from a 2013 game jam prototype that was later expanded through a successful Kickstarter campaign. Modes include a story campaign, endless survival, and challenge variations with specific restrictions.