Gravity Bone
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Gravity Bone
Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.
Gravity Bone is a freeware first-person adventure video game developed by Brendon Chung under his studio, Blendo Games, and released in August 2008. The game employs a modified version of id Software's id Tech 2 engine—originally used for Quake 2—and incorporates music from films by director Wong Kar-wai, which were originally performed by Xavier Cugat. Four incarnations of the game were produced during its one-year development; the first featured more common first-person shooter elements than the released version. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay. Gravity Bone received critical acclaim from video game journalists. It was called "a pleasure to experience" by Charles Onyett from IGN, and received comparisons to games such as Team Fortress 2 and Portal. The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete. It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008. A sequel, Thirty Flights of Loving, was released in 2012.
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Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data. To get past security, you'll need to make creative use of your main gadget: the Crosslink. It lets you see how all the security devices in a level are wired up, and then you can just click and drag with the mouse to wire them differently. So you can connect a lightswitch to a trapdoor, then flick it when a guard walks across to make him fall through.
Tesla Effect: A Tex Murphy Adventure (developed under the working title Project Fedora) is the upcoming sixth game in the Tex Murphy series of detective adventure games, developed by Big Finish Games and published by Atlus. Like the previous three games, it will tell much of its story through live-action full-motion video sequences, and feature freely explorable 3D environments during gameplay.
Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.
I Wanna Be the Guy: The Movie: The Game is a 2D platform indie freeware video game created by independent developer Michael "Kayin" O'Reilly for Microsoft Windows using Multimedia Fusion 2. First released in October 2007, the game is not in active development despite being listed as a beta, though the source code for the game was released by Kayin in November 2011. IWBTG is most famous for its difficulty. Most of the landscape is engineered specifically to kill the player character. Alongside a traditional range of recognizable dangers, such as spikes and pits, there are many less obvious threats as well, most of which are all but impossible to avoid without either previous knowledge or trial and error.
The Witch's House falls within the tradition of Japanese horror RPGs with heavy emphasis on puzzle-solving and jump scares. Among other entries in the genre such as Ib and Ao Oni, The Witch's House surprised fans with pixel-art that conceals truly frightening horror. The Witch's House is deliberately designed with traps at almost every turn--sudden death is unpredictable and it keeps players on their toes. Anything can happen at any time.
Inspired by I Wanna Be The Guy, I Wanna Be The Boshy is a "trapformer" in which a single player controls a yellow warning sign toting a pistol, whose goal is to become the "Boshy". To get there, our intrepid hero must survive an array of deadly platforming levels, where one mistake could mean death. In fact, practically every room in the game is chock-full of dodging and jumping, as well as harmless objects suddenly becoming a death trap, randomly generated events, and even a few jump-scares. As the game progresses, the player can find special treasures which unlock new features, like secret items, CD's, and new characters. Two players can also play online, with one player able to warp to the other's location if that person is further ahead.
Space Station 13 (ss13) is a multiplayer role-playing game. Originally created by one person named Exadv1, development has been continued by members of the fan base.
ValiDate is a visual novel about thirteen struggling singles navigating through soul-sucking 9-to-5s, quarter-life crises, and the harsh truths millennials learn as soon as they hit their 20's. Set in the Jercy City area, our cast of lovers trudge through the dregs of capitalism - a journey, a transition - a rite-of-passage that leads into uncertain mid-adulthood. On one side but not yet out on the other, 13 playable characters find romance amongst cosplay, trash mixtapes, and even poetry straight from the soul. With over 30 routes to choose from and hours of content, the lives of these singles are in your good (or bad!) decision-making hands.
The Last Worker is a first person narrative adventure centered around our struggle in an increasingly automated world. Combining a hand crafted art style with uniquely immersive gameplay mechanics in an epic setting, The Last Worker delivers an emotional, thought provoking and comedic story packaged with rich characters performed by an all-star cast.
A Cinematic Platformer who you follow the journey of a boy who, during his flight will meet an unexpected companion. Together they will overcome many obstacles that will change their lives forever.