I Wanna Be the Boshy
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I Wanna Be the Guy Fangames
Inspired by I Wanna Be The Guy, I Wanna Be The Boshy is a "trapformer" in which a single player controls a yellow warning sign toting a pistol, whose goal is to become the "Boshy". To get there, our intrepid hero must survive an array of deadly platforming levels, where one mistake could mean death. In fact, practically every room in the game is chock-full of dodging and jumping, as well as harmless objects suddenly becoming a death trap, randomly generated events, and even a few jump-scares. As the game progresses, the player can find special treasures which unlock new features, like secret items, CD's, and new characters. Two players can also play online, with one player able to warp to the other's location if that person is further ahead.
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Duke Nukem is the debut of the world’s greatest wise-cracking, alien-punching, gun-toting badass - a man who would later go on to combine both ass-kicking and bubblegum in a revolutionary way. In a world ravaged by Dr. Proton’s villainous ambitions, the original video game action hero must rise against the evil scientist’s army of sinister Techbots. And although Duke isn’t exactly what the Doctor ordered, he’s exactly what the world needed.
Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
A virus has infected the world's computer network, which effects all electronical devices on the earth. However, a special program called "Panic!" is designed to counter the effects of the virus and restore the network back to working order. You play Slap the Boy and his sidekick, Stick the Dog(they're not actions, it's their names) who set out to restore the network back to working order.
Gravity Bone is a freeware first-person adventure video game developed by Brendon Chung under his studio, Blendo Games, and released in August 2008. The game employs a modified version of id Software's id Tech 2 engine—originally used for Quake 2—and incorporates music from films by director Wong Kar-wai, which were originally performed by Xavier Cugat. Four incarnations of the game were produced during its one-year development; the first featured more common first-person shooter elements than the released version. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay. Gravity Bone received critical acclaim from video game journalists. It was called "a pleasure to experience" by Charles Onyett from IGN, and received comparisons to games such as Team Fortress 2 and Portal. The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete. It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008. A sequel, Thirty Flights of Loving, was released in 2012.
Liero is a simple game. Pick your five weapons, and unleash your inner fury. The game is always played one versus one on a map of your choice, and yes, you have to play with someone who is right next to you. To shoot is of course easy enough to figure out, but if you want to step up your game, you need to figure out things like how to swing yourself to safety with the ninja rope, to use timed weapons for area denial, to hunt without being hunted, to ambush, hit and run, and control that darn guided missile.
You're a one-of-a-kind dangerous guy named Dave. Born and raised in the hill country of Backwater, USA, you're quite deft with the shotgun, and afraid of nothing. Then again, you haven't been in the haunted mansion up on the hill. As you hunt for your lost little brother, Delbert, you must enter a house full of zombies, spooks, and bad guys and turn them into hamburger meat, before they make a meal out of you in Dangerous Dave in the Haunted Mansion!
I Wanna Be the Guy: The Movie: The Game is a 2D platform indie freeware video game created by independent developer Michael "Kayin" O'Reilly for Microsoft Windows using Multimedia Fusion 2. First released in October 2007, the game is not in active development despite being listed as a beta, though the source code for the game was released by Kayin in November 2011. IWBTG is most famous for its difficulty. Most of the landscape is engineered specifically to kill the player character. Alongside a traditional range of recognizable dangers, such as spikes and pits, there are many less obvious threats as well, most of which are all but impossible to avoid without either previous knowledge or trial and error.
8bit killer is an action first person shooter styled to resemble a NES game in look and feel. 32x32 pixel textures, 64 color nes palette and 1bit sounds make this game look like an early 90s game. The soundtrack has been created by the genius RushJet1. The story, characters and scenes are inspired by films like Mad Max or 2013: Rescue in LA and by games like Contra, Megaman, Bionic Commando, Metroid, Catacomb 3D or the sequel Wolfenstein 3D, and many others...
Electro Man seeks revenge against the robots which wronged him.
Commonly known as "Cat Mario", Shobon no Action is a 'masocore' parody of Super Mario Bros., featuring an anthropomorphic cat. The game deliberately subverts many of the mechanics that one would expect to find in a platformer. Players must use trial and error to figure out how to pass the game's myriad traps.