I Wanna Be the Guy

05.10.2007
Users 82/100
I Wanna Be the Guy: The Movie: The Game is a 2D platform indie freeware video game created by independent developer Michael "Kayin" O'Reilly for Microsoft Windows using Multimedia Fusion 2. First released in October 2007, the game is not in active development despite being listed as a beta, though the source code for the game was released by Kayin in November 2011. IWBTG is most famous for its difficulty. Most of the landscape is engineered specifically to kill the player character. Alongside a traditional range of recognizable dangers, such as spikes and pits, there are many less obvious threats as well, most of which are all but impossible to avoid without either previous knowledge or trial and error.
I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure. Players fill the role of The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to become The Guy. This inscrutable plot, however, is just a vehicle for a wide variety of inventive, well-designed and frustrating jump-and-shoot challenges that pay homage to many of the games you loved as a child. The ever-fragile Kid explodes in a shower of red pixels at the slightest brush from the game's many obstacles, from traditional spikes and bottomless pits to more unconventional killers, such as plantlife and puzzle pieces. Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without thoseextraneous upgades meant to make life easier. The game provides players with a choice in terms of their deathrate, thanks to a variable difficulty setting that changes the number of save points from frequent to nonexistent. IWBTG is open to all players; knowledge of videogaming history is optional, and may not help against the frequently ironic and always sadistic deathtraps located herein. And so, the question is left up to you... Do YOU have what it takes to be The Guy?

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31.12.2015

I Wanna Be The Co-op is a fan-made game online extension to I Wanna Be The Guy. This challenging platformer will push your skills to the utmost limits.

Part of collection:
I Wanna Be The Guy

14.07.2012

Prequel to the infamous indie masocore title.

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01.01.1970

I Wanna Save the Kids (also known as IWSTK) is a freeware indie video game published by Mike "Kayin" O'Reilly, its creator, in late 2007 worldwide on his official website. It is the prequel to I Wanna Be the Guy (despite being released after it) and therefore chronologically the first game in the I Wanna Be the Guy series. The game's mechanics are inspired by the game Lemmings: The Kid must manage to save some children, who advance regardless of the dangers, and bring them to a safe place in a kind of house. To do this he has several tools at his disposal, but most of the time he is forced to obtain these tools by overcoming IWBTG-worthy maps, complete with spikes, falling cherries and more.

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02.11.2010

Inspired by I Wanna Be The Guy, I Wanna Be The Boshy is a "trapformer" in which a single player controls a yellow warning sign toting a pistol, whose goal is to become the "Boshy". To get there, our intrepid hero must survive an array of deadly platforming levels, where one mistake could mean death. In fact, practically every room in the game is chock-full of dodging and jumping, as well as harmless objects suddenly becoming a death trap, randomly generated events, and even a few jump-scares. As the game progresses, the player can find special treasures which unlock new features, like secret items, CD's, and new characters. Two players can also play online, with one player able to warp to the other's location if that person is further ahead.

24.07.2012

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.

20.10.2010

Super Meat Boy is a platform game in which players control Meat Boy, a small, dark red, cube-shaped character who must rescue his girlfriend Bandage Girl from the scientist Dr. Fetus. The game is divided into chapters containing over 300 levels, each requiring players to reach the end while avoiding saw blades, crumbling blocks, and other hazards. Players can jump, run on platforms, and slide down walls. Deaths are instant and levels restart immediately with unlimited attempts. Completing levels quickly unlocks harder alternate "dark world" versions, and hidden warp zones contain bonus stages. Additional playable characters with unique abilities can be unlocked through collectibles.

27.02.2012

Ib is a freeware adventure video game with elements of psychological horror released in 2012 for Microsoft Windows by the Japanese artist kouri, running on RPG Maker 2000. Players control the titular character from a top-down perspective with the goal of escaping an eldritch art museum. The game has been credited with helping popularize its engine's use in developing games without role-playing elements.

06.05.2012

You Have to Win the Game is a free exploration platformer with a retro 1980s PC aesthetic.

17.03.2009

In Henry Hatsworth in the Puzzling Adventure players embark on single player fun like no other. Here Henry Hatsworth, a quirky, lighthearted character serves as your guide on a journey through a new style of gaming on your Nintendo DS that combines the action of an adventure game with the challenge of a puzzle game. In this two-in-one extravaganza players explore five exotic worlds, fight a variety of opponents, and venture through more than 30 levels, including nearly a dozen hidden levels while taking on outrageous world-ending bosses.

28.10.2015

Help a pink-clad office lady find a missing document so the boss doesn't get angry in this free spin-off minigame to Kero Blaster.

14.10.2015

Downwell is a curious game about a young man with guns for boots venturing down a well in search of untold treasures. Make your way further and further down into a darkness filled with nasty creatures and mysterious secrets and collect the spectacular red gems scattered about the rocks. Step into an oddly placed shop to buy some helpful items or level up between caverns to battle well dwelling monsters and uncover hidden caves filled with riches and relics. No two trips down the well are ever the same!

01.02.2007

Commonly known as "Cat Mario", Shobon no Action is a 'masocore' parody of Super Mario Bros., featuring an anthropomorphic cat. The game deliberately subverts many of the mechanics that one would expect to find in a platformer. Players must use trial and error to figure out how to pass the game's myriad traps.

18.09.1997

Oddworld: Abe's Oddysee is the first game set in the fictional Oddworld universe. It is a platformer with puzzle-solving elements, focusing on the portrayal of a weak, underpowered character in a grim and hostile world, who has to rely on his cunning to outwit enemies and overcome hazards. The game has pre-rendered background graphics and uses CG movies of similar style to advance the story between the levels. The main character Abe is almost completely helpless: he cannot use weapons and is usually instantly killed by his brutal enemies if he confronts them directly. For this reason, most of the game involves careful exploration, timed movement, sneaking, and outsmarting the foes through various means: throwing stones to confuse them, luring them into traps, etc. Abe can run, jump, climb, tiptoe, crouch, and roll; in most areas these actions are essential to his survival. A few stages involve Abe riding a large animal known as Elum. Abe's only special power is chanting, which he can use to stun certain enemies for a while or possess them. When Abe possess an enemy he gains his abilities: for example, possessing the body or a ferocious Slig allows the player to shoot from his machine gun, communicate with other creatures of his kind, and even commit suicide, clearing the way for Abe.

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