I Wanna Save the Kids!
Part of collection:
I Wanna Be The Guy
Prequel to the infamous indie masocore title.
I Wanna Save the Kids (also known as IWSTK) is a freeware indie video game published by Mike "Kayin" O'Reilly, its creator, in late 2007 worldwide on his official website. It is the prequel to I Wanna Be the Guy (despite being released after it) and therefore chronologically the first game in the I Wanna Be the Guy series. The game's mechanics are inspired by the game Lemmings: The Kid must manage to save some children, who advance regardless of the dangers, and bring them to a safe place in a kind of house. To do this he has several tools at his disposal, but most of the time he is forced to obtain these tools by overcoming IWBTG-worthy maps, complete with spikes, falling cherries and more.
Could be interesting
A challenging puzzle platformer inspired by games like Limbo and Badland.
Forgotton Anne is a 2d cinematic adventure game combining puzzle platforming with adventure game elements. You play as Anne, the enforcer keeping order in the Forgotton Realm, as she sets out to squash a rebellion that might prevent her master, Bonku, and herself from returning to the human world. The World of Forgotton Anne: Imagine a place where everything that is lost and forgotten goes; old toys, letters, single socks. The Forgotten Realm is a magical world inhabited by Forgotlings, creatures composed of mislaid objects longing to be remembered again.
Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.
Planet Alpha is an adventure set in a living alien world where you have the ability to manipulate the daytime. To survive on this strange planet you will have to be observant of how the environment and the wildlife behaviour changes depending on the time of day.
Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head.
Pikuniku is a puzzle and adventure game set in a colorful world. The player controls Piku, a small red creature, guiding him through levels and solving puzzles that mostly involve kicking and pushing objects onto switches to open the way forward. Piku can lasso his legs to swing from hooks and zip lines, curl into a ball to roll, ride minecarts, and travel through pipes to reach new areas. Along the way the player meets villagers to talk with and can spend coins earned in levels on items such as hats. A local co-op mode lets a second player control a similar orange creature named Niku across a set of cooperative levels.
2D platform game with classic platform gameplay, deadly traps, dark storyline and unique hero abilities, all in Tim Burton's-like audio-visual.
Unbound is an atmospheric 2D Puzzle-Platformer where the main character, Soli, can conjure magic portals to travel between different realities in order to learn more about the catastrophe that ravaged his world. Inside certain portals, the physical properties of the character or world elements can change, offering new gameplay possibilities. Unbound’s artistic approach can be summarized as a dark fairy tale presented in a cartoonish style, with the purpose to give the game experience a fresh look and feel. Curiosity and exploration will have an impact on the overall atmosphere and will immerse the player even more.
"Bend and twist reality in A Fisherman's Tale, the mind-bending VR puzzle adventure game in which being turned upside down and inside out is not merely a play on words. Playing as Bob, a tiny fisherman puppet, you live alone in your tiny cabin, oblivious to the world outside. When your radio broadcasts a storm alert, you have to get to the top of the lighthouse and turn on the light! But as you try to leave your cabin with the help of some uncanny sidekicks, you realize what's waiting outside is not at all what you expected..."
Degrees of Separation is a puzzle platformer where cooperation is built into every move. Two contrasting souls, Ember and Rime, fall in love, but are separated by an enigmatic force, and must use their powers to progress through a spectacular world of fantasy and adventure. Players solve environmental obstacles by drawing upon the contrasting temperatures of warm and cold in single-player and cooperative multiplayer.