Quake
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A commercial add-on for Quake that adds new custom levels.
Aftershock for Quake, or simply Aftershock, is a commercial add-on for Quake developed by HeadGames Publishing, Inc. and published by GT Interactive. The add-on was released on November 10, 1996.
Humanity has lost control over Earth... Mutants that were created during previous conflicts have completely gotten out of control. Humans were forced to flee from the planet and watch from the Moon as their home was overrun by mutants and the ones who joined them. Now, the situation has become even more dire. Unorganized mutant actions have became organized – someone or something named "Shrak" has united them and started rebuilding Earth as a gigantic military base. You were sent back to Earth in order to perform reconnaissance on "Shrak" and its army and report back. Except that your ship has crashed and will not be flying you back anytime soon.
Expansion packs
Two new episodes. Sixteen new levels. One way out. Your journey has led you down a path of no return. The acrid smell of death fills the air. And you know the road ahead may lead to your grave. But Quake, with his insidious, apocalyptic plans, must be crushed. If you fail, evil will shroud the universe for all eternity.
Q!Zone is an authorized collection of maps for Quake by WizardWorks. It was released in 1996. It would later be bundled with both the original Quake and the Malice total conversion in the form of the Resurrection Pack for Quake compilation, distributed by GT Interactive in 1998. The new campaign is simply a collection of 26 new single-player levels sprawled over three new episodes, plus a series of deathmatch/capture the flag maps.
After defeating Shub-Niggurath, you arrive back at your home base on Earth, but it's not all blue skies and butterflies. Apparently, not all QUAKE forces have been subdued. Chaos ensues as you blast your way through the QUAKE minions and toward the infested gateway. Your only choice is to find the source of evil and shut it down. Without any hesitation, and with more guts than common sense, you leap into a portal of unknown destination.
The Sword of Ares is a 1998 unlicensed total conversion for Quake. The game adds several features not available in vanilla Quakes, such as the ability to switch to a third-person view (which may be a bit buggy) and several selectable player skins. The Sword of Ares was made of free content but was distributed as shareware. It appears that the registered version (as a separate PAK file) was eventually made available by the author as a free download too, as it can be found on PlanetQuake mirrors alongside the shareware release. It is an unofficial commercial total conversion, whether it was licensed by id Software is unclear. The game retailed at $9.99 on their official website.
Malice: 23rd Century Ultraconversion for Quake is a commercial mod of Quake. While requiring a full, registered version of Quake, it acts like a stand-alone game, employing its own characters, weapons, environments, rules, etc. The player assumes the role of a mercenary named Damage, who works for the boss of an underground crime syndicate, Colonel Bossman. Damage's main mission is to assassinate the head of Takahiro Industries, Bossman's main rival. To do that, he has to venture into his heavily protected headquarters, dealing with security guards and robots on his way.
Abyss of Pandemonium - The Final Mission is a unofficial commercial partial conversion for Quake developed by Impel Development Team and published by Perfect Publishing. It was released on April 14, 1998. It includes 16 new levels (10 single player/6 death match), six new foes, four new weapons and 1 power-up.
Part of collection:
Quake
(last 3 games)
You are humanity's last hope to stop the Strogg, a hostile alien race waging war against Earth. Play this military sci-fi FPS, now upgraded for modern platforms with improved visuals, new campaign content, online multiplayer/co-op, and more.
The fast, skill-based arena-style competition that turned the original Quake games into multiplayer legends is making a return with Quake Champions.
Dimension of the Machine is a brand new experience created by the MachineGames team. Continue your fight through brand new dimensions, figure out the secret to restarting the machine, and come face to face with an old foe.
Could be interesting
Quake II is a first-person shooter video game developed by id Software and published by Activision. It is not a direct sequel to Quake, id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.
Quake III Arena is a first-person shooter built around competitive multiplayer combat. Unlike earlier entries in the Quake series, it has no story-driven campaign, and its single-player mode instead pits the player against computer-controlled bots across a series of increasingly difficult arenas. Matches take place in maps that mix gothic and technological architecture, with weapons and power-ups spawning at fixed points that players fight to control. Movement techniques such as strafe-jumping and rocket-jumping are central to high-level play. Game modes include free-for-all deathmatch, team deathmatch, one-on-one tournament duels, and capture the flag, and the game supports network and internet play along with extensive customization and modding.
Quake 4 is a action shooter game which serves as the another chapter in the Quake series.
Half-Life is a 1998 first-person shooter (FPS) game developed by Valve Corporation and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life series. The player assumes the role of Gordon Freeman, a theoretical physicist who must escape from the Black Mesa Research Facility after it is overrun by aliens following a disastrous scientific experiment. Its gameplay consists of diverse combat, exploration and puzzles.
Doom II: Hell on Earth is a first-person shooter developed by id Software and released in 1994 as a sequel to the original Doom. The game continues the story, with players battling through Earth after it has been invaded by demonic forces. Gameplay remains similar to its predecessor, featuring fast-paced combat, maze-like levels, and an array of weapons, including the introduction of the powerful Super Shotgun. Doom II also adds new enemy types, such as the Arch-vile and the Mancubus, increasing the game's challenge. Initially released for MS-DOS, Doom II has since been ported to numerous platforms, becoming a cornerstone of the FPS genre.
Quake Arena Arcade introduces the definitive, competitive first-person shooter to a new generation of gladiators. Frag up to fifteen of your friends in six game types over Xbox LIVE, including 'Deathmatch', 'Capture the Flag', and 'Harvester' modes. Experience QUAKE like never before with over thirty classic maps, twelve Xbox-exclusive arenas, HD and Widescreen support, and a brand new Single Player campaign.
Unreal Tournament 3 marks the return of the world's premiere first-person shooter to Xbox 360. The full power of the Unreal Engine 3 is unleashed, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!
Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Just as his health begins to improve, The Sprawl is overrun with even more advanced forms of the alien-zombie hybrids.
In 2291, consensual murder is legalized, opening the way for a previously underground event. Smaller mining companies have been running smaller matches to channel aggression, but now the Liandri Mining Corporation established a professional league, which quickly proves to be an extremely lucrative way of public entertainment. Liandri entered into the Tournament, as it is officially called, sponsoring their own team, the Corrupt. The Corrupt's leader, Xan Kriegor, quickly achieved champion status and held it for two years. In 2293, a human named Malcolm dethroned him and became champion himself. A huge media figure, Malcolm is hailed as the biggest star in human history and is worshipped as a god. His success nets great rewards for his sponsoring corporation, attracting the attention of jealous rivals both in the arenas of the Tournament and in the corridors of power a galaxy away. Liandri attempted to win back the champion title with Xan MK2 but failed (unknown to the other contestants, each member of the Corrupt is purely robotic, including Xan). Now it is 2302. The Tournament is undergoing a massive overhaul. The aging Sniper Rifle (a relic of centuries past) is removed from the Tournament as is "Assault" - a team-based event that forms a part of the competition. Many fans of the Tournament complain at these changes, with some combatants refusing to participate in the new format. Malcolm, shortly after his victory, hired two of his former opponents (Brock and Lauren, members of the former Iron Guard team) as teammates in his reformed Thunder Crash team. But the Axon Research Corporation, another of the four great corporations, entered the Tournament as well, sponsoring the geneboosted Juggernaut team, led by the brutal and savage Gorge.
Return to Castle Wolfenstein is a first-person shooter and a reboot of Wolfenstein 3D. The player's arsenal includes among others a Luger, MP 40 submachine gun, Mauser rifle with sniper scope, flamethrower, dynamite and grenades. The game also features a multiplayer component in which players are split into Axis and Allies sides with each a set of objectives to complete.