Popular games for franchise Wizardry

21.05.1990

Ten years ago, Wizardry set the standards in Fantasy Role-Playing (FRP). Now after two million copies have been sold and dozens of awards have been won, Bane of the Cosmic Forge raises and redefines those standards. This new Wizardry , the truest simulation ever of Fantasy Role Playing, will push your computer, your mind, and your sense of adventure to their very limits. Only through the power of the latest computer technology could the full dimensions of this new genre in FRP be possible.

15.11.2001

The universe is in the throes of violent upheaval and change. Vast and mysterious forces are preparing for the final confrontation. A small group of heroes from distant lands must plunge into the heart of the maelstrom, to uncover long-forgotten secrets, and bring about a new era. Should they succeed, they will gain the powers of the gods themselves. If they fail, countless worlds will fall into the grip of darkness. Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness and depth that made role-playing games one of the best-selling, best-loved genres of all time. Prepare to experience the culmination of a prestigious RPG series. Enter a vast world of intrigue and wonder. Unravel a gripping, non-linear storyline. Battle your way to victory using your swords, your magic, and your wits. Compete with rivals or align with allies as you struggle to ascend to the Cosmic Circle. Take the battle to the dreaded Dark Savant in Wizardry 8, the phenomenal conclusion to the Dark Savant trilogy, one of the most extensive and challenging stories ever told in classic role-playing games!

21.09.1992

Begin your adventure in Crusaders of the Dark Savant. Import your characters from Bane of the Cosmic Forge or create a new party capable of surviving the rigors of a strange alien world. Both friends and foes you'll discover as you search for the forgotten secret of a once madman - the secret of the very universe itself. And you won't be alone in your search. Others as enterprising as you have also entered this dimension. Only your actions - both past and present - will determine just how well you fare. From the depths of a dungeon to the blue and limitless skies, you'll see it all - you'll hear it all - in this latest Wizardry adventure.

15.11.2001

Sharpen your swords and prepare for an adventure full of treasures, monsters, and magic. Wizardry: Tale of the Forsaken Land takes place in the Kingdom of Duhan, where a mysterious sphere of light kills thousands of residents. Demonic creatures from the underworld emerge, driving survivors beneath the castle. In the underground labyrinths, you must create party members from different races and classes and equip them with various items and weapons. If your party can overcome enemies, team members' clashing personalities, and the dreaded Reaper, you'll receive great treasure.

01.09.1981

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process. The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.

01.05.1982

Are you ready to take the next step into the world of Wizardry? A step so dangerous, the mere utterance of a spell can decimate the entire city of Llylgamyn. Knight of Diamonds is the Second Scenario in the Wizardry Master Series, the fantasy role-playing simulation for the Nintendo Entertainment System. In Wizardr Knight of Diamonds, only the bravest may venture through murky dungeons more dangerous than any ever encountered by earthly mortals. Only the most cunning may recover the magical Staff of Gailda and save the city of Llylgamyn.

01.11.1988

Despite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of Llylgamyn. So once again a party of adventurers must venture forth to vanquish the evil. Wizardry V represents a complete revision of the gaming system used in the first four installments, with larger mazes, new spells and character classes, and an expanded system for combatting and interacting with creatures. It is also the first game in the series that allows, but does not require characters imported from a previous scenario.

09.12.2009

The magic torches are lit, the monsters are ravenous, and the kingdom is waiting for a new hero. Experience the legendary Wizardry series’ modern rebirth as you traverse perilous dungeons and take on hordes of fantastic enemies. Are you up to the challenge?

25.02.2017

Collect and train characters, build your own mighty party, modify items you find, and take on Labyrinths! A new nostalgic experience is here!

21.02.1983

A generation has passed since your band of adventurers reclaimed the Staff of Gnilda and the armor of the Knight of Diamonds, and the land has been at peace. But now nature itself seems to be attacking the land of Llylgamyn, as earthquakes and tidal waves ravage the land. The Sages believe the Orb of Scrying is the city's salvation, but it is guarded by the dragon L'kbreth. A band of explorers must once again venture forth in search of the Orb.

02.01.1990

Wizardry 6+7 offers two games that brought veritable incline to the RPG genre. Brave through tough, tactical, and turn-based battles that will push your skills to their extreme limits. Unravel fiendish puzzles and avoid devious traps, here to test your intellect as you navigate labyrinthine dungeons. Many will play but only a few will make it to the end of the glorious and majestic quest. Will you be one of the chosen few? Includes Wizardry 6: Bane of the Cosmic Forge and Wizardry 7: Crusaders of the Dark Savant which also comes as the improved Wizardry Gold on top of the classic DOS version. Both Wizardry games offer classic hard core turn-based role-playing with 14 ranked professions and 11 unique races. Tons and tons of treasure to find, elaborate dungeons to explore, tough tactical battles to win, and that’s just the start of the adventure of up to 500 hours of playtime.

28.10.1999

New Age of Llylgamyn is the second set of Wizardry remakes for the Playstation (Llylgamyn Saga was the first and encompassed the original trilogy). It consists of the classic and arrange versions of the notoriously hard Wizardry IV: The Return of Werdna as well as a remake of Wizardry V: Heart of Maelstrom. Sporting improved visuals, new orchestral soundtrack, auto-mapping, quick-saving and a nifty feature which allows the player to switch back to the wireframe graphics and 8-bit sprites, it is arguably the best way to enjoy these classic dungeon crawlers.

30.03.2023

Wizardry: Prisoners of the Battles is a DLC scenario for The Five Ordeals in which the adventurers face relentless challenges in their attempt to aid the local royal guard.

23.03.2001

Wizardry III: Diamond no Kishi is a Role-Playing game, published by ASCII Entertainment, which was released in Japan in 2001.

25.12.2003

The third game in Starfish's Empire spin-offs to the Wizardry franchise. The basic flow of the game is the same as before, first creating a character, forming a party at the bar, embarking on dungeon exploration, and proceeding with the story while defeating enemies and collecting items. The characteristics of each character are divided into a wide variety of races such as humans and elves, and occupations such as warriors and magicians, so the feature of this series is that you can perform a wide range of battles and explorations.

13.10.1995

Wizardry VII - Gadeia no Houshu also known as Wizardry VII: Crusaders of the Dark Savant, is the 7th title in the Wizardry series of computer role-playing games by Sir-Tech, preceding Wizardry 8 and succeeding Wizardry VI: Bane of the Cosmic Forge. It is also the 2nd in the 'Dark Savant trilogy'. It was published in 1992 by Sir-Tech Software, Inc. It was originally developed for DOS. In 1996 it was remade into Wizardry Gold, designed to work on Windows 95 and Macintosh, and distributed by Interplay.

25.10.1993

Wizardry Gaiden III: Scripture of the Dark is a Role-Playing game, developed by Sir-Tech Software Inc. and published by ASCII Entertainment, which was released in Japan in 1993. While the first two Gaiden games, Wizardry Gaiden: Suffering of the Queen and Wizardry Gaiden II: Curse of the Ancient Emperor, stuck fairly close to each-other and to Wizardry V: Heart of the Maelstrom, Scripture of the Dark started introducing more radical changes to the formula. This was mostly in the form of incorporating elements of Wizardry VI: Bane of the Cosmic Forge, but retaining the core gameplay derived from Wizardry V.

23.05.2024

Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs. It is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play. While the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.

24.02.2005

A spin-off of the Wizardry series, Wizardry Xth: Academy of Frontier is set in a military academy where the students are sent into randomly generated dungeons to train. The game uses a team of up to 6 students, with various alignments, from 10 races with 15 professions. The students also have traits that will influence the teams stats and abilities through a compatibility system. The game uses a turn-based combat system with a new mechanic that will change the enemies element as time passes. Outside of combat various places of the school can be visited and new items or weapons can be crafted from things found in the dungeon. The game was only released in Japan.

22.12.1987

NES / Famicom port of the first game in the Wizardry series.

01.11.1985

The so-called "New & Improved Version" was a later, updated release of the original Apple II and PC Booter release from the early 80's. Unlike to original release, featured a larger graphic window and slightly more colors, depending on the computer. Rather infamously, the MS-DOS version introduces a bug where upon leveling up, there was a small chance a characters stats would decrease.

05.05.1987

The fourth game in the Wizardry series, The Return of Werdna takes a decidedly different approach from all the games that preceded it. Instead of playing as a party of six player-generated characters, the player controls Werdna himself, the evil Archmage from the first game. It seems that after Werdna was defeated by the party of adventurers who stole his amulet, he was imprisoned at the bottom of his ten-level labyrinth in an eternal slumber to be tortured by nightmares for eternity. Although Werdna was supposed to sleep forever, somehow he has awakened, and now he is out for revenge. At the beginning of the game Werdna finds himself in a situation that is singularly unique for most arch-villains: he is stripped of his powers, trapped within his own former stronghold, and filled with the realization that the same traps and monsters he created to keep adventurers out now act as obstacles to his freedom. Werdna will slowly regain his magical powers as well as have the ability to summon helpful monsters to accompany him on his journey and aid him in combat. Unlike other role-playing games, no experience is awarded for defeating enemies. Instead, Werdna can only become stronger by searching for pentagrams found in the labyrinth. Accessing a new pentagram allows Werdna to summon stronger monsters and restore his health and spellcasting powers. Werdna will have to fight a variety of monsters and guardians, but many of the randomly appearing enemies in the game are parties of adventurers not unlike those who were controlled by the player in the previous three games. In addition, Werdna is being chased by the rather ticked-off ghost of his old enemy Trebor. The game features a somewhat tweaked version of the same engine and graphics used in the earlier installments of the series. The difficulty level has been increased due to the lack of an experience points system, which often leaves the player-controlled party underpowered. The labyrinth contains abundant traps and complex mazes. For obvious reasons it is no longer possible to import characters from the previous games. The game features three different endings: a good ending, an evil ending, and a special Grandmaster ending which is often considered to be the single most difficult task to achieve in the entire series.

31.12.1990

Developed by Sir-Tech Software, it was published by ASCII Corp. for the Famicom on February 21, 1989. The Japanese ports of Wizardry II & III reverse the order of the games. The Japanese Wizardry II is a port of Wizardry III, and the Japanese Wizardry III is a port of Wizardry II.