Wizardry V: Heart of the Maelstrom

01.11.1988
Users 58/100
Genre:
Despite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of Llylgamyn. So once again a party of adventurers must venture forth to vanquish the evil. Wizardry V represents a complete revision of the gaming system used in the first four installments, with larger mazes, new spells and character classes, and an expanded system for combatting and interacting with creatures. It is also the first game in the series that allows, but does not require characters imported from a previous scenario.
Ages have past in the kingdom of Llylgamyn. The decedents of the legendary heroes have disappeared, but the Orb they brought to the city held a great deal of knowledge. The magicks hidden within the sacred Orb of Earithin were beyond what anyone had ever imagined. It revealed many secrets of life and magic. In fact, since its discovery the entire school of magic was reorganized. Spells were improved and even new spells were concocted to replace their inferior cousins. Once balance was restored to the kingdom, the Orb was placed in the hands of The Brotherhood of Llylgamyn for safe keeping. Peace once again fell over the land. Slowly things grew dark again. The strange weather returned, the people began falling ill. What was happening? Did the orb lose it's power? An emergency meeting of the High Council was called. They spent weeks deliberating behind closed doors. Together through powerful magic and the grace of both the ancient and the new gods, they found an answer... For some unknown reason, the very fabric in which reality is comprised was unraveling, The source of all this chaos was an unnatural, magical vortex, it seems to be located in a series of maze-like caverns beneath the Brotherhood's Temple. The maze below the city is known as the Maelstrom. The Maelstrom is home to many foul beasts and also to outcasts from the land above. It seems that the vortex is located in the very heart of the Maelstrom. The rift grows daily, and if something isn't done it will engulf the city, then the kingdom and soon the entire world. Then eventually even reality as we know it will cease to exist. The sages knew of only one answer, to seek help from the demi-god known as Gatekeeper. Once a mortal, his power grew to a point where he soon evolved to a divine status. It had become his responsibility to watch and preserve the balance of magic and the natural world. He might be the only hope, assuming he would even be willing to listen to mortals at all. The Sages were confident their call would be answered, so grave was the danger. However, to their utter horror, they learned that the Gatekeeper himself was held prisoner in the heart of the very vortex they wished him to destroy! Terrified, the Sages turned to the Brotherhood, whose knowledge of the mystical and magical exceeded their own. Here, a tale of evil and treachery was scryed by Brother Drew, High Prophet of the Brotherhood. They learned of a renegade Brother, a woman named The Sorn, whose wish it is to end all order in the universe. She had discovered a means to create an ever-growing rift in reality, the vortex that now threatens our land. From this will come a new universe where chaos will reign and the world will no longer exist. It was she who trapped the Gatekeeper and made him prisoner. She must be stopped, lest everyone will perish. It's been 3 years since this discovery, and the vortex continues to grow. Time is growing short. Two of the most powerful sages in the kingdom, Fontizan and the High Sage Yeldarb have began to seek warriors brave enough to enter the caverns beneath the temple of the brotherhood, find the Gatekeeper and free him from the vortex. However, first they must defeat the evil Sorn, which is quest in itself. In order to even have a chance, the adventurers must first seek out G'bli Gedook, the High Priest of the Brotherhood. He is the guardian of the Orb of Llylgamyn. He resides in the first layer of the caverns just under the temple. From their they must descend into the depths of the maze and battle whatever The Sorn can conjure up to stop them. Who will step up to take this challenge? Will the old heroes return or will new heroes be made? That is unknown, but whoever takes this challenge may La-La and Kadorto be with them.

Buy

Part of collection:
Wizardry (last 3 games)

14.10.2024

Announced for the series 40th anniversary, Wizardry Variants: Daphne is a brand-new mobile RPG focused on unforgiving dungeon crawling and party building.

23.05.2024

Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs. It is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play. While the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.

14.10.2011

Wizardry Online is a free-to-play massively multiplayer online role-playing game for PC, and a series in Wizardry Renaissance, developed by Gamepot and published by Sony Online Entertainment released on November 14, 2010 in Japan, and January 30 in North America and Europe via Steam. The game services ceased its operation on July 31, 2014 in North America and Europe, and later December 20, 2016 in Japan. An unofficial private server still exists.

Part of franchise:
Wizardry (last 3 games)

14.10.2024

Announced for the series 40th anniversary, Wizardry Variants: Daphne is a brand-new mobile RPG focused on unforgiving dungeon crawling and party building.

23.05.2024

Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs. It is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play. While the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.

29.07.2010

This is a sequel to "Wizardry: Seimei no Kusabi", released in November 2009. There are three dungeons available, and the game added quality-of-life features to make it more user-friendly such as save points and fast travel. Existing characters from the previous game have been removed, and players can create their own characters and form an original party from the beginning. The game features various systems designed to enhance the fun of dungeon exploration, such as a real-time dungeon that uses the touch pen to solve various gimmicks, a "FAST mode" that cuts attack and spell effects and speeds up messages, a "cooperative attack" that can be activated by combining spells and active skills used during a turn, encounter monsters and adventure records, and a manual to check "achievements." "Wizardry" is an RPG born in 1981 and is considered the originator of computer RPGs and a globally popular work. This game is a 3D dungeon RPG where players can enjoy labyrinth exploration by delving into deep dungeons. Please enjoy the adventure that follows the world view and system that are characteristic of "Wizardry" while incorporating unique gimmicks that are unique to the Nintendo DS.

Could be interesting

placeholder
01.01.1970

placeholder
01.01.1970

placeholder
01.01.1970

placeholder
01.01.1970

placeholder
01.01.1970

placeholder
01.01.1970

placeholder
01.01.1970

placeholder
01.01.1970

placeholder
01.01.1970

placeholder
01.01.1970

Links

Companies

Game modes

Languages

 
Interface
Audio
Subtitles

Platforms