Popular games for collection Wizardry

21.05.1990

Ten years ago, Wizardry set the standards in Fantasy Role-Playing (FRP). Now after two million copies have been sold and dozens of awards have been won, Bane of the Cosmic Forge raises and redefines those standards. This new Wizardry , the truest simulation ever of Fantasy Role Playing, will push your computer, your mind, and your sense of adventure to their very limits. Only through the power of the latest computer technology could the full dimensions of this new genre in FRP be possible.

15.11.2001

The universe is in the throes of violent upheaval and change. Vast and mysterious forces are preparing for the final confrontation. A small group of heroes from distant lands must plunge into the heart of the maelstrom, to uncover long-forgotten secrets, and bring about a new era. Should they succeed, they will gain the powers of the gods themselves. If they fail, countless worlds will fall into the grip of darkness. Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness and depth that made role-playing games one of the best-selling, best-loved genres of all time. Prepare to experience the culmination of a prestigious RPG series. Enter a vast world of intrigue and wonder. Unravel a gripping, non-linear storyline. Battle your way to victory using your swords, your magic, and your wits. Compete with rivals or align with allies as you struggle to ascend to the Cosmic Circle. Take the battle to the dreaded Dark Savant in Wizardry 8, the phenomenal conclusion to the Dark Savant trilogy, one of the most extensive and challenging stories ever told in classic role-playing games!

21.09.1992

Begin your adventure in Crusaders of the Dark Savant. Import your characters from Bane of the Cosmic Forge or create a new party capable of surviving the rigors of a strange alien world. Both friends and foes you'll discover as you search for the forgotten secret of a once madman - the secret of the very universe itself. And you won't be alone in your search. Others as enterprising as you have also entered this dimension. Only your actions - both past and present - will determine just how well you fare. From the depths of a dungeon to the blue and limitless skies, you'll see it all - you'll hear it all - in this latest Wizardry adventure.

01.09.1981

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process. The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.

01.05.1982

Are you ready to take the next step into the world of Wizardry? A step so dangerous, the mere utterance of a spell can decimate the entire city of Llylgamyn. Knight of Diamonds is the Second Scenario in the Wizardry Master Series, the fantasy role-playing simulation for the Nintendo Entertainment System. In Wizardr Knight of Diamonds, only the bravest may venture through murky dungeons more dangerous than any ever encountered by earthly mortals. Only the most cunning may recover the magical Staff of Gailda and save the city of Llylgamyn.

05.05.1987

The fourth game in the Wizardry series, The Return of Werdna takes a decidedly different approach from all the games that preceded it. Instead of playing as a party of six player-generated characters, the player controls Werdna himself, the evil Archmage from the first game. It seems that after Werdna was defeated by the party of adventurers who stole his amulet, he was imprisoned at the bottom of his ten-level labyrinth in an eternal slumber to be tortured by nightmares for eternity. Although Werdna was supposed to sleep forever, somehow he has awakened, and now he is out for revenge. At the beginning of the game Werdna finds himself in a situation that is singularly unique for most arch-villains: he is stripped of his powers, trapped within his own former stronghold, and filled with the realization that the same traps and monsters he created to keep adventurers out now act as obstacles to his freedom. Werdna will slowly regain his magical powers as well as have the ability to summon helpful monsters to accompany him on his journey and aid him in combat. Unlike other role-playing games, no experience is awarded for defeating enemies. Instead, Werdna can only become stronger by searching for pentagrams found in the labyrinth. Accessing a new pentagram allows Werdna to summon stronger monsters and restore his health and spellcasting powers. Werdna will have to fight a variety of monsters and guardians, but many of the randomly appearing enemies in the game are parties of adventurers not unlike those who were controlled by the player in the previous three games. In addition, Werdna is being chased by the rather ticked-off ghost of his old enemy Trebor. The game features a somewhat tweaked version of the same engine and graphics used in the earlier installments of the series. The difficulty level has been increased due to the lack of an experience points system, which often leaves the player-controlled party underpowered. The labyrinth contains abundant traps and complex mazes. For obvious reasons it is no longer possible to import characters from the previous games. The game features three different endings: a good ending, an evil ending, and a special Grandmaster ending which is often considered to be the single most difficult task to achieve in the entire series.

01.11.1988

Despite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of Llylgamyn. So once again a party of adventurers must venture forth to vanquish the evil. Wizardry V represents a complete revision of the gaming system used in the first four installments, with larger mazes, new spells and character classes, and an expanded system for combatting and interacting with creatures. It is also the first game in the series that allows, but does not require characters imported from a previous scenario.

30.01.2013

Wizardry Online brings the storied franchise online with a free-to-play MMORPG.

20.09.1996

Wizardry Gaiden IV: Throb of the Demon's Heart is a Role-Playing game, developed by Access and published by ASCII Entertainment, which was released in Japan in 1996.

15.11.2001

Sharpen your swords and prepare for an adventure full of treasures, monsters, and magic. Wizardry: Tale of the Forsaken Land takes place in the Kingdom of Duhan, where a mysterious sphere of light kills thousands of residents. Demonic creatures from the underworld emerge, driving survivors beneath the castle. In the underground labyrinths, you must create party members from different races and classes and equip them with various items and weapons. If your party can overcome enemies, team members' clashing personalities, and the dreaded Reaper, you'll receive great treasure.

01.11.1991

Wizardry Gaiden I: Suffering of the Queen published in 1991 by ASCII, was the first of the trilogy of Wizardry roleplaying games released for the original gray-scale Nintendo Gameboy portable video game system.

29.10.1999

Wizardry Empire is a Role-Playing game, published by Starfish, which was released in Japan in 1999.

22.01.2001

Wizardry Empire: Staff of Resurrection is a 2000 role-game released exclusivley in Japan by Starfish Inc. The game is very similar to other games in the series with staples such as recruiting a party than dungeon crawling in first person.

13.11.2003

An Atlus published PlayStation 2 exclusive RPG only released in Japan, the sequel to Wizardry: Tales of Forsaken Lands. The Holy King Ortrud, the ruler of Duhan, and the one who brought peace to the continent twenty-five years ago, is inviting adventurers from all over the world to his kingdom to solve the Kingdom of Duhan's latest, and its worst crisis, the appearance of the legendary witch Aurora and the demonic activities that come from Karman's Labyrinth.

29.12.2005

A DS remake of the first Wizardry.

20.04.2000

Wizardry: Dimguil is a Role-Playing game, developed by Soliton and published by ASCII Entertainment, which was released in Japan in 2000.

23.03.2001

Wizardry Chronicle is a Japanese Wizardry spin-off. It is a role-playing game derivative of the original Wizardry games, with a menu town and a maze below to explore, monsters to defeat and items to be found. The game features five races, of which all but Humans are new: Sadeeq, Mirelli, Tairon and Wallbach. There are 15 different character classes, most of them familiar from other Wizardry games.

14.10.2024

Announced for the series 40th anniversary, Wizardry Variants: Daphne is a brand-new mobile RPG focused on unforgiving dungeon crawling and party building.

29.07.2010

This is a sequel to "Wizardry: Seimei no Kusabi", released in November 2009. There are three dungeons available, and the game added quality-of-life features to make it more user-friendly such as save points and fast travel. Existing characters from the previous game have been removed, and players can create their own characters and form an original party from the beginning. The game features various systems designed to enhance the fun of dungeon exploration, such as a real-time dungeon that uses the touch pen to solve various gimmicks, a "FAST mode" that cuts attack and spell effects and speeds up messages, a "cooperative attack" that can be activated by combining spells and active skills used during a turn, encounter monsters and adventure records, and a manual to check "achievements." "Wizardry" is an RPG born in 1981 and is considered the originator of computer RPGs and a globally popular work. This game is a 3D dungeon RPG where players can enjoy labyrinth exploration by delving into deep dungeons. Please enjoy the adventure that follows the world view and system that are characteristic of "Wizardry" while incorporating unique gimmicks that are unique to the Nintendo DS.

31.12.1982

A Wizardry character editor written by Thomas Conner and published by Datamost for the Apple II.

01.10.1996

A new world of Wizardry. The horror that destroyed an entire civilization has returned. It has only one target: You. An ancient evil stalks you. The age-old Nitherin talismans are your only hope. Yet these talismans also contain a ferocious energy, the ultimate power of destruction... Quite possibly... yours. Enter Nemesis, a world of mystery, magic and terror. Nemesis invites you into a spectacular world spanning 5 CDs. With stunning 3D graphics that take you into a whole new realm. Responsive, real-time combat. A full stereo soundtrack. Rich digital speech. And an easy to use interface that won't get in the way of your adventure. As you explore the forests, castles and hidden ruins of Nemesis, you'll test your wits as well as your sword. Unravel clues to unlock the mysteries of fiendish traps and mystic devices in the only adventure earning the mark of Wizardry. Experience the only adventure game to bring you the epic fantasy that is Wizardry.

21.02.1983

A generation has passed since your band of adventurers reclaimed the Staff of Gnilda and the armor of the Knight of Diamonds, and the land has been at peace. But now nature itself seems to be attacking the land of Llylgamyn, as earthquakes and tidal waves ravage the land. The Sages believe the Orb of Scrying is the city's salvation, but it is guarded by the dragon L'kbreth. A band of explorers must once again venture forth in search of the Orb.

27.09.2000

Wizards & Warriors is a traditional party-based fantasy CRPG designed by David W. Bradley, the designer of the Wizardry series. Being a spiritual successor to that series, Wizards & Warriors plays similarly and incorporates many of the same themes, albeit cosmetically changed to set it outside the Wizardry fictional universe.