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The gameplay in Lumines II is very similar to its predecessor, Lumines. The object is still to move blocks of four different colored squares across the board; while trying to create a single square of the same color. This all must be done before a "timeline" crosses the screen deleting the squares that you make. Deleting four or more squares will add a bonus multiplier to your score. (Refer to the Gameplay section of Lumines for more details). There is no Infrastructure gameplay in Lumines II. The game is visually similar to Lumines Live! and the PC port of Lumines during both gameplay and in the menus.
Fract Osc is a musical exploration game. You arrive in a forgotten place and explore the vast and unfamiliar landscape to discover the secrets of a world built on sound. You rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music in the game.
Flex your clicky finger as you jump, fly and flip your way through dark caves and spiky obstacles. Discover the lands, play online levels and find the secrets hidden within the World of Geometry Dash!
Microsoft Minesweeper (formerly just Minesweeper, and also known as Flower Field) is a minesweeper-type video game created by Curt Johnson, originally for IBM's OS/2, that was ported to Microsoft Windows by Robert Donner, both Microsoft employees at the time.
In January 2009 Lumines Supernova was released on the PlayStation Network. It has all the features of Lumines Live! (with the exception of online multiplayer) as well as the sequencer from Lumines II and a new mode, DigDown Mode. DigDown Mode is a timed mode where the player has to clear two vertical lines within a time limit to move "down" to the next stage.
Radballs is a retro-future style puzzle game that integrates a touch-based, matching mechanic with in-game music. It allows users to build custom soundtracks of their own music to play with and is available on the iOS platform.
Electroplankton is an interactive music video game for the Nintendo DS handheld video game console. It allows the player to interact with animated plankton and create music through one of ten different plankton themed interfaces. The first-run edition of Electroplankton in Japan came bundled with a set of blue colored ear bud headphones. The game offers two game modes: Performance and Audience. The Performance mode allows the user to interact with the plankton through use of the stylus, touchscreen, and microphone. Audience mode simply allows the user to put down the system and enjoy a continuous musical show put on by all of the plankton, although the user can interact with the plankton just like in Performance mode. Audience mode is like a demo mode in some other games.
Wordament: Snap Attack is a brand-new, fast-paced, word-building tournament that challenges your brain in 2 1/2 minute rounds. Players from around the world compete on the same board, using the same clock, making as many snaps as possible. At the end of each round, a real-time leaderboard show how all participants ranked by score.
Frenetic puzzle action! Dazzling background videos! A fresh installment to the original blockbuster puzzle series has landed on Xbox LIVE Arcade: Lumines Live! Harnessing the power of Xbox 360, Lumines Live! is a deep and entertaining game experience, enhanced with vibrant music and newly designed skins that you can custom-select in Skin Edit mode. Lumines Live! even features full multiplayer mode on Xbox LIVE, unleashing leaderboards, achievements, gamer scores, online competitive modes, and more on Xbox LIVE gamers. Expand your Lumines Live! experience with additional downloadable content via Xbox LIVE Marketplace, including new puzzles, skins, and music.
Bit.Trip Void is the third installment in the retro-arcade BIT.TRIP saga. Bit.Trip Void is a synesthetic exploration of rhythm and music as they pertain to our everyday lives and moods. In a control scheme brand new to the series, yet wholly familiar to gamers, the player is given complete freedom to move about the screen wherever they desire, interacting with the music in brand new ways. The classic gameplay aesthetic remains, as color—and the absence of color—are explored to the fullest.