Lumines Supernova
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Part of collection:
Lumines
(last 3 games)
Lumines Remastered brings minimalism to the puzzle genre where the fusion of light and sound sets the stage for a two-color falling block experience playable on-the-go on Nintendo Switch or at home in 4K on PC and consoles. Groove to electronic jams while strategically dropping blocks before the BPM bar sweeps combos clean after each measure. It’s a stylish game perfect to play anywhere or at anytime."
A mobile Lumines game.
In January 2009 Lumines Supernova was released on the PlayStation Network. It has all the features of Lumines Live! (with the exception of online multiplayer) as well as the sequencer from Lumines II and a new mode, DigDown Mode. DigDown Mode is a timed mode where the player has to clear two vertical lines within a time limit to move "down" to the next stage.
Could be interesting
The gameplay in Lumines II is very similar to its predecessor, Lumines. The object is still to move blocks of four different colored squares across the board; while trying to create a single square of the same color. This all must be done before a "timeline" crosses the screen deleting the squares that you make. Deleting four or more squares will add a bonus multiplier to your score. (Refer to the Gameplay section of Lumines for more details). There is no Infrastructure gameplay in Lumines II. The game is visually similar to Lumines Live! and the PC port of Lumines during both gameplay and in the menus.
Remember what it means to be a human in this interactive biography of a dead astronaut found in deep space by future intelligences who have no concept of humankind. With technology far beyond human comprehension, the discoverers of the astronaut use lasers to build physical replicas of the astronaut’s long-dead memories in hopes to understand what this strange creature was and why they are floating through space alone. By controlling dual lasers with both analog sticks, players will: -Collect Memory molecules scattered around the mysterious space ship -Harmonize the Astronaut’s memories within the Astronaut’s metaphysical plane -Warp back to reality through the Astronaut’s subconscious, avoiding mental blocks -Energize the dead Astronaut so it can create physical manifestations of its memories Laserlife is meant to be played in one sitting, so turn down the lights, turn up the volume, and get lost in this existential adventure about what it means to be a human. *Laserlife requires either an Intel RealSense Camera or a controller in order to play*
Flex your clicky finger as you jump, fly and flip your way through dark caves and spiky obstacles. Discover the lands, play online levels and find the secrets hidden within the World of Geometry Dash!
Test your rhythm by chopping wood, sticking speeding viruses with forks and playing badminton while flying an airplane, all in time to catchy tunes in this deceptively challenging rhythm game. The accessible controls and catchy music, combined with the new visual feedback system, make this a great entry in the Rhythm Paradise series. Can you match the beat and reach Rhythm Paradise ?
Intake is the new retro-futuristic drugstep arcade shooter from Cipher Prime. In this polychromatic love child of Dr. Mario and Ikaruga, you battle a never-ending barrage of pills, pushing your skill and reflexes to the limit to avoid a lethal dosage. Blast and combo your way through an epic cascade of audiovisual mayhem so intoxicating it comes with its own warning label.
Fract Osc is a musical exploration game. You arrive in a forgotten place and explore the vast and unfamiliar landscape to discover the secrets of a world built on sound. You rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music in the game.
Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.
Create custom people-powered monsters and have them run amuck. Take on the role of disgraced government scientist, Dr. Wilder and create an array of giant monsters to wreak havoc on the comic-inspired, cel-shaded city streets. Eat people for power and destroy everything in your path using heavy-hitting melee weapons, mortars, powerful long-range lasers and more! Join up to four players in cooperative off-line madness and stop at nothing as you totally destroy the city and your path of vengeance! But beware; as your rampage progresses expect heavy resistance from police and SWAT units to the army and even the air-force! Features: Build your unique creature in the Monster Lad and go on a monster mash, causing as much damage to the city as possible Team up with up to four players for cooperative destruction and mayhem Power your custom-created beast's weapons and abilities by eating the city's inhabitants Enjoy bonus missions, multiplayer modes and global leaderboards to maximize your monsterous mayhem!
Bit.Trip Fate is the penultimate chapter in the six-part Bit.Trip series and will leave you wondering what’s next.
Bit.Trip Core visits a darker place in CommanderVideo's saga, taking the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.