1080° Snowboarding
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1080 Snowboarding
1080° Avalanche is a sequel to 1080° Snowboarding for the Nintendo 64. The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games.
1080° Snowboarding is an intense snowboarding game in which the player gets to choose between many different boards, tricks, courses and much more.
A sequel to 1080° Snowboarding was confirmed to be in development by Left Field in 1999, but it was later confirmed that development had moved to the GameCube. Left Field left Nintendo shortly after in order to work on multi-format titles. Nintendo Software Technology took over development and released 1080° Avalanche in 2003.
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1080° Avalanche is a sequel to 1080° Snowboarding for the Nintendo 64. The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games.
Experience extreme MX! You grind your way through the hairpin turn, a wall of mud exploding in your wake. Your next jump launches you into the air - you pull off a spectacular double no-footed can-can and become an instant legend! In Excitebike 64, you'll find all the high-flying action, heart-stopping stunts and bone-jarring crashes of the extreme sport of motocross. It'll set the daredevil inside you free. 20 stadium tracks and awesome outdoor courses - plus six different riders with six unique styles!
Earth is under threat from Ruffians - mutants bred to boost dwindling food stocks who have turned against their masters. As a young resistance fighter, face an onslaught of bio-genetic monsters and corrupt military forces in your battle to save the planet. For the first time outside of Japan, you can experience the non-stop action of this Nintendo 64 classic, created by the shoot em up masters at Treasure Co. Ltd. Battle across land, sea and sky; collect energy, time and point bonuses; rack up massive combos to earn extra continues; and face the wrath of enormous bosses. Plus - invite a friend to join in, controlling the gun sight while you move the character.
Wave Race 64 is sure to provide some of the most exciting racing you've ever experienced. Feel the pounding and crashing of the waves as you accelerate into straight-aways, whip around the marker buoys and go airborne on the jump ramps. Don't race alone - challenge a friend! Take control in three different modes of play - Championship, Time Trials and Stunt Mode. Nine challenging courses set in exotic locales - race conditions change and the wave action responds to the way both you and your opponents race!
SSX Tricky is a snowboarding video game, the second game in the SSX series published by EA Sports Big & developed by EA Canada. The game was developed under the working title SSX 2.
The update to the 16-bit Super NES title continues the original's on-rails 3D shooting action on the Nintendo 64. Starring Fox McCloud, Peppy Hare, Falco Lombardi, and Slippy Toad, this new 64-bit version contains 15 plus levels, easy, medium, and difficult paths, forward-scrolling levels as well as full 3D realms, and a three-part multiplayer mode using a four-player split screen. In addition to plenty of Arwing action, the game introduces a new hover tank and even features a submarine level. The 8-megabyte cartridge also boasts voice samples from 23 different characters instead of the original's animal noises. Star Fox 64 was the first game to feature Rumble Pak support. A Rumble Pak bundle and standalone version of the game were sold. Released in Europe under the name Lylat Wars.
Ski or Die is a 1990 winter sports game by Electronic Arts for the Amiga, NES, MS-DOS and Commodore 64. It consisted of 5 minigames which could be played individually or in a set sequentially. Up to 6 players could compete against each other via hotseat in 4 of the minigames, and semi-hotseat in 1 of them (up to two players at a time). The sports and activities depicted in the minigames are halfpipe-snowboarding, inflatable sled racing, aerial skiing, downhill skiing and snowball fights. The DOS port featured Roland MT-32, AdLib and beeper music and sound effects and ran at 15 FPS.
The game is set in Snow Town, which is the main hometown of the protagonists. The plot follows the daily lives and adventures of the kids, and the rather ridiculous attempts of Damien to sabotage them. The gameplay of this game is almost identical to its predecessor's, but with a few differences. There are now three distinct playing modes: the Story mode, which follows the game plot and uses the classical system of cash prizes by winning the races; the battle mode, which includes multiplayer mode; and the Training mode. There were new additions and changes to the Items and Shots. All of them were redesigned and the Shots were renamed as Weapons. Additions include the Rocket, the Wings and the Whirlwind (see more below). Other changes to the Items and Weapons include the reduction in the freeze time when a character is hit by the Freezing Shot, and the effect of losing coins when hit by a Slapstick. The special tricks (which were different for each character and required the player to perform a combo to do them) were replaced by the ability of doing multiple tricks while in the air. It also added the ability to repel Weapon attacks by performing a Trick or Board Grab in the imminence of the hit. The player can also look behind by pressing the R button.
The kids are arguing about their snowboarding skills. The debate escalates to the point where they decide to hold a snowboarding tournament to determine who is the best. One character, Shinobin, has no involvement whatsoever until he is unlocked by the player. In addition to the usual gameplay of a snowboarding game, Snowboard Kids adds "Shots" (special weapons used to attack players) and items which can help the player, hinder other players, or both. The game has nine main courses. Although some of the courses are snowy mountains, many are courses that would be unorthodox for snowboarding in the real world. Such courses include an amusement park, a desert, a vast valley, a dark highway, and a Japanese village during the cherry blossom festival. There were several game mechanics that were unique to Snowboard Kids from other snowboard games and racing games at the time. One was the addition of the second item slot, allowing each player to carry a shooting item and support item (such as a rock, or invisibility) at the same time. Also, players needed to pay 100 gold in order to grab an item during the race, which could be obtained either through performing tricks or collecting coins scattered across the course. All courses also required players to race down the hill for multiple laps. Once a player had reached the bottom of the hill, he or she would need to pass through the lift gate to be transported back to the top of the hill, and could not be attacked by other players in this transition.
It's you against 29 other machines competing for the title of F-Zero X Champion. You're racing at speeds of over 1,000 km/h high above the atmosphere. Your competition comes from every corner of the galaxy and won't shed a tear at the thought of smashing you off the track. With four-player simultaneous gameplay and the Rumble Pak accessory, you have the fastest racing game on the N64 system!