AI War: Fleet Command
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The AI's gotten kind of upset. Somewhere along the way it decided you puny humans need more interesting ways to lose (or win, if you're one of those people, but who are we to judge). Vengeance of the Machine offers new tools to the player (like Core Turret Controllers) and a new frontal-confrontation victory condition (Showdown Devices),...
The Zenith Remnant is AI War's first expansion, and focuses both on adding capturable units and a new minor faction called the Zenith to the game. Arcen maintains an exhaustive list of features, but highlight features are as follows: * Golems, which have many similar properties to Supreme Commander's "Experimentals". * Several new base ship types, further expanding on the available choices for the player as well as making the AI a more devious opponent. * New AI types that took advantage of many of the capturables introduced, as well as some that use Zenith ships. * Over 40 minutes of new music tracks composed by Arcen Games' composer, Pablo Vega. * A new class of "Experimental" ships that offer abilities one would not ordinarily find in AI war ships.
Children of Neinzul (or CoN) is a micro-expansion for AI War, from which all proceeds from are donated to Child's Play, a charity organization for sick children. As of early 2011, over fifteen thousand dollars had been raised and donated. The Children of Neinzul expansion adds new features to the game, including: * 36 New Ships * 6 New AI Special Weapons * 6 New AI types * 4 New Music Tracks * 2 New Map Modes
WarLight is a strategy computer game that resembles Risk, although each individual game can have different rules, maps and features that are customized by the host. The game excels in strategy because there are over a thousand maps that can create millions of variations.
Ancient Shadows (or AS), the fourth expansion for AI War, the expansion was released on October 19, 2012 along with the version 6.0 of the game. The expansion features:[17] A whole new kind of human player. It's now possible to control champions alongside the main fleet, or to have another player control just one single massive ship. Several new sub-races dwelling in the backwater parts of the galaxy for your champions to interact with. Modular fortresses. 9 new bonus ship classes. 3 core AI guard posts and one new minor faction. 2 new AI types. 2 new map types. 98 minutes of new music by Pablo Vega.
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AI War
(last 3 games)
AI War II is a grand strategy/RTS hybrid against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you. You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks.
Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down. The inattention of the larger AI is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.
Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and wormhole, the few remaining human settlements are held captive, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown. This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command in this modern RTS classic. Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of some of the most unique AI in modern strategy gaming will come crashing down.
Could be interesting
Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.
From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others. As the last remaining Hydral, it is up to you to create a lasting federation of planets and usher in an era of peace and prosperity to the solar system. Bring spacefaring technology to underdeveloped societies, manipulate their economies, political systems, and diplomatic relations. Do whatever it takes to end strife in your solar system. Remember, when helping civilizations evolve, sometimes they evolve faster when a large multi-headed monster is glaring menacingly at them.
A starship builder perfect for fans of games like FTL, Starsector, SPAZ, Space Engineers, Escape Velocity, Avorion, and more. Design awesome starships using intuitive ship creation tools that are easy to learn but hard to master. Fully customize your ship's shape and floor plan, choosing where to place individual modules including weapons, engines, hallways, and crew's quarters. Your ship's design is key to its survival, and every decision you make will impact its performance in battle.
Design steampunk pixel airships out of functional modules and conquer the skies!
The next chapter in Firefly Studios' real-time strategy series, Stronghold: Warlords is Firefly's first game to recreate the castle economies of the Far East. In Warlords you take command of Mongol hordes, imperial warriors and samurai clansmen as you lay siege to Japanese castles and fortified Chinese cities. Besiege historical warlords using new gunpowder-fuelled siege weapons, classic units and a completely new way to play Stronghold.
Take control of the armed forces of your nation. Become responsible for its military expansion, technological research and economic development. Form alliances and wage total war for global dominance on the battlefields of World War 3.
How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game. Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.
Door Kickers is an innovative Real-Time Tactics game that puts you in charge of a SWAT team. With your help we can make this The Ultimate Swat Team Command Simulator. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger. It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.
Steel Division 2 is a historically-accurate WW2 real-time strategy game set on the Eastern Front. Features 1:1-scale turn-based army management and real-time tactical battles with thousands of men at your order.
X4: FOUNDATIONS, the long awaited sequel in the successful X series, brings our most sophisticated universe SIMULATION ever. Fly every ship, EXPLORE space or manage an empire; TRADE, FIGHT, BUILD and THINK carefully, while you embark on an epic journey.