Aleph: A Life
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Play with cloth simulated cubes and listen to the generative score based on Baroque and Minimal music.
Hyper//Echo is a web-based “zone” where players are invited to explore the virtual space, and leave something behind — namely buildings and messages for other players to discover. Over the course of the 3-month exhibition, these artefacts gradually decay (buildings become ruins, messages appear as “broken links”) and become overgrown. Players are encouraged to return to “maintain” their and others’ buildings, as they eventually become irreparable if left abandoned for too long.
Skuiggle is a small game about creating abstract paintings via a combination of strange controls and the collection of colourful boxes.
An unbublished tale of telephone mining in India.
Confess your feminist sins.
An experimental game by Jesper Juul inspired by John Cage's famed musical composition 4:33. What is the 4:33 of games? Is there a game all around us that we never see? Is there a fundamental characteristic of games?
You're running late for work. You've got too much on. You're stressed and tense and you desperately dodge your way through friends, bosses and parties in a frantic attempt to hold your life together. See your stress and depression rise to levels never seen before! Watch yourself collapse then explode! Explore the part of your life you'd rather forget about! It's all part of the fun of the Nerve Game...
Lose/Lose is a shoot-'em-up and art video game developed by Zach Gage and released in 2009 for MacOS as part of his master's thesis show, "Data", at Parsons School of Design's MFA program. Styled after games like Galaga, the player controls a spaceship and can shoot at aliens in their path, each representing a random file on the player's computer. Destroying an alien causes the file to be deleted, potentially corrupting the player's operating system, while dying causes the game itself to be deleted. The aliens do not attack and only act as dangerous obstacles.