Amy Rose in Sonic the Hedgehog

14.04.2010
Genre: Platform
Amy in Sonic 1 is a modification of Sonic 1 that swaps sonic out with Amy Rose from Sonic CD, bringing with her, her move-set from Sonic Advance. Using Her Piko Piko Hammer she will have to Jump, whirl, and dash through South Island to put a Stop to Robotnik's plans.

Parent game

23.06.1991

Sonic the Hedgehog is a 2D side-scrolling platformer developed by Sonic Team and published by Sega for the Genesis/Mega Drive. Players control Sonic the Hedgehog, who can run at near supersonic speeds and sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds.

Part of collection:
Amy Rose in Sonic the Hedgehog

08.07.2012

A ROM hack of Sonic 3 & Knuckles which swaps Sonic for Amy Rose, with a different moveset.

09.10.2010

Amy Rose in Sonic the Hedgehog 2 swaps Sonic out for Amy Rose from Sonic CD, equipped with her Sonic Advance moveset. She will have to Jump whirl and Dash through Westside Island with the help of her newfound friend Tails! Infiltrate the Death Egg and put a stop to the deadly Space Station using your hammer!

14.04.2010

Amy in Sonic 1 is a modification of Sonic 1 that swaps sonic out with Amy Rose from Sonic CD, bringing with her, her move-set from Sonic Advance. Using Her Piko Piko Hammer she will have to Jump, whirl, and dash through South Island to put a Stop to Robotnik's plans.

Could be interesting

10.06.2009

A truly expansive Mario fangame based on Super Mario 64 that combines elements between it, Super Mario Sunshine, and Super Mario Galaxy. Released in 2009 and featuring 64 Shine Sprites and another 64 Star Coins to collect, it remains the largest-scale Flash-based Mario fangame to this day.

01.01.1970

Sonic Advance Revamped is a remake and slight reimagining of the original Sonic Advance on the GBA, made from the ground up; a passion project designed to be the definitive way to play Sonic Advance! it's a passion project designed to be the definitive way to play Sonic Advance, with better hazard placement, a 16:9 aspect ratio, patched-up levels and bosses, completely redesigned Special Stages, the smoothest sprites from each GBA Sonic title (with some special cases and custom sprites here and there), re-implemented unused/beta elements, and true classic Sonic controls to make the game feel even better.

02.08.2022

What if Sonic Triple Trouble had been originally released on the Sega Genesis / MegaDrive, after Sonic 3 & Knuckles?

21.08.2020

Sonic Galactic is a 2D fan-game inspired by the Classics. Taking a more "Saturn" approach with its art direction, Galactic aims to be a sort of continuation to where the classics left off. Aiming to follow the classics, Galactic features new zones, brand new sprites, and a new character! This energetic mole is more than willing to join the team in their battle against Dr. Eggman! This has been a fan-game under the works for about 3 years, and is currently using Hatch Game Engine, an engine built from the ground up with accuracy perfectly replicating the classics.

08.10.1991

This is a completely different game than its 16-bit counterpart on the Genesis/Mega Drive, and was originally released on the Sega Game Gear and Master System. To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new, including a jungle environment and a huge airship. Other unique differences are one level that scrolls automatically and one that is aligned vertically instead of horizontally. Most of the enemies (mechanized animals, defeated by Sonic's spikes when jumping or rolling) and power-ups (speed-ups, shields, extra lives) are the same as in the Genesis version as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik. Some of the boss fights differ in the Master System and Game Gear versions of the game, with special designs for the handheld version due to the smaller visible screen area. Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels.

25.10.1993

Dr. Robotnik has stolen the Red Chaos Emerald, causing the other five to "lose balance" and scatter themselves into a parallel universe. As a result of the instability, South Island is now sinking into the ocean. It is up to Sonic and Tails to find the Chaos Emeralds and restore harmony to the universe, or else the innocent residents of South Island will find themselves taking a long swim.

11.11.1994

Sonic and Tails are back with three times the fun and three times the trouble! Dr. Robotnik is building the ultimate super-weapon with the help of Knuckles, but you can stop him by getting the Chaos Emeralds first. Rip across snow and water on Sonic's new jet skateboard or zip underwater in Tails' "Sea Fox". But look out - Nack the Weasel is after the Emeralds, too!

31.12.1995

Super Mario World (超級馬里奧世界) is a bootleg port of the SNES launch title of the same name (Super Mario World) developed by Hummer Team and released in 1995. This is one of the more well-known examples of bootleg ports to the Famicom, as it comparatively manages to retain most of the original SNES game's elements.

31.12.1987

Enter the world of Golvellius. Where demons rule the valley of water...and control the creatures of land, sea and air. Where almost everyone stands against you. There is only one way in...and no way out except victory or death! It's an adventure that will take you across deserts and mountains, oceans and forests...through eerie graveyards and caves filled with danger and surprise. Golvellius has a PASSWORD SAVE feature that lets you keep all your possessions. So you never have to start an adventure empty handed!

17.02.1984

Pitfall II: The Lost Caverns is the sequel to Pitfall and was released for a variety of systems during the mid-1980s including the SG-1000 in 1985. It was also ported to Sega System 1 arcade hardware by Sega. Gameplay is similar to the original game, but the levels are more maze-like. Sega's version of Pitfall II was tweaked significantly from its western counterparts released for the Atari 2600, ColecoVision etc. The gameplay is largely the same, but there are many additions. These include a Lives system, mine-carts, balloons, and a final Demon boss. The increased specifications of System 1 hardware means the arcade version is much more detailed and allows the player to see more of the maze at one time. The SG-1000 version is directly inspired by the arcade game, and though cannot match the same level of graphical quality, it is arguably the nicest looking home port of the game.

Links

Companies

Publisher:
Developer:

Game modes

Languages

 
Interface
Audio
Subtitles

Platforms