Astyanax
Parent game
Astyanax is a side-scrolling platform action game set in a fantasy world. The hero sets out to slay the evil wizard terrorizing the land. He is armed with an ax and also has a magic lightning spell that can be powered-up two times. Magic upgrades and health potions can be found in small stone pillars. The player needs to beat monsters in a number of locales, jumping across pits and fighting bosses at the end of stages. Two-palyer co-op is supported, with the second player being palette-swap of Player 1. The game was designed by Tokuhiro Takemori who previously worked on Legendary Axe, and the basic game mechanic is similar -- in order to deal heavy blow with the axe the player needs to stop swinging it for a while. The NES version released after the Arcade game, while generally having same gameplay, features completely different level layouts, enemy designs and story.
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Dragon's Crown is a multiplayer hack-and-slash beat'em up game with breathtaking visual style, a design built around cooperative play, epic boss fights, and the ability to discover a new adventure in every play session. Developer Vanillaware deftly marries stunning hand-drawn and animated art work with deep, action-packed hardcore gameplay. Dragon's Crown allows up to four players to team up locally or online to clear out monster-ridden dungeons, discover precious treasure, and destroy awe-inspiring bosses. Its unique, highly replayable design means that every time players can boot up and log on, they can expect a different experience. Unparalleled in their unique style, Vanillaware painstakingly hand-paints every detail, be it a blade of grass or the scales on the game's impressive dragons. The game becomes a lush, vibrant storybook come to life when everything starts to animate in gorgeous full HD.
Like Søren Grønbech's other game Datastorm, Sword of Sodan was most noted on the technical side, as the sprites were large and distinctive-looking. Your task (as either a hero or heroine) is to dethrone the tyrannous Zoras the Necromancer, and avenge his killing of your father. There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time.
ActRaiser 2 is a side-scrolling platform game for the Super Nintendo Entertainment System developed by Quintet and published by Enix in 1993. The game is a sequel to the original ActRaiser, but the storyline is not directly connected to its predecessor; however, many plot details suggest that ActRaiser 2 may actually be set before the events of the original ActRaiser, or takes place in another universe entirely. Otherwise, the given story draws concepts from the famous religious epics Paradise Lost and the Divine Comedy. Unlike the original game, which alternately combined platform game sequences and god game sequences, ActRaiser 2 is only a platform game.
Astyanax is a side-scrolling platform action game set in a fantasy world. The hero sets out to slay the evil wizard terrorizing the land. He is armed with an ax and also has a magic lightning spell that can be powered-up two times. Magic upgrades and health potions can be found in small stone pillars. The player needs to beat monsters in a number of locales, jumping across pits and fighting bosses at the end of stages. Two-palyer co-op is supported, with the second player being palette-swap of Player 1. The game was designed by Tokuhiro Takemori who previously worked on Legendary Axe, and the basic game mechanic is similar -- in order to deal heavy blow with the axe the player needs to stop swinging it for a while. The NES version released after the Arcade game, while generally having same gameplay, features completely different level layouts, enemy designs and story.
Shadow over Mystara is a side-scrolling beat-'em-up with role-play elements that make it stand out from other similar games released at the time. In addition to the original four heroes found in its predecessor, Dungeons & Dragons: Tower of Doom (Cleric, Dwarf, Elf and Fighter), Shadow of Mystara adds a Thief and a Magic-User to the selection. Furthermore, with the inclusion of two separate versions of each character's sprite set, the game allows up to two players to select the same character (in Tower of Doom each of the characters could only be selected once), effectively giving the game 12 "different" characters to choose from. The two Clerics and two Magic Users also have subtle differences within their spell books. The controls are using four buttons: Attack, Jump, Select (brings up a small inventory ring around the character allowing the player to choose what item is set in the Use slot) and Use. The Cleric, Elf and Magic-User also have two extra rings for their spells, with the Jump button used to switch from ring to ring. While the game uses the same kick harness as the previous game, the Select and Use buttons are reversed. Shadow over Mystara also introduced a selection of special moves which are executed by moving the joystick and tapping the buttons in certain combinations, in a way similar to the Street Fighter series. The characters (except for the Magic-User) have a Dashing Attack as well as a Rising Attack which can be used to combo monsters or even juggle them in the air. Most characters (again, with the exception of the Magic-User and also Cleric) also have a Megacrush, a move common to nearly all of Capcom side-scrollers, which damages all enemies standing close enough to the character but in turn also damaging the player themselves.
Chaos is spreading across the land once again as the Prince of Darkness arises to conquer the world. To stop him and retrieve the legendary Golden Axe, four heroes step forward to accept the challenge.
The Axe is back ... with twice the force and twice the fury of 1988's classic TurboGrafx-16 videogame. This time it's brother against brother, locked in deadly combat. Your older brother has summoned forces of unspeakable evil to take control of the kingdom. Treachery rules! Your only hope is the legendary royal sword. But will its power be enough to overcome the Cliffs of Chaos? The Skull Dungeon? And the treacherous Crypts of Slime? Only your courage, your fighting skill, and the Legendary Axe can answer that challenge!
Warrior Blade in the final game in the Rastan series by Taito. Unlike the Previous two games, Rastan III is a beat-em-up.
Grimvalor is a challenging hack & slash platformer with fast-paced combat in a dark fantasy world. Take control of a lone warrior on a quest to restore a corrupted realm. Embark on a journey through atmospheric landscapes and dungeons in a massive story-driven premium experience.
See Hyrule 100 years before the Legend of Zelda: Breath of the Wild game and experience the events of the Great Calamity. Join the struggle that brought Hyrule to its knees. Learn more about Zelda, the four Champions, the King of Hyrule and more through dramatic cutscenes as they try to save the kingdom from Calamity. The Hyrule Warriors: Age of Calamity game is the only way to see firsthand what happened 100 years ago. Battle hordes of Hyrule’s most formidable foes. From barbaric Bokoblins to towering Lynels, menacing monsters have emerged in droves. In addition to Link and Zelda, take control of characters like the four Champions and a young Impa. Use their distinct abilities to carve through hundreds of enemies to save Hyrule from the impending Calamity.