Batman: Arkham Asylum - Collector's Edition

25.09.2009
Batman: Arkham Asylum is a single player, third-person action/adventure in which the Dark Knight is forced to take on his greatest challenge yet when he is trapped by arch rival, the Joker, within Gotham City's facility for the criminally insane, Arkham Asylum. A blend of exciting arcade style combat and stealth mechanics packed with amazing graphics in a moody, immersive setting, Batman: Arkham Asylum offers diverse gameplay options that push the envelope for all action, adventure and superhero games. 'Batman: Arkham Asylum' game logo Batman in hand to hand combat in 'Batman: Arkham Asylum' Kick it in combat gameplay. View larger. Batman gliding in on an enemy in 'Batman: Arkham Asylum' And stealth action. View larger. The Joker in 'Batman: Arkham Asylum' Match wits with The Joker. View larger. The batarang in flight in 'Batman: Arkham Asylum' Utilize utility belt gadgets. View larger. The huge Killer Croc in 'Batman: Arkham Asylum' Take on dangerous bosses. View larger. Story Batman: Arkham Asylum features an original story penned exclusively for the game by famous Batman author and five-time Emmy award winner, Paul Dini, whose credits include "Lost" season one and "Batman: The Animated Series." As the game begins Batman is personally delivering his nemesis, The Joker, to the asylum at Arkham Island, but he is uneasy. Although the Arkham asylum is well fortified, he has a nagging feeling that all is not well, which proves to be the case when seconds after turning The Joker over to the guards, the master criminal breaks free of his captors. Even more surprising than this quick turn of events is the revelation that it was never The Joker's intent to escape the vault-like facility, but instead to trap Batman there. Surrounded by an asylum full of dangerous criminals, many of which he put there and all at the beck and call of the Joker, can Batman survive and discover what is behind the Joker's intricate plot? Gameplay In Batman: Arkham Asylum players strap on the gadget-heavy utility belt of the Caped Crusader. Gameplay here is a combination of both the knuckle crunching rush of hand to hand combat as you take on the hordes of thugs that infest Arkham Asylum, and stealth gameplay in which you must dispatch individuals from the shadows. Players can expect an engrossing single player campaign in which Batman continually moves forward to face the henchmen, bosses and traps that The Joker has set for him. With regards to opponents, in addition to The Joker who you will hear more than you see, the dark walls of Arkham also hold familiar villains from the the Batman criminal universe including Harley Quinn, Victor Zsasz and Killer Croc, that you will have to deal with, but don't expect a one-dimensional experience. As players progress from environment to environment within Arkham they will have to use varying combinations of muscle, detective skills, gadgetry and a certain degree of light RPG-like leveling of Batman's skills, arsenal and physical characteristics to survive and discover what The Joker's underlying scheme is. In addition to the story-driven single player campaign Arkham Asylum also contains various additional play modes. These include an arcade styled combat mode where players accumulate points by engaging hordes of thugs in a hand to hand slugfest across a series of maps, in which Batman's physical strength and agility play a major role. The key here is to chain together as many attacks as possible due to the fact that with each successful combo players increase the point multiplier associated with their actions. The game also features a time-based stealth mode where players must hone their ability to strike silently from the shadows. This gameplay, referred to as 'Invisible Predator' utilizes the Dark Knight's skill with gadgets like the grapple tool, batarang and explosives. These allow for vertical/horizontal mobility, the ability to quickly strike from above and at a distance and to take out enemies and create distractions, even through walls. But remember that Batman works solo and is not superhuman. Your enemies will congregate around trouble areas and work as a team against you, so you must be silent, plan your attacks wisely, strike quickly and discover the value of encouraging fear within enemies. Key Features Utilize the unique FreeFlow combat system to chain together unlimited combos seamlessly and battle with huge groups of The Joker's henchmen in brutal melee brawls. Investigate as Batman, the world's greatest detective, by solving intricate puzzles with the help of cutting edge forensic tools including x-ray scanning, fingerprint scans, 'Amido Black' spray and a pheromone tracker. Face off against Gotham's greatest villains including The Joker, Harley Quinn, Victor Zsasz and Killer Croc. Become the Invisible Predator with Batman's fear takedowns and unique vantage point system to move without being seen and hunt enemies. Choose multiple takedown methods, including swooping from the sky and smashing through walls, and use the predator camera get a closer look at the action. Explore every inch of Arkham Asylum and roam freely on the infamous island, presented for the first time ever in its gritty and realistic entirety. Experience what it's like to be Batman using batarangs, explosive gel aerosol, the Batclaw, sonar resonator and the line launcher. Unlock more secrets by completing hidden challenges in the world and develop and customize equipment by earning experience points. Enjoy complete superhero freedom in the environment with the use of Batman's grapple to get to any place you can see, jump from any height and glide in any direction.
After the Joker assaults Gotham City Hall, he is caught by Batman and taken to Arkham Asylum, which temporarily houses many members of the Joker's gang, who were transferred after a fire at Blackgate Prison. Believing the Joker allowed himself to be captured, Batman accompanies him into the asylum. The Joker's plan is revealed as Harley Quinn takes control of the security and the Joker escapes into the facility, aided by a corrupt guard who kidnaps Commissioner Gordon. The Joker threatens to detonate bombs hidden around Gotham City if anyone tries to enter Arkham, forcing Batman to work alone. Tracking Quinn to the medical facility to rescue Gordon, Batman is exposed to the Scarecrow's fear toxin and hallucinates, seeing Gordon's death and the corpses of his parents talking to him. After fighting off Scarecrow, Batman finds and subdues Quinn before rescuing Gordon. The Joker then directs Batman to the captured Bane, who has been experimented on by asylum doctor Penelope Young. The Joker frees Bane and Batman is forced to fight him, during which Quinn escapes. Afterward, he goes to a secret Batcave installation he had hidden on the island, where Batman restocks his gadgets. There, Batman learns that the Joker returned to the asylum to gain access to Young, who has been developing Titan—a more powerful version of the Venom drug that gives Bane his strength—intending to use it to help patients survive more strenuous therapies. Young learned that the Joker had been funding her research to create an army of superhuman henchmen; her refusal to hand over the formula precipitated Joker's return to the Asylum. While searching for Young, Batman is again attacked by Scarecrow and the fear toxin, and hallucinates the night of his parents' deaths. After he recovers, Batman destroys Young's Titan formula and rescues Young from Victor Zsasz. An explosion kills Young and the Joker obtains the completed batches of Titan. At the Penitentiary, Quinn releases Poison Ivy from her cell before being imprisoned by Batman. Quinn accidentally reveals that Joker has a Titan production facility in the Arkham botanical gardens. Batman travels there and learns that Titan is created by genetically modified plants. He enlists Ivy's help to create an antidote and learns that it can only be made from spores found exclusively in Killer Croc's lair in a sewer. En route to Croc, Batman is again attacked by Scarecrow and overcomes several doses of fear toxin. Meanwhile, Joker injects Ivy with Titan, enhancing her powers. Ivy begins ravaging Arkham Island with giant mutant plants. Pursued by Batman into Croc's lair, Scarecrow is attacked by Croc and dragged underwater. Batman recovers the necessary spores and subdues Croc before returning to the Batcave, but can only synthesize one dose of the antidote before Ivy's plants breach the cave and destroy his equipment. Batman returns to the botanical gardens and defeats Ivy, halting the rampaging plants. The Joker announces that the preparations for his party are finally complete and Batman travels to the asylum's visitor center where the Joker's applauding henchmen welcome him. The Joker reveals he has recaptured Gordon and tries to shoot him with a Titan-filled dart; Batman leaps to Gordon's defense and is shot instead. Batman attempts to resist the change, and an upset Joker takes an overdose of Titan, mutating into a massive monster. In a makeshift arena on the building's roof, the Joker challenges Batman to a fight as Titan-induced monsters in front of news helicopters. Batman refuses to transform, uses the antidote on himself, and defeats the Titan-affected Joker and his henchmen, knocking his nemesis unconscious with an explosive gel-enhanced punch. In the aftermath, those affected by Titan begin to revert to normal, including the Joker—who is restrained and taken into custody as police officers retake the asylum. Batman overhears a call about a crime led by Two-Face in progress and flies back to Gotham City in the Batwing. In a post-credits scene, a crate of Titan formula is shown floating in the ocean near the asylum when a hand surfaces and grabs it.

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