Blagger

31.12.1983
Genre: Platform
The game is divided into a series of single-screen levels. The goal of the player on each screen is manipulate Blagger, a burglar, to collect the scattered keys and then reach the safe. The keys must be collected and the safe opened in a set amount of time. Blagger can walk either left or right, or jump left or right. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay reduces to learning the best order in which to collect the keys, and correct timing of movements and jumping. Hazards Not all platforms are solid, some decay once Blagger has walked on them. Other platforms serve to move Blagger in a particular direction. Blagger will die if he touches cacti, one of the moving enemy obstacles of the level or if he falls a certain distance. The moving enemies vary from level to level, and include cars, aliens, mad hatters, and giant mouths. The movement of the enemies is of a fixed pattern, repeatedly travelling from one point to another and back again. The BBC and Electron versions feature floating 'RG's as hazards (R.G. being the initials of the programmer of those versions, R.S. Goodley).

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Blagger

01.04.1985

Blagger goes to Hollywood to steal the latest movie of famed director Speilbum. But his attempts are thwarted by a wide variety of movie characters, like Tarzan, James Bond or several comics book characters.

01.02.1984

Relive the daring exploits of Roger the Dodger through his prodigy Slippery Sid. More skill, more nerve, this cool little character seeks not only to follow in his famous parent's footsteps, but to establish some amazing feats of his own. Money's not his game. Espionage is his middle name and having forced his way into the National Securitys HQ he's faced with a no return journey through one of the most dangerous, most complex buildings in the land. Can he successfully complete a nerve tingling search for the golden keys - his only means of escape - or this time has his skill and daring taken him to far. Watch out for those weird killer security guards - you never what chilling surprises the mad scientists have produced - and beware the floor doesn't disappear from under your feet, sending you to an early grave. You polished up your skills on Blagger now put them to test on his son.

31.12.1983

The game is divided into a series of single-screen levels. The goal of the player on each screen is manipulate Blagger, a burglar, to collect the scattered keys and then reach the safe. The keys must be collected and the safe opened in a set amount of time. Blagger can walk either left or right, or jump left or right. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay reduces to learning the best order in which to collect the keys, and correct timing of movements and jumping. Hazards Not all platforms are solid, some decay once Blagger has walked on them. Other platforms serve to move Blagger in a particular direction. Blagger will die if he touches cacti, one of the moving enemy obstacles of the level or if he falls a certain distance. The moving enemies vary from level to level, and include cars, aliens, mad hatters, and giant mouths. The movement of the enemies is of a fixed pattern, repeatedly travelling from one point to another and back again. The BBC and Electron versions feature floating 'RG's as hazards (R.G. being the initials of the programmer of those versions, R.S. Goodley).

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