Brain Guzzlers from Beyond!

01.10.2015
Genre: Adventure
A game written by Steph Cherrywell for the 21st Annual Interactive Fiction Competition.

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30.03.2001

The Brickster is back and out to cause more mischief in this wild, racing, chasing, island-hopping sequel. In your quest to piece together The Informaniac's Constructopedia, you'll drive, scuba-dive, fly a place and even ride a dinosaur as you chase the Brickster down through these amazing new LEGO worlds. Meet all kinds of fun characters along the way as you journey through the game. You'll need all your skills to solve the puzzles and achieve your ultimate goal, to prevent LEGO Island being ruined.

31.12.2008

A piece of Interactive Fiction written by Aaron A. Reed. Winner of the Best Game award in the 2009 XYZZY Awards.

08.07.1983

Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology". The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY.[2] A sequel, Stationfall, was released in 1987. Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its dangers and uncover its secrets.

01.10.2016

SCREW YOU, BEAR DAD! is a game about puns, rampant drug use, learning to enjoy life despite uncertainty, and elderly women in attack helicopters. Also - bears. A game written by Xalavier Nelson Jr. for the Annual Interactive Fiction Competition.

01.10.2016

Your friend Mike thinks no one can infiltrate THE FACILITY, but you're going to prove him wrong. A game written by Arthur DiBianca for the Annual Interactive Fiction Competition.

31.12.1997

Something new in your everyday hunter-gatherer routine: where did this strange edifice come from? Dare you enter and explore the secrets of this... thing, or do you try to face your enemies? Like you have a choice.

31.12.2000

A piece of interactive fiction written by J. Robinson Wheeler, featuring IF luminary Andrew Plotkin in a parody of the movie Being John Malkovich.

25.04.2014

Steins;Gate: Linear Bounded Phenogram/Phenogram of Linear Restraint (STEINS;GATE 線形拘束のフェノグラム Senkei Kousoku no Phenogram?) is a visual novel released on April 25, 2013 containing a mixture of scenarios set during and after the original visual novel's story-line, but in different world lines.

30.09.1997

Wacek and Andzia, a pair of school friends, are told by an old Professor that a flying saucer crashed somewhere on Earth. Poor little alien didn't make it on a sharp interstellar turn... The player guides the two kids trying to find him and help him out.

03.08.2017

Earthling Priorities is a subtle mini-adventure game, partly homaging those good ol' times when Space Quest happened and Big Brother was still considered a bad thing. It is trying very hard to be pithy, but is mostly rather silly. You'll point, click, solve at least one puzzle, and get to ponder the reality of your sci-fi existence; also, the importance of doors.