Breath of Fire: Dragon Quarter

14.11.2002
Users 88/100
Breath of Fire: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general. The game is built like a huge dungeon crawler, with no overworld map. The combat is tactical: each character has action points (AP), which can be used to move around the screen during an enemy encounter, and perform a variety of combo attacks. There is no magic in the game, and many of the items found in dungeons are random. All the enemies are visible on screen. Depending on who first initiated a physical contact, the party or the enemies get an extra turn in battles. The game allows (and even encourages) the player to restart it from the beginning, keeping the items and the party experience. The game also features a special counter - Ryu can use his traditional dragon transformation abilities, but the counter raises with each such transformation, and when the counter reaches 100, the game is over. Raising the D-ratio allows characters to access new areas every time the game is replayed.
It's an epic quest of magical proportions. You live in another time... another place... devoid of all light sources. You are now part of the underground world. Foil your menacing enemies to reach your ultimate mission. Only you can discover the way out of the labyrinth-like dungeon that envelops you and your friends. Escape your underground captors and you'll reach the world of the living.

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Part of collection:
Breath of Fire (last 3 games)

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Breath of Fire 6: Hakuryū no Shugosha-tachi was a free-to-play online, web-based role-playing video game with microtransactions developed and published by Capcom as the sixth main installment of its Breath of Fire series. The game was released in Japan on February 24, 2016 for Microsoft Windows computers and Android devices, with an iOS release following on July 12, 2016.

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Capcom's third installment of its epic RPG. Breath of Fire III is the first installment of the Breath of Fire Series to appear on the PlayStation (And later ported to the PSP). Set free by the the workers of Dauna Mine, Ryu of the Brood learns to both understand his power, and to understand the history of his extinct kind. By both utilizing Ryu's unique power and the abilities of those whom assist him, players will uncover the history of the Brood, learn more about the characters, and the very reason why the Brood were wiped out. Players control Ryu and his allies on their journey, each of Ryu's friends have abilities only they can use, and they will have to work together to make their way through the obstacles and enemies that they encounter; creativity is key to your success in this game!

14.11.2002

Breath of Fire: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general. The game is built like a huge dungeon crawler, with no overworld map. The combat is tactical: each character has action points (AP), which can be used to move around the screen during an enemy encounter, and perform a variety of combo attacks. There is no magic in the game, and many of the items found in dungeons are random. All the enemies are visible on screen. Depending on who first initiated a physical contact, the party or the enemies get an extra turn in battles. The game allows (and even encourages) the player to restart it from the beginning, keeping the items and the party experience. The game also features a special counter - Ryu can use his traditional dragon transformation abilities, but the counter raises with each such transformation, and when the counter reaches 100, the game is over. Raising the D-ratio allows characters to access new areas every time the game is replayed.

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