Caesar

12.10.1992
Users 67/100
In Caesar, your job is to govern your province as efficiently as possible. Much of your time will be spent in designing and building the capital city of your Province. Housing, water-supply, industry and many other factors will have to be balanced to produce a successful city.

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Part of collection:
Caesar (last 3 games)

26.09.2006

Starting as governor of a newly formed province in the Roman Empire your goal is simple: advance up the empire's political ladder to become the next Caesar.

15.09.1998

Caesar III is part of Sierra's City Building Series and was released in October 1998. Cities in Caesar III try to accurately reflect the life of Roman citizens: the lowest plebians live in tents and shacks, while the richest patricians live in villas. Staple foods include wheat, fruits, vegetables, and pork, and wine is required for some festivals and houses. Citizens wander the streets in their various garbs and can tell the player their name and how they feel about the city. The city is viewed in a two-dimensional isometric view with a fixed magnification level and can be rotated ninety degrees. Access to services such as market goods, entertainment, hygiene, education, and taxation are represented by "walkers," people sent out from their buildings to patrol the streets. Any house that a walker passes is considered to have access to the services of the walker's building. All movements of goods and coverage of walkers are accurately reflected by citizens walking the streets: a player can watch a farm's crop progress, and when it's ready, a worker will push a full cart from the farm to a nearby warehouse or granary; then return with an empty cart. Background music is played, which varies according to the situation (gentle themes to begin with, war drums during times of conflict and triumphal music when the player nears the objective). Crowd noises supplement musical themes, the sounds of manufacturing and the clash of weapons at appropriate times. There are two ways to play the game: Mission Mode, which is equivalent to the typical "campaign" modes of other strategy games, and City Construction Mode, in which the player plays one scenario from scratch.

31.12.1996

Caesar: Gold Edition contains: - Caesar - Caesar II - Sneak preview of Caesar III

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26.04.2024

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18.10.2005

In this highly anticipated next installment in the Age of Empires franchise from Ensemble Studios, Age of Empires III places players in the time period of roughly 1500–1850, picking up where Age of Empires II: The Age of Kings left off. As players work to establish their empire, they take on the role of a European power struggling to explore, colonize, and conquer North and South America. Age of Empires III introduces exciting new gameplay elements, including the all-new Home City and an incredible combat system. Players have new civilizations to discover, random maps to conquer, and a single-player campaign unlike any other. Players also find stunning graphics as a result of a revolutionary graphics engine that pushes the limits of PC graphics technology in an entirely new way.

15.06.2021

In Widelands, you are the regent of a small clan. You start out with nothing but your headquarters, where all your resources are stored. In the course of the game, you will build an ever growing settlement. Every member of your clan will do his or her part to produce more resources - wood, food, iron, gold and more - to further this growth. The economic network is complex and different in the three tribes (Barbarians, Imperials, and Atlanteans). Progress and create your own clan.

30.10.2006

Anno is a real-time strategy video game series with business simulation and city building elements. It involves colony building and resource management on a series of small islands. It includes aspects of exploration, combat, diplomacy and trade

01.03.2002

It’s the year 1400- the late Middle Ages. Europe sees the dawn of the golden age of the new departures and the free spirit. Under the rule of the bourgeoisie and businessmen, more and more towns are emerging from the clutches of the aristocracy and are achieving independence, power and wealth. New businesses are flourishing, bringing financial strength and political influence to a growing economy. However, life in the narrow, overpopulated alleyways and streets of the towns also has its downsides: epidemics and diseases are spreading, and thieves and highwaymen lie in wait to get their piece of the wealth. Now you can try your hand in these exciting times of change. Will you head down the path of an honest craftsman or a dubious priest? It’s your choice.

09.09.2002

Emperor: The Rise of the Middle Kingdom is a game about politics, trade, and city design in ancient China. In Emperor, players progress through 3000 years of Chinese history, facing ever-changing economic, military, and diplomatic challenges as each Chinese dynasty waxes and wanes.

02.11.1999

Pharaoh is a 1999 strategy game developed by Impressions Games and published by Sierra Entertainment.

01.06.1983

Campaign '84 is a game developed by Sunrise Software and released for the ColecoVision in 1983. It is a political simulator in which the player must run for president in the 1984 American presidential elections. The plot involves the player campaigning in the continental U.S. to become the president of the United States. The player has a limited amount of time to play as well as random events which may come up. The player must focus on many comical issues like reducing Pet Rock unemployment or controlling water guns.

15.05.2025

Manage your own medieval smithy in Blacksmith Master and supervise the entire process from mining ores and gems to designing and selling finished products. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master.

06.10.2018

Mashinky is a transport strategy game about trains. The goal is to create your own transport empire on a procedurally generated map. It’s a unique blend of realistic graphics combined with an isometric construction mode and board game-like rules.

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