Captain Comic: The Adventure
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The Adventures of Captain Comic is a platformer featuring a huge nonlinear playfield divided into several different terrains. As Comic, you must search throughout Tambi for power ups and items that will aid you in your quest to recover the three treasures. The Captain's main weapon is 'Blastola Cola', a can of drink that allows him to hurl fireballs at his foes. For each can that he finds, an additional fireball can be thrown.
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Gorf actually consists in the Arcade version of five different types of space shooters. The first one ist basically is a Space Invaders clone. In the second one a formation of space ships is hovering at the top of the screen while single space ships will disengage from the formation and dive down at you. The third variant is a Glaxian clone and only available in the Arcade version. In the fourth mini-game the enemy will come out of a circular hyperspace field and attack you. After having destroyed four of your attackers the game proceeds to the fifth game stage. Here a huge mothership is dropping bombs at you from the top of the screen. You defeat the mothership with a well placed projectile hitting it between its two major sections. After that the game starts from the gebinning on a higher difficulty level.
R-Type Leo is a horizontally scrolling shooter arcade game. It is a spin-off of the R-Type series and the last entry to be released in Arcades. R-Type Leo was initially an original shoot 'em up game in development by Nanao before Irem retooled it into an R-Type project instead. It is also the first R-Type game to feature simultaneous two player gameplay.
The 'Acme Interstellar Transport Company' is delivering spaceship kits to various planets in the solar system throughout the Galaxy; and as chief test pilot, all you have to do is assemble the Rockets, and thrust on to your next destination. As you don't often get the chance of a free trip across the Galaxy, this is a great opportunity to get rich! Stop off on several planets on your journey, collect the odd sack of precious gems, elements or gold, and take them back with you. Sounds simple doesn't it! But before you make yourself the richest person in the whole Universe, remember to refuel your Spaceship - with 6 fuel pods - every time you land on a planet. Any other goodies you collect are yours to keep. Upon landing, you will find yourself equipped with the very latest Hydrovac Jet Pac, which can automatically air lift almost any rocket stage, fuel pod or valuables that you care to land upon, and release them over the rocket ship base. Don't forget your mega-powerful, Quad Photon Laser Phasers can blast any nasty, mean aliens who might object to your visit.
Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.
R-Type Final 3 Evolved serves simultaneously as a sequel to R-Type Final 2, offering a whole new 7-stage campaign made in the engine of Final 2, whilst also serving as a compilation of most of content released for R-Type Final 2. Additional features such as R-Park, an online area where one can interact with other players.
Juno First is a shoot 'em up originally developed and published by Konami Corporation for Arcades. The game was later published by Mylstar Electronics (US arcades), Datasoft Inc. (Atari 8-bit, PC Booter, and Commodore 64), and Sony Computer Entertainment Japan (MSX). Juno First is a top down, vertical scrolling shooter in which there is a limited amount of time to defeat the enemies in each wave. The players spaceship starts out with a laser that has a longer reach than the enemy weapons. The enemies start out firing a few bullets at the ship but the amount enemy fire rapidly increases as players progress through to the next waves. Certain enemies fire tracking missile-like projectiles that can shoot additional bullets.
The celestial planet Conceyta orbits with its moon in a dust- and gas-covered solar system. Within lurks an evil unknown to man that bears a danger so much greater than any threat yet witnessed. A dark, mysterious power has manifested itself in the depths of the gas giant, absorbing life and technology, and assimilating all in its wake. Spacecraft, pilots, androids, and computers: Nothing is safe. No one can escape the virus that infects all life forms, turning once brave heroes and peaceful colonists alike into ravaging, chaotic forces, fighting each other and infecting more in the process. Soulless technology and hate-driven humanoids are all that's left of Earth's once-proud fleet. The galaxy as we know it is threatening to fall apart. War, death, and bedlam have taken hold of civilisation. Humankind is at the brink of extinction. Those who aren't yet infected--the resistance, a band of mercenaries, soldiers and civilians--are Earth's final hope, and they have one goal in common: To stop the deadly infection and destroy the core of all evil, hidden in the depths of Conceyta. Scouts have undertaken a merciless mission to bring detailed plans and data on the location of the power and its defence line in a last attempt to save humankind. So it has come to be that the last remaining pilot, a mercenary and bounty hunter, is the only chance of survival, ironically driven by the desire for wealth and fame. Left with little choice, the resistance has developed a star fighter capable of intercepting the evil force, equipped with a deadly weapon system and of utmost agility. With no time to lose, the 10th and final prototype of the ship is handed to the pilot. Its name: "Sldner-X". Should the pilot succeed, his name shall live on in the memories of man forever to come. And so the battle begins.
The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system! Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines.
Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.