Centipede

01.12.1992
Genre: Shooter Arcade
The Game Boy port of the 1981 original has features enhancements for the Super Game Boy.
In Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves. The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands.

Parent game

06.06.1981

Centipede is a vertically-oriented shoot 'em up arcade game produced by Atari, Inc. in 1980. The game was designed by Ed Logg along with Dona Bailey, one of the few female game programmers in the industry at this time. It was also the first arcade coin-operated game to have a significant female player base. The player defends against swarms of insects, completing a round after eliminating the centipede that winds down the playing field.

Part of collection:
Centipede (last 3 games)

31.12.2018

Millipede 5200 was an unreleased version of Millipede which happens to be the most accurate version to that of the original arcade. Sadly was never released due to it's arcade version's poor performance. Originally slated to be releasing in March of 1984, however it can be assumed that not only did the poor performance in it's arcade versions caused it to never be released, but also due to the fact that the 5200 was a commercial flop due to it's lack of innovation in the technology it had built within it, along with it's awful controller, and lack of exclusives worth playing. Another factor most likely was due to Atari's reputation after the Video Game Crash of 1983. Millipede 5200 is tragic victim of Atari, being the most accurate emulation of the Arcade experience except with a more of the Home Console touch of quality worth experiencing. The game was later released as part of Atari compilations.

25.10.2011

Centipede: Infestation is a video game developed by WayForward Technologies and published by Atari, SA for the Nintendo Wii and the Nintendo 3DS. It is a re-imagining of the Centipede video game franchise. Centipede: Infestation is set in a post-apocalyptic world, and features a "run 'n' gun" shooting style gameplay with a mix of tower-defense style objects. The player's goal is to fight off giant bugs while seeking to use special seeds to bring plant life back to the world. Players control a character named Max as well as secondary character named Maisy who possesses a collection of special needs. She is often in need of rescue. The game has co-op gameplay,and a wide variety of weapons and stages. The co-op part of the game features a selection of characters to choose from and it is much easier to get through the game with a friend.

31.12.2010

Port of the original Centipede Arcade for Windows.

Part of franchise:
Centipede (last 3 games)

31.03.2022

Have a seat, get comfy, and Play Again with an Arcade1Up Couchcade! Easily connect the Micro Game Console to your TV via HDMI port, the wireless control deck features real-feel arcade controls on top, and a soft bean bag bottom. Yep, retro gaming just literally fell into your lap! When looking back at the history of video gaming, there is no doubt which company was the trailblazing pioneer: Atari. A name that became synonymous with the arcade boom, and a powerhouse in broad entertainment. Atari titles captivated the world with vibrant graphics, easily learned yet challenging gameplay, and instantly recognizable imagery. Now, relive an amazing Atari line up from the comfort of your own couch…no matter what your age! Packed inside this Couchcade, you’ve got ASTEROIDS and ASTEROIDS DELUXE. CENTIPEDE and MILLIPEDE. Yes, MISSILE COMMAND and TEMPEST are here. Oh, and yeah, you’ve also got MAJOR HAVOC, LUNAR LANDER, CRYSTAL CASTLES, and GRAVITAR! Yes, ALL are included. Switch up to any game at will, with the easy to navigate on-screen menus. Ten games, unlimited retro gaming fun. If there is any reason to become a couch potato (with no apologies), this is it. your Arcade1Up Couchcade is here!

31.12.2019

Centipede Chaos, the hit 80’s classic crawler game is back to take over arcades around the globe! Cosmetically this game has some incredible features that make it stand out from the crowd. The three LED-lit stools not only provide comfort for the players but are also very appealing in the game room. The huge 75-inch monitor brings the graphics to life and “Chaos” even closer. The oversized joysticks offer intuitive gameplay for all ages! Players must use the joystick and fire button to move their ship and blast down the creepy crawlies. Incorporating many fun power-ups and challenging bosses adds excitement as well as depth to the gameplay. Get through all 10 waves using the continue feature, to defeat the Mega Spider Boss and win the mega ticket bonus.

31.12.2018

Millipede 5200 was an unreleased version of Millipede which happens to be the most accurate version to that of the original arcade. Sadly was never released due to it's arcade version's poor performance. Originally slated to be releasing in March of 1984, however it can be assumed that not only did the poor performance in it's arcade versions caused it to never be released, but also due to the fact that the 5200 was a commercial flop due to it's lack of innovation in the technology it had built within it, along with it's awful controller, and lack of exclusives worth playing. Another factor most likely was due to Atari's reputation after the Video Game Crash of 1983. Millipede 5200 is tragic victim of Atari, being the most accurate emulation of the Arcade experience except with a more of the Home Console touch of quality worth experiencing. The game was later released as part of Atari compilations.

Could be interesting

01.07.1983

On one of your patrols in deep space you encounter an abandoned base whose self-defense mechanisms are still functional. Upon detecting your presence the base launches several drones to destroy you. After having conquered three of these attack waves a force field containing of three layers will form at the bottom auf the screen protecting a SAM crawler. Your objctive now ist to shoot a gap into the horizontally moving force field in order to eliminate the SAM crawler while still being under attack by hostile drones. As soon as you breached the force field you have to pay attention not being shot down by the SAM crawler which will exploit the fact of you destroying the force field. The game comes with 16 game variations, some of them allowing you to use rapid fire while others make the attack drones invincible for your missiles or produce drones which clone themselves. Still some variants create a force field which will descend from above and is minimzing the space you are able to move in.

01.07.1982

Players attempt to shoot demons in a "cosmic carnival" and then pick up the diamonds left behind by them, while dodging shots from enemy skulls. The player operates a laser base at the bottom of a multi-row playfield, using the paddle controller to move it from side to side and the controller's action button to fire a laser beam vertically up the playfield. The player can control how far onto the playfield the beam advances by releasing the button at the desired height. The player receives one point for each demon and ten points for each diamond successfully shot. Points are multiplied by the distance from the base to the target. For example, a demon shot one row above the player is worth one point, while a demon shot four rows above the player is worth four points. In multiplayer mode, the second player operates a laser base at the top of the screen, firing from top to bottom. Again, the second player must shoot demons that match the color of its gun in order to produce diamonds. However, diamonds may be shot by either player. Also, skulls are capable of shooting both up and down the playfield. In select variations of the game, the players can shoot their opponent's laser gun in order to deplete their stock of extra lives. In both single and multiplayer versions, players begin with five lives. One life is lost when the player's laser base is hit by a laser beam fired by a skull or by an opponent, depending on the game variation being played. The game ends when all lives are lost; in multiplayer versions, the surviving player receives a bonus for each life remaining.

11.11.2022

Akka Arrh is a previously unreleased prototype game created 1982 for the arcade. It saw it's first release in 2022 as part of the the Atari 50: The Anniversary Celebration.

16.10.2020

A small, fast-paced game inspired by SEGA’s "Fantasy Zone" series. Play through four worlds in frenetic arcade action as you help the hero, Opbot, evade aliens, enemies, and things from another dimension on their way to freedom!

12.12.2003

Warblade is a shareware computer game for Microsoft Windows and OS X, written by Norwegian developer Edgar M. Vigdal. The Windows version runs well on Linux under Wine. It is also available for retail in the App Store for iOS devices (in iPhone/iPod Touch and iPad versions). The game is a 2D space shooter in the vein of the perennial classic Galaga. It is a rewrite and modernization of a popular Amiga shareware game, Deluxe Galaga, which was written by the same author back in the mid-1990s. Where technically possible, the graphics and sounds are respectful to their Amiga origins.

01.01.1970

A classic shooter (horizontal scroll) created in pixel art, with a great nostalgic feeling. Gala is a space rider and she's got an only mission: Save the world from the robot invasion. In this nice game (with a fantastic retro-game taste) you'll have power ups that will increase your power, you'll have the ability to enhance your level (and upgrade your spacebike in 3 different models) playing in more than 25 stages. You'll be good enough to reach the final boss and defeat him?

31.12.1986

Uridium (released on the NES as The Last Starfighter) is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called Uridium (a fictional metallic element, not to be confused with the real metallic element iridium). The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed".

08.05.1982

Moon Patrol is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed. Rocks and mines can be shot, but pits must be jumped. Some enemies fire shots that create new pits in the course, forcing players to react quickly.

31.12.1988

Hybris is a vertically scrolling sci-fi shoot 'em up for the Amiga.

19.01.1998

Blazing Star is a scrolling shooter video game for the Neo Geo home game system. It is the sequel to the acclaimed Neo Geo shooter Pulstar, which was itself a close cousin to the R-Type franchise. A typically hefty Neo Geo ROM at 346 Mb, the game makes extensive use of pseudo-3D prerendered sprites, brief anime and CGI cutscenes (mostly during the intro sequence), and frequent Engrish voice samples and captions. While Blazing Star was superior in many respects to previous shooter games, some fans compare it unfavorably with Pulstar on the basis that Blazing Star was overly easy and there are those that prefer the simpler 2D sprite look over the prerendered sprites that came to dominate many of the more recent shoot-em-ups.

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