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In LSD the player navigates through a psychedelic dream world. The idea is simply to walk around and explore things in a dream environment. There are many strange environments in this world, and one way to travel through them is by foot. However, if the player bumps into walls or other objects in the game, they will be transported to another environment instantaneously through a system called "linking". Bumping into people, animals, or special objects usually results in a stranger dream. Each dream can last up to 10 minutes, after which the player will 'wake up', when the screen fades away and the player is sent back to the game's initial menu. However, if the player falls off a cliff or into a hole in the dream, then the player will wake up immediately. There is a graph that appears at the end of each dream that keeps track of the player's state of mind; the states are Upper, Downer, Static and Dynamic, as referring to the environments and the general feel of the dream the player just went through. Past states may have effects on later dreams.
Time is relative. Sometimes 10 seconds can feel like an eternity... In TIMEframe you will discover a world in slow motion. Explore the remnants of a mysterious civilization on the brink of destruction.
Experience a detailed, realistically designed recreation of the renowned Japanese shrine, Fushimi Inari Taisha. Explore the expansive Kyoto mountainside in first person, take photos with the in-game camera, immerse yourself in an atmosphere reminiscent of the real place.
Explore the present to uncover the past, in a short story of love and loss and a life well-lived. A narrative exploration that examines a world where memories are constantly fading and jumbled. A game about dementia and what happens when you can't hold onto the things you've done or the people you've loved.
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
If you play his game in hope to win, you will end up with an irritating feeling inside of you. Nothing else. But if you stop and take a breath of air, then you might like it. Just look around, listen to the songs, gaze at green leaves and do not hurry.
Meet colorful characters, discover mysterious secrets, and reassemble the fractured remains of an ethereal crystal as you explore a series of abstract worlds based on dreams, nightmares, and the places in between.
#21: The World is a surrealistic exploration game based on developer's dream journal. The game is heavily inspired by Osamu Sato's LSD Dream Emulator.
A surreal adventure through the Chronoverse.
An Exploration Through A Dream Journal