Console Archives: Ninja-Kid II

19.03.2026
Genre: Platform Arcade
Ninja-Kid II was released by UPL in 1988 for an 8-bit home console.¸ In this action game, you embark on an adventure across diverse fields—including mountains, oceans, and caves—to defeat your greatest and most powerful foe, Ashura. Despite its cute art style, the game offers hardcore ninja action, featuring wall-kicking and intense battles using a wide variety of weapons. The Console Archives series is developed with the concept of faithfully reproducing masterpieces released on various home game consoles, allowing players to easily enjoy them on the latest hardware. The series is packed with convenient features, including customizable button layouts and screen settings, as well as the ability to save and load at any point. Whether you played them back in the day or are experiencing them for the first time, please enjoy the masterpieces that shaped the history of console gaming! (The options menu and manual are available in Japanese, English, French, German, Italian, and Spanish.)

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Parent game

01.07.1987

The game tells another story in Ninja-kun series. This time it’s a platform game with some twists. There are two tasks alternating through levels: you are required either to kill every enemy in the level (as in the previous games) or simply to reach the exit. Running into enemies usually won’t kill you, however if you are hit by a single projectile, you’ll have to start from a checkpoint. Enemies vary from plain ninjas to giant skeletons or killer fish. Each level has a time limit, and when this limit is close to an end a fire wheel of death will appear on the screen, chasing Ninja-kun. Ninja-kun has some techniques for successful progression though the levels: many enemies can be temporarily stunned by jumping on them or hitting them from below; and ninja can obtain some power-ups including boomerang, bombs, a devastating fire attack or invincibility. Ninja-kun is capable of wall climbing and wall jumping, the latter requiring some practice from the player. The levels (called “scenes” in-game) are scattered through mountains, caves, beaches and underwater locations. You can choose which set of levels you’ll start in by playing a mini-game at the beginning.

Part of collection:
Ninja-Kid (last 3 games)

27.05.1988

Famicom port of Ninja Kid II.

31.12.1987

As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies. Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.

01.07.1987

The game tells another story in Ninja-kun series. This time it’s a platform game with some twists. There are two tasks alternating through levels: you are required either to kill every enemy in the level (as in the previous games) or simply to reach the exit. Running into enemies usually won’t kill you, however if you are hit by a single projectile, you’ll have to start from a checkpoint. Enemies vary from plain ninjas to giant skeletons or killer fish. Each level has a time limit, and when this limit is close to an end a fire wheel of death will appear on the screen, chasing Ninja-kun. Ninja-kun has some techniques for successful progression though the levels: many enemies can be temporarily stunned by jumping on them or hitting them from below; and ninja can obtain some power-ups including boomerang, bombs, a devastating fire attack or invincibility. Ninja-kun is capable of wall climbing and wall jumping, the latter requiring some practice from the player. The levels (called “scenes” in-game) are scattered through mountains, caves, beaches and underwater locations. You can choose which set of levels you’ll start in by playing a mini-game at the beginning.

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