Cyber Knight
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Cyber Knight
This epic arcade adventure features a brave Knight on a quest to find the only thing that will release his beloved from a curse that has turned her into a dragon - the magical Grail.
Cyber Knight 2 is a direct story sequel to the original (whose translation was also done by Aeon Genesis.) After the Swordfish´s crew reappears in known space, they are apprehended and imprisoned by the Earth Federation, a new military dictator having seized all of the Swordfish´s alien technology developed in the distant galaxy. It is a time of civil war amongst the federated planets, and the crew has been thrown directly into the center! Soon, new weapons called Metalliforms are created, which the General intends to use to conquer the galaxy! This thing´s moved really fast. It took just under two months, but it´s at the point where the game is not only fully playable, but it´s also one of the nicest pieces of work I´ve done yet. Seriously, the hacking on this is really pretty. Variable-width font for the main dialogue, multi-line 8x8, text hacked to allow more space... You name it, this thing´s got all the bells and whistles. The gameplay is fantastic, too. It´s got everything about the original Cyber Knight that was refreshing and nifty, cleans up the spotty bits that were a little aggravating, and improves on the forumla ten times over. This game is seriously amazing, folks. I haven´t had this much fun playtesting a game since Shin Megami Tensei. Even if you didn´t like the original Cyber Knight, chances are you´ll love this one. The story´s better, there´s an autobattle, there are even more neoparts, the star map interface is greatly improved, your "inactive" characters are automatically relegated to Support Modules and are able to not only gain combat experience but also use their skills and sometimes even finish battles before they even begin... The list goes on! It´s done and there shouldn´t be any problems, so play and enjoy!
Cyber Knight is an RPG with a science-fiction theme of being lost in an alien galaxy. The game takes place in a top-down view for movement on planets and areas, a side-view for combat sequences and a first person menu system when aboard the Swordfish starship. The Swordfish can travel between stars, scanning worlds for information. If the ship is able to land on a planet, three crew members piloting three Modules (giant robots) can be selected to debark and explore the planet. Many planets will have towns or people living on them which can be talked to in order to uncover information. Different quests are assigned in order to find the items necessary to progress. There is no system of currency or buying items. Instead, many defeated Berserkers leave behind "NeoParts", which can be brought back to the Swordfish's lab. Analysis of these Neo parts unlocks enhances statistics (endurance, agility, accuracy, etc) for the Modules and new weapons for them to carry. The six modules are unique in statistics, and also the six pilots each carry different skills. Combat takes place in turn-based combat on a 6x6 squares field. Seen from the side view, the three modules can be positioned in relation to enemies in order to attack, using a variety of melee and long-ranged weaponry. Ammunition is unlimited, but each module also carries a number of "options" that are consumable attacks. Each Module has two sets of hitpoints: one for the pilot and one for the module itself. If either one of these reaches zero, the module is destroyed. In order to heal, the party carries 10 each of repair kits and first aid kits, which must when not in combat. These kits, as well as options and defeated pilots or modules can be restored by returning to the Swordfish.
Could be interesting
Two teams, the blue army and the red army, compete on tiled maps in an attempt to vanquish one another in battle. Each team starts off in one particular portion of the map, usually but not always on opposite sides. Throughout the map are cities which start out neutral, but can be converted to the red or blue side through occupation. The more cities a team has, the more energy that team produces every round to direct toward the construction of newer and more powerful Gundams. Each team gets to issue three commands per turn, whether it be to move a Gundam around the map, or construct a new Gundam. Each type of robot has different ranges of movement, and different terrains effect how far a robot can travel. In order to destroy each other, players must attack the opposing team's Gundams by moving one of their own to a tile occupied by the enemy. When two Gundams rest on the same spot, a battle is initiated.
30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you'll lead the expedition on the newly rediscovered planet of Silva Tenebris. Manage resources, discover long-forgotten tech, plan tactical operations using the Noosphere technology and control your Tech-Priests every move. Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command. However, choose your path carefully - the Imperium depends on it.
At the outer reaches of the universe, the human inhabitants on the Planet Zi remain locked in combat. The population, divided between good and evil, uses gargantuan life forms called Zoids to battle each other for control of this world. During a recent weapons experiment, Planet Zi underwent an accidental time-space fusion, creating a collision of Zoids warriors from two eras, the Chaotic Century and the New Century. Now, all hopes of returning Planet Zi to normal rest with Zeru, a promising Zoids warrior. Help Van, Fiona, Bit Cloud and Zeru use the full power of the ZOIDS to bring peace to their world. As the story unfolds, players can customize and upgrade their own unique Zoids to improve its efficiency and perform combination attack moves. Released in Japan as Zoids Saga II, Legacy features more than 140 different types of Zoids, each can be customized with different weapons and new color schemes.
Only released in Japan.
When the Demon Rain falls, The ground will turn to dirt, And the sea will lose its shine. - Legend, from the Grandol Royal Library - There once was a peaceful realm, known as Grandol... There was a time when demons had taken Grandol, and the world was on the edge of destruction. But with the power of the Miracle Gem, peace was restored. Afterwards, the powerful Miracle Gem was shattered and sealed away, since the peace of Grandol had been obtained. Then, on a certain day, one hundred years later... Suddenly, an enormous cloud took over the Grandol sky, and the Demon Rain started to fall. The wicked power of the Demon Rain changed the nature of Grandol. And when the Demon Rain stopped, a castle appeared atop the clouds... At this point, in the aftermath of the Demon Rain, the Demon Holes started showing up. Monsters began to appear from these. The Demon Rain seeped deep underground, where long ago the fragments of the Miracle Gem were sealed with fifteen demons. They reawakened. In the large Rulvesos Castle, the voice of a goddess reached King Rulvesos... "King Rulvesos, demons are taking over everything, even to Heaven itself. But there is hope; items called the Crystal Beans can be used to our advantage. They can call the Heroes of Light, to save Grandol!!" When the goddess' voice faded, a light shot down from the Heavens to Rulvesos castle, to a room known as the "Hero Room". Here, weapons appeared around a Crystal Bean, delivered by the goddess... And the Heroes of Light appeared, to aid King Rulvesos. Now, with the power of the Crystal, the Heroes of Light have come down from the Heavens. They set out... .
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. The Universe is Yours! Huge Galaxies with up to 2,000 star systems and tens of thousands of planets, moons and asteroids are yours to explore and exploit, whether peacefully through mining and diplomacy or by conquest! The complex process of generating a galaxy ensures that every new game will be different and the many galaxy setup options ensure incredible replayability as well as the ability to have your game be just the way you like it.
Far Away From Home is a story-driven tactical RPG. Battle foes in turn-based combat, turn monstrous enemies into friends, customize your party with a variety of builds, and craft powerful gear to enhance your playstyle. Unfold the mystery of your lost party as you try to find a way home.
A young innkeeper's peaceful days suddenly become anything but whet he comes across a beautiful maiden encased in a massive crystal. Now in possession of a mysterious power known only as "Lachryma," he finds himself on a quest to reunite the girl with her sisters-- and with each heroine's arrival, the mystery behind their appearance deepens...
Cyber Knight 2 is a direct story sequel to the original (whose translation was also done by Aeon Genesis.) After the Swordfish´s crew reappears in known space, they are apprehended and imprisoned by the Earth Federation, a new military dictator having seized all of the Swordfish´s alien technology developed in the distant galaxy. It is a time of civil war amongst the federated planets, and the crew has been thrown directly into the center! Soon, new weapons called Metalliforms are created, which the General intends to use to conquer the galaxy! This thing´s moved really fast. It took just under two months, but it´s at the point where the game is not only fully playable, but it´s also one of the nicest pieces of work I´ve done yet. Seriously, the hacking on this is really pretty. Variable-width font for the main dialogue, multi-line 8x8, text hacked to allow more space... You name it, this thing´s got all the bells and whistles. The gameplay is fantastic, too. It´s got everything about the original Cyber Knight that was refreshing and nifty, cleans up the spotty bits that were a little aggravating, and improves on the forumla ten times over. This game is seriously amazing, folks. I haven´t had this much fun playtesting a game since Shin Megami Tensei. Even if you didn´t like the original Cyber Knight, chances are you´ll love this one. The story´s better, there´s an autobattle, there are even more neoparts, the star map interface is greatly improved, your "inactive" characters are automatically relegated to Support Modules and are able to not only gain combat experience but also use their skills and sometimes even finish battles before they even begin... The list goes on! It´s done and there shouldn´t be any problems, so play and enjoy!