Death Duel
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Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.
Crackle Cradle is a 2D sidescrolling platformer/shooter developed by FoxTail. This game entails guiding the selected heroine through various areas, traps, and monsters, relying on a mixture of evasive skills and accuracy with their weapons.
GoreBox is a chaotic physics-driven sandbox where creativity meets destruction. Use the Reality Crusher to spawn, manipulate, and obliterate anything. Customize, battle with friends, roleplay, or face devious creatures. In this world, your imagination rules—and chaos is your playground!
Metal Warriors is a 1995 action platformer video game developed by LucasArts and published by Konami for the Super Nintendo Entertainment System. The game was released exclusively in North America in April of 1995. Its gameplay mainly consists of action and shooting mixed with mission-based exploration using a main seven-button configuration.
In the depths of space a holocaust has occured. Intelligent and hostile alien life-forms have taken over the Military Research Unit in the planet Azarin 2E. Chaos and destruction have been wrought on the innocent colonists. Now it's your job to reclaim the station for humankind. Travel through the tractless voids of space, then endure over 65 levels of Alien blasting mayhem. Watch your ammunition and energy levels in preparation for the showdown with the Alien Queen.
Earth Defense Force 6 is the sixth main entry in the Earth Defense Force series and the direct sequel to Earth Defense Force 5, picking up three years after that game left off. EDF 6 is set on a dying Earth where the alien Primer civilization invades once again.
The evil Terracom corporation has struck a deal with alien forces to eradicate populated areas on key planets. This initiative has been named Project Overkill. As one of four mercenaries hired to protect the citizens, you must destroy hordes of alien forces while getting to the root of Terracom's nefarious purposes. Choose from a demolitions expert, a genetic hybrid, an alien weapons specialist, and a special ops assassin. The action is viewed from an isometric perspective, where your objective is to destroy anything and everything that moves. Spanning over 50 levels (including hidden areas), the game will have you infiltrating research buildings, laboratories, and blood-soaked alien territories.
Wars and pollution have driven the Earth to chaos. The year is 2096. The remaining colonists' only dream is to leave the planet and establish on Extrevius 328, a corporate conglomerate manufacturing plant for deadly warriors, known as Bionoids. You are Joseph B. Tenka, future Bionoid, very unpleased with the situation, and determined to stop the corporate evil plans. Over 20 missions with detailed briefings can be found in this Doom clone with creepy atmosphere which has been compared to Aliens.
Contra: Legacy of War is a 3D action game produced by Konami and developed by Appaloosa Interactive that was originally released in 1996 for the PlayStation and Sega Saturn. It was the first of two Contra games that were externally developed by Appaloosa, followed by C: The Contra Adventure in 1998. The game marks the series' jump to three-dimensional graphics and controversial changes in gameplay. Legacy of War was released packaged with a pair of 3D anaglyph glasses, which the game supported. Legacy of War bears the distinction for being the first console game in the series to retain both the Contra title and human characters during its release in Europe and Australia (where the console series has been known as Probotector from the first NES game and up until Contra: Hard Corps). The game was scheduled to be released in Japan as well, but was canceled.
Warnings, S.O.S.’s and stories of total planet annihilation had been banded around a terrified solar system for some time but had been conveniently ‘overlooked’ by spineless, so called Leaders. And now it was too late. This was incomprehensible. This was immense! It’s vast appetite was closing in on Earth and the putrid stench of partly digested World’s hung ominously in space, above a society that had refused to believe that it’s very existence would ever again be in question. Who could fight? Who would dare venture inside this mutant horror and battle against it’s bodily defence mechanisms, to obliterate its sustaining organs, to finally put a stop to its crazed, hunger induced stampede across the Universe? Mankind needs you, the Dominator…You need to fight…IT NEEDS TO FEED!