Future Cop: LAPD

31.08.1998
Critic 65/100
Users 76/100
Crime War is a story mode, following a day in the life of an LAPD X1-Alpha pilot. The story events range from rogue lunatics arming observatories with weapons, to a malfunctioning supercomputer. Players begin in a futuristic Griffith Park, but as they advance through the game they may unlock areas such as Venice Beach, LAX and Long Beach.
In the 21st century, gangs have taken over Los Angeles. Hit the streets with your standard issue walker, hover craft and all-purpose justice dispenser

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Part of collection:
Strike (last 3 games)

31.08.1997

Nuclear Strike is a shooter video game developed and published by Electronic Arts for the PlayStation in 1997. The game is the sequel to Soviet Strike and the fifth instalment in the Strike series, which began with Desert Strike on the Sega Genesis. The Soviet Strike development team also created Nuclear Strike. EA released a PC port the same year; THQ developed and in 1999 published a Nintendo 64 version called Nuclear Strike 64. Nuclear Strike is a helicopter-based game, with strategy elements added to the action gameplay. The plot concerns an elite special force - the player's allies - pursuing a nuclear-armed rogue spy through a fictionalised Asian setting. It retained the earlier game's engine but added several modifications to improve graphical performance and make the game more accessible. The game features 15 playable vehicles, a large increase from previous games. In addition to the main fictionalised Apache, there are secondary helicopters, jets, armour and a hovercraft. The player also commands ground troops in occasional real-time strategy sections. The game received positive, negative and mixed reviews. Critics noted a weak storyline, though GameSpot dismissed this is as unimportant in an action game. GameSpot called the graphics - which made use of specialised hardware such as 3Dfx Voodoo video cards and the N64 Expansion Pak - "about as good as it gets", while Allgame said they are "decent" and Daily Radar called them "horrible". Critics praised the full motion video as well as the music and sound effects. Reviewers enjoyed the straightforward gameplay but several complained of a close similarity to its predecessor Soviet Strike and questioned the game's value as a result.

29.10.1996

In 1991, the U.S.S.R. (Union of Soviet Socialist Republics) boasting the largest military force in history, suddenly and unexpectedly collapsed. Since that time the fallen empire has lain lifeless -- a rich corpse waiting to be picked clean. Now, a sinister ex-KGB general codenamed Shadowman directs a flock of vultures to swoop in from all parts of Eastern Europe and claim Russia's nuclear warheads and weapons of mass terror. While directing these 'wars of liberation' Shadowman intends to shake democratic Russia to it's foundations, bringing about a return to the Cold War...or even worse. You chopper into Crimea and discover the plot of this Russian madman using thermal spy devices. You must quickly move on to the Black Sea to prevent the hijacking of ICBM ships, respond to an attack on a chemical weapons plant in the desert passes, and then recover a nuclear reactor core in Transylvania. As you successfully thwart these stages of Operation Vulture, Shadowman is forced to take his coup to the streets of Moscow. Guide your chopper through five unique 3D worlds as you complete 41 deadly missions. Enemy vehicles, tactics, and responses change, based upon your activities, making this the first of STRIKE's new "Living Battlefields".

Could be interesting

04.12.1997

Armored Core: Project Phantasma is a standalone expansion to the original Armored Core, released for the PlayStation in 1997. It focuses on arena-based combat, introducing ranked one-on-one battles against rival pilots Players customise a humanoid mech using interchangeable parts that affect mobility, firepower, and energy use. The game places less emphasis on mission variety and more on mechanical optimisation and combat skill. Its structure and mechanics helped define competitive elements that became central to later entries in the series.

04.02.1999

Armored Core: Master of Arena is a standalone sequel released for the PlayStation in 1999. It centres on a large, structured Arena mode where players progress by defeating ranked pilots. The game expands mech customisation, offering more parts and finer performance tuning. Story content is minimal and delivered mainly through short mission briefings and arena context. Its emphasis on competitive progression solidified the Arena as a core feature of the Armored Core series.

30.09.1999

Space Invaders is a game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up.

15.11.1996

A mech-based FPS; pilot your Bipedal Robotic Assault Heavy Mechanized Armor (built by Bronx Industries, of course) through the Beltlogger 9 excavation colony... ...discover what happened to the Beltlogger 9 colony- it may be related to the events on Probe Ship Mina 3, wherein a lone person apparently under the control of an outside intelligence slaughtered his shipmates.

29.09.1995

Wipeout is a racing game that is set in 2052, where players compete in the F3600 anti-gravity racing league. The game allows the player to pilot one of a selection of craft in races on several different tracks. There are four racing teams to choose from, and two ships for each team. Each ship has its distinct characteristics of acceleration, top speed, mass, and turning radius. By piloting their craft over power-up pads found on the tracks, the player can pick up various weapons and power-ups such as shields, turbo boosts, mines, shock waves, rockets, or missiles. The power-ups allow the player to either protect their craft or disrupt the competitors' craft.

19.04.1996

Metal Slug is a 1996 run-and-gun arcade video game originally developed by Nazca Corporation and released by SNK for the Neo Geo MVS. It is the first installment in the eponymous series. Set in 2028, players assume the role of Peregrine Falcon Strike Force soldiers Marco Rossi and Tarma Roving in a fight against the Rebel Army led by Donald Morden and overthrow his coup d'état to prevent a New World Order.

28.10.1999

Silent Bomber is an old school style game which takes place in the future. You play as a character named Jutah Fate, a genetically engineered man created by the government. You're an expert at using bombs. You start out being able to set only a few bombs at a time, but eventually you can increase the number by collecting E-Chips. It's a fast paced game of blowing things up before they blow you up.

03.12.1998

R4: Ridge Racer Type 4 is the fourth game in the Ridge Racer series. It includes eight tracks (with reverse variants, for a total of 16 layouts) and 321 vehicles, all of which are fictional. This iteration was one of the first PlayStation titles to feature Gouraud shading on polygons, giving the game a visual depth that was previously missing. It was also the first Ridge Racer game on the system to feature two-player split-screen mode and offered two different driving models.

02.07.1997

G-Darius is a shoot'em up arcade game, released by Taito in 1997. It is the fourth arcade installment of the Darius series and the first in the entire series to feature three-dimensional polygonal graphics. Much like previous installments in the Darius series, G-Darius is a two-dimensional horizontally scrolling shoot'em up set in a fictional future.

26.04.1996

Need an Action Fix? Get Sky High! Little Muu has been bottled up by the menacing Captain Kabuki. Baron Aloha, once a foe, now turns to friend? Take a flying leap into the wickedly weird world of Robbit and plunge into the wildest 3D gaming experience ever imagined. Single, double and triple-jump your way through a madcap quest-but just when you think it's over, you take to even newer heights and depths like never seen (or felt) before! * First-person, 360º perspective takes you on a free-falling flight, and the all-new Jump Meter lets you know how high you can go! * Barrel through 12 different fantasy worlds with bonus levels and maximize the fun with all-new underwater 3D environments! * Watch out for a slew of new enemies including the killer, kung-fu gripping, galaxy-ripping Captain Kabuki. * A variety of medals are awarded for different achievements. Can you win them all?!