Super Sidekicks

14.12.1992
Users 73/100
Published in 1993, the original Super Sidekicks (known as Tokuten Ou, "Goal-Scoring King" in Japan) was SNK's first soccer video game. It features 12 teams divided into two groups which compete for the "SNK Cup" (the main differences between teams is their formations on the field): Group A: Germany, Italy, Spain, England, Mexico, Japan Group B: Argentina, Holland, Brazil, France, United States, South Korea The players' team plays against all the others in their group, then it goes into an elimination tournament's semifinals and then the final to win the cup. There was also a hidden feature in the game, which wasn't documented, and affects a single player game. During a free kick for the CPU if the player has tapped button A for player two, the CPU performs a short-shot, while pressing the button A performs a longer kick.

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Part of collection:
Super Sidekicks (last 3 games)

07.01.1995

Loaded with world class excitement! Features 6 competition modes like World Cup for 64 worldwide teams. Utilizes Digitized Trace Animation and 3D camera angled shots for a realistic on-the-fly action graphic explosion. With 8 different playing modes including options such as Speed and Stamina, you can mix and match 512 different team configurations. Accidents hinder or enhance a team's ability within head-to-head gameplay for the ultimate super-real soccer experience!

19.04.1994

Super Sidekicks 2: The World Championship is a 1994 soccer arcade video game developed and published by SNK. It is the second installment in the Super Sidekicks series and the third soccer game released for Neo Geo MVS, preceding the original Super Sidekicks (1992). Featuring an arcade-style approach to soccer as its predecessor, the game allows players to choose any of the available game modes with AI-controlled opponents or other human players with the team of their choosing. Its gameplay uses a simplified three-button configuration.

19.01.1994

Published in 1994 (Japanese title: Tokuten Ou 2 - Real Fight Football), the sequel corrected most of the flaws in the original's design, including the ability to switch players' control during the game, a smaller goal, and no more long shots taken (in Super Sidekicks 1 the simple long shot was sometimes too long, leading into a throw-in situation). It increased the number of teams to 48 and divided them into 6 geographical "regions": Europe A: Italy, England, Spain, Holland, Switzerland, Norway, Turkey, Ireland Europe B: Germany, France, Bulgaria, Sweden, Russia, Greece, Belgium, Romania Americas/Oceania: United States, Mexico, Canada, Australia, New Zealand, Costa Rica, El Salvador, Honduras Asia: South Korea, Japan, Saudi Arabia, Taiwan (as Republic of China), China, Iran, Hong Kong, United Arab Emirates South America: Brazil, Argentina, Paraguay, Colombia, Bolivia, Uruguay, Peru, Ecuador Africa: Cameroon, Morocco, Nigeria, Egypt, South Africa, Côte d'Ivoire, Guinea, Zambia When you start the game, you go into a "Regional Qualifying Round Final" against another team from your region. After beating it, your team goes into the World (Cup) Tournament, in which you are grouped with three other countries in a round-robin. After winning against all of them, you go into an elimination tournament: the quarterfinals, semifinals, and the final for the World Cup. This type of tournament thus is more reminiscent of the real-life World Cup. If a match ends in a draw, you also have the option of replaying a full game, go to the penalty kick tiebreaker, or play a sudden death (golden goal) game (the golden goal feature was not present in the original Super Sidekicks). All subsequent Super Sidekicks games followed the same design and gameplay as Super Sidekicks 2.

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