Doctor Hauzer

29.04.1994
Genre: Puzzle Adventure
In 1952, an Investigator (You) is searching for the archeologist Dr. Hauzer, who has disappeared. The Investigator finds a large house in the middle of nowhere that belonged to Dr. Hauzer. The home is built over an archeology site, with Doctor Hauzer having become obsessed with a deity named Kellbim. It is up to you to find Doctor Hauzer and what happened to his interns. One of the earliest Survival Horror games, Doctor Hauzer was released as a Japan exclusive for the 3DO by a development studio that was well-known for their detective\mystery visual novels, top-down RPGS, Point-&-Click Adventure games, and Japanese localizations of Western games like Prince of Persia up till this point. Doctor Hauzer was Riverhill Soft's first foray into 3D. Influenced by the successful Alone In The Dark, your character will navigate a fully 3D environment and die numerous times in the house's deadly traps, including some that are unavoidable for first time players. You have unlimited save games so you can view the death animations as part of the fun. You can switch the view between first-person, third-person, or overhead. Choosing a different view will help you overcome some traps, including some platforming. There are several major reasons why this game was never released outside Japan: It's relatively easy with no monsters to fight, is roughly 1-hour long, has an incredibly bad framerate that can get as low as 3 frames-per-second (the 4DO emulator can "overclock" the CPU up to 400%, making it less choppy), some music is plagurized like the theme song being a near identical copy of the Beetlejuice movie's theme, and was on a platform that was already failing in the West. An English fan translation is available, with only the FMV's remaining untranslated.

Buy

Could be interesting

05.12.2000

Hail to the King was developed by Heavy Iron Studios and published by THQ. The game featured familiar locales such as the cabin and the woods. The game expaneds with new locations such a nearby town, cemetary, and Ash even gets to travel back in time to the middle ages. Hail to the King also features familiar characters from the films and includes the voiceover and new witty one-liners of Bruce Campbell.

11.12.2003

Resident Evil Outbreak is a survival-horror game released exclusively for the PlayStation 2. The gameplay is similar to the previous Resident Evil games and consists mainly of exploring, solving puzzles, finding items and surviving. It was the first Resident Evil game with multiplayer capability, using the PlayStation 2's online network. Up to four players could participate simultaneously in one scenario. Alternately, in single-player mode, the player is accompanied by two AI-controlled characters.

20.06.2008

Alone in the Dark is a reboot of the original game and the fifth installment of the series. It features a new storyline and characters while still maintaining the core elements of the survival horror genre. The game is set out through DVD-style episodes where the player can choose to start from the beginning or choose to skip to a section if they get stuck. There is also a strong emphasis on exploration, atmosphere and tension with players needing to use stealth and strategy to avoid detection by enemies.

18.10.2005

An open-world action/adventure game in which a young wanderer, along with a stolen magical sword and his steed companion, trespasses a cursed land, makes a deal with an ancient being to bring a sacrificial victim back to life, and sets off to fulfill his end of the bargain, which involves tracking down and infiltrating the abodes of sixteen colossi and sacrificing them to achieve his goal.

18.05.2001

Alone in the Dark: The New Nightmare is the fourth installment in the survival horror video game series Alone in the Dark. The player can choose which of the two protagonists to play as. Carnby’s side of the plot focuses mainly on fighting monsters through physical means, while Aline’s is more centered on puzzle-solving. The two occasionally meet, and the main plot areas intersect.

03.03.2015

The dark will reveal all in this third-person narrative-driven survival horror game set in the jazz/noir-era of the 1930s. White Night is both a survival horror and an homage to the first survival horror while developing its own identity. Set in America's early thirties, the game offers to live the nightmare of a man, hurt and trapped in an old family manor where darkness is a constant threat. Stranded and injured in the dead of night after an unfortunate automobile accident, players must investigate a nearby dilapidated mansion and interact with their surroundings in search of aid and answers. White Night challenges players to confront the nightmares of the past on an adventure in which darkness is the enemy… and darkness is everywhere.

31.12.1993

Double Switch is a "trap-'em-up" game very similar to Night Trap in gameplay and visual presentation. The player has to manipulate cameras to avoid or set traps, affecting the course of the storyline which is represented by live action movie sequences.

30.11.1995

The 11th Hour, the much-anticipated sequel to record-selling adventure horror The 7th Guest, follows the path of mystery, desolation, horror and grotesque logic set by its predecessor. It is one of the finest examples of blending cinematic sequences with a 3D environment. The 11th Hour, in a fashion similar to The 7th Guest, features 22 wonderfully pre-rendered 3D rooms that took almost three years to craft. This challenging interactive story offers a wide array of games, puzzles and quests wrought by the twisted mind of the legendary Henry Stauf. Will you unearth Old Man Stauf's fate at last, or seal your own forever?

13.12.2001

Fatal Frame is the first game of the Fatal Frame series, introducing the franchise's unique premise of fighting ghosts with a special camera. Fatal Frame was the first to introduce the innovative use of an old-style camera as the primary weapon. In addition to navigating the main characters around the mansion grounds, players are able to enter Viewfinder Mode, where the camera is raised and the view changes to that of the camera's frame. In viewfinder mode the player is able to snap photographs of ghosts, both violent and benign, which is the main method of progressing through the game. Items are also available, some being consumable and most being key items needed to unlock doors, complete tasks or solve puzzles. Puzzles are encountered frequently in the game, some being based on the same concept but becoming progressively more difficult. The varying difficulty settings of the game (Easy, Normal, Hard, Nightmare, or Fatal (Xbox only)) determine the amount of consumable items scattered throughout the mansion and how formidable the enemies are. The main horror aspect of the game is, undoubtedly, the ghosts. The mechanics programmed for the ghosts allow them to float ethereally through the air, walls and floors, and even teleport, allowing them many ways to attack the player. The ghosts' appearances are usually inspired by their deaths or by Japanese stigmas of horror, which, some argue, are particularily chilling. The game, depending on which console it is played on, offers two endings. Upon completion of the game, a ranking is given based on total time taken, points accumulated and other categories. The player is also given rewards and unlockables, such as alternate costumes and camera functions, depending on what difficulty was beaten, how much of the Ghost List was completed and other criteria. Beating the game also unlocks Battle Mode, where the player is faced with fighting specific ghosts, and is rewarded with points towards purchasing unlockables. An option is also given where the game can be replayed with all equipment, upgrades and unlockables carried over.

21.02.2001

The masterful author who brought you the Hellraiser films and countless successful horror novels tries his hand at video games with this creepy, haunting saga. Set in the early 1920s, the action takes place in the Irish countryside and revolves around a plagued fellow by the name of Patrick Galloway. Full of terrifying twists and turns, the game follows Galloway as he's haunted by specters--an ailment that will slowly drive him to the brink of insanity over the course of the game's many chapters. He'll have both magic and some powerful weaponry to help him through his journey, but as the plot thickens, so does the level of difficulty. Blending fever-pitch action with a deep, thorough story, Clive Barker's Undying is chilly enough to keep you up at night and addicting enough to occupy you for weeks.