Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
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Rick and Morty have teleported into your living room for a cutting-edge VR adventure from Adult Swim Games and Owlchemy Labs (Job Simulator). Play as a Morty clone as you explore Rick's garage, the Smith household, and alien worlds. Experience life as a clone of Morty and all the trauma that comes with it. Step through portals to strange worlds, help Rick with his bizarre experiments, and use your hands in VR to pick up and play in an interaction-filled 3D Rick-ality. Follow Rick's directions (or don't!) to solve puzzles and complete missions in this fully voice acted adventure.
Pony Island is a suspense puzzle game in disguise. You are in limbo, trapped in a malevolent and malfunctioning arcade machine devised by the devil himself. It is not a game about ponies.
Only If is a surreal first person adventure-puzzle game. You play as Anthony Clyde, who, after a heavy night of partying, wakes up to find himself in an unfamiliar bed with no memory of the previous night's events. Unfortunately, escaping these unfamiliar, opulent surroundings will prove to be no easy task, as an unseen, menacing, radio-bound antagonist will stop at nothing to block Anthony's path at every turn. The game's mechanics are designed to be experimental and unpredictable, to defy the logic of "What you see is what you get". Is the environment changing around you, or is it your imagination? Will jumping to your death kill you, or will it save you? Could the wrong answer actually turn out to be the right answer? In Only If, you will fail a lot, you will die a lot, and you will undoubtedly be confused. Or will you?
Losing his parents during the holocaust to a mad man of a doctor. You're to play as Grobuskna Vladinov, 20 years after the incident that changed his life dramatically. Grobuskna receives an unknown phone call that'll start a journey that'll twist your mind...
Antichamber is a single-player first-person puzzle-platform video game. Many of the puzzles are based on phenomena that occur within the Impossible Objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life.
A side-scrolling action puzzle game starring ghosts! Leave the dusty halls of an abandoned clock tower to haunt your way through a town in the dead of night! Possess objects with your ghostly soul, to scare people away from a museum, a hospital, a theatre and a cruise ship. Will you be able to scare everyone out and reclaim what has been lost, before the night is over?
"I need a heart in order to open it." Imscared is a metahorror game that protagonizes the player, putting him or her in a surreal first-person experience. Find keys, open doors and search for the exit to this nightmare. But I need to let you know, it will try to deceive you as many times as it can.
A metafictional account of Davey Wreden, creator of the Stanley Parable (2013), who takes the player through the games of his old friend, Coda, while giving his commentary and interpretations of them, in order to understand why he makes the bizarre, often melancholic games that he makes, and decipher Coda's personality and inner struggles.
Search for hidden folks in hand-drawn, interactive, miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles!
The game challenges the player with a series of puzzles and brain teasers presented as a traditional point and click adventure game. The puzzles are embedded in an adventure story that will take most players an average of twenty hours to complete. There are 60 locations to explore with a total of 40 non-player characters and about 250 interactible items. A notable feature of The Book of Unwritten Tales is that the player takes control of four different characters. In some scenes it is possible to switch between two or three active characters. Making explicit use of this mechanic some puzzles require the playable characters to exchange items or otherwise cooperate.