Dragon Warrior VII

26.08.2000
Users 80/100
Dragon Quest VII is the seventh installment of the popular Dragon Quest series of role playing games and the first in the series to not be a part of a larger trilogy. It was the first main series Dragon Quest title to be released outside of Japan since the release of Dragon Quest IV: Chapters of the Chosen in North America in 1992, and the last DQ title to be released in North America with the Dragon Warrior name.
The game follows the Hero and his friends as they discover secrets about the mysterious islands surrounding their isolated home of Estard, the only land mass in the entire world. Through some ancient ruins, they are transported to the pasts of various islands that used to exist and must defeat evil in each new location.

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Part of collection:
Dragon Quest (last 3 games)

30.10.2025

Dragon Quest I & II HD-2D Remake is a stunning reimagination of the first two legendary adventures in The Erdrick Trilogy, brought together in one package.

14.11.2024

The Dragon Quest III HD-2D Remake is a modernized turn-based JRPG that follows a hero’s quest to defeat the archfiend Baramos. It features updated HD-2D visuals and an orchestral score while maintaining the original's prequel narrative and non-linear world exploration. The core mechanics center on a vocation system for party customization, now including the new Monster Wrangler class. Modern updates like adjustable battle speeds and difficulty settings streamline the traditional experience of leveling characters and managing strategic combat.

21.03.2024

This is the sixth major expansion for Dragon Quest X, known as Version 7, which will feature a new story, new characters, a new area called Zenias, and the new master vocation Dragon Mage.

Part of franchise:
Dragon Quest (last 3 games)

30.10.2025

Dragon Quest I & II HD-2D Remake is a stunning reimagination of the first two legendary adventures in The Erdrick Trilogy, brought together in one package.

14.11.2024

The Dragon Quest III HD-2D Remake is a modernized turn-based JRPG that follows a hero’s quest to defeat the archfiend Baramos. It features updated HD-2D visuals and an orchestral score while maintaining the original's prequel narrative and non-linear world exploration. The core mechanics center on a vocation system for party customization, now including the new Monster Wrangler class. Modern updates like adjustable battle speeds and difficulty settings streamline the traditional experience of leveling characters and managing strategic combat.

21.03.2024

A new all-in-one package including versions 1 to 7 of Dragon Quest X Online.

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11.07.2009

In Dragon Quest IX: Sentinels of the Starry Skies, players begin their adventure as a city guardian who is sent to retrieve a sacred trees fruits, which have the power to grant wishes. Players travel the world, conquer fearsome monsters and unravel an epic storyline. During their journey, players will encounter mighty opponents in fast-paced battles, and also interact with a colorful cast of characters.

27.11.2004

Dragon Quest VIII: Journey of the Cursed King is the eighth installment in the Dragon Quest series, developed by Level-5 and published by Square Enix for the PlayStation 2 video game console. It was also later released for the Nintendo 3DS in 2015. It is a traditional Japanese-style role-playing game with random enemy encounters, simple turn-based combat mechanics, and management of a party consisting of four characters, each belonging to a clearly defined class. Unlike its predecessors in the series and most Japanese RPGs in general, the game features a continuous world with fairly vast landscapes and integrated towns and dungeons, as opposed to world map traveling and locations represented by icons. The game features full camera rotation and optional first-person view. Like in the previous Dragon Quest games, many objects can be interacted with; for example, barrels can be physically lifted, carried, and broken, to reveal items hidden within.

23.12.1997

Tales of Destiny is a follow-up to Tales of Phantasia. Like its predecessor, it has the structure of traditional Japanese role-playing games, but substitutes turn-based combat for action-oriented one. Battles take place on separate side-scrolling screens and resemble those of a fighting game. The player controls the main hero, navigating him on the battle screen and performing various attacks and combos. Other party members are controlled by the game's AI, but it is possible to pause the battle at any time and assign new combat style to any one of them.

15.07.1999

While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. Legend of Mana was a financial success in Japan. While the game garnered considerable praise for its graphics and presentation, many critics and fans were turned off by the game's lack of a main storyline.

27.04.2000

Breath of Fire IV is a single-player game that continues the story with these "dragon people," who gave their lives to eradicate the evil goddess and restore peace in their world. This time around, battle has broken out between two powerful continents, and the fair Princess Elena has disappeared during a tour of the war-torn region. The princess's sister, Nina, who reigns o'er the Windia Kingdom, vows to retrieve her missing sibling. She meets Ryu along the way, who joins the epic quest

30.11.2000

Tales of Eternia is an action japanese role playing game, with real time battle scenes (combos and spells can be assigned to the face buttons). The game is set in the fantasy world of Inferia, follows the story of a young hunter named Reid Hershel and his friends, Farah and Keele, as they meet a mysterious girl who speaks an unknown language. Their subsequent quest to discover her origins leads them across a dimensional boundary to an entirely different realm known as Celestia, where they become involved in an age-old conflict between the two worlds. It would later inspire a 13-episode anime co-produced by Production I.G loosely based on the game's plot.

17.12.1993

You are Chaz Ashely, a rookie Hunter straight out of training who is supported by Alys Brangwin – a crafty veteran whose good looks and prowess with the blade have earned her an awesome reputation. The two Hunters along with a cast of supporting characters will go beyond Motavia to unwittingly save their entire solar system.

20.12.1987

The time: Space Century 3240. The place: The Algol Star System. It began when King Lassic turned evil and let hordes of hideous, magical creatures run amok on the three planets. When her brother was killed, Alis vowed to avenge his death and put an end to Lassic forever. Join her in a journey across time and space to worlds where creatures speak...where magic and science combine to take you on the ultimate video quest. Phantasy Star is total adventure role playing with towns full of people and shops...16 level dungeons full of traps and treasure...three companions who will help you if you find them and some of the most awesome graphics ever put in a video game.

01.11.1985

Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar. The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series. Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease. These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective. Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, puzzle rooms in dungeons, and others.

20.01.2004

Using the 3rd Edition Dungeons & Dragons rules set, Baldur's Gate: Dark Alliance II features four new acts of hack-and-slash combat and powerful spell casting. Even more monster types will engage in real-time battles using the same overhead perspective as witnessed in the original game. Each selected character can parlay the experience gained from combat into acquiring new feats and enhanced abilities over time. To help in battle, a new item creation system lets players craft magical weapons and armor using raw materials found during their travels. As before, two heroes can join the adventure in cooperative play on the same screen, with each character differing in the types of feats and powers under his or her command. Equipment can be found or purchased from local merchants using the gold looted from felled creatures or received as payment for quests. Baldur's Gate: Dark Alliance II also features a number of hidden areas, secret characters, and literally hundreds of items to find and use, including potions, scrolls, and wands. In addition, the game features a new branching storyline that offers players a choice where to go next for fortune and honor.

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