Emperor: Battle for Dune
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Part of collection:
Dune
(last 3 games)
Dune Dynasty is a continuation of the classic real-time strategy game Dune II by Westwood Studios. It is not a remake. It builds upon the original game engine as reverse-engineered by the OpenDUNE project. Dune Dynasty features these modern enhancements: Runs natively on Linux and Windows (OpenGL or Direct3D) High-resolution graphics, including zooming Multiple unit selection with control groups New build queue interface Rally points Multiple sound channels Plus: Emulated Ad-Lib sound and music playback General MIDI playback Custom campaigns Fog of war option Smoother unit animation Brutal AI mode Skirmish mode Jukebox Bug fixes Dune Dynasty is licensed under the GNU General Public License version 2.0.
Dune Legacy is an effort by a handful of developers to revitalize the first-ever real-time strategy game. It tries to be as similar as possible to the original gameplay but to integrate user interface features most modern realtime-strategy games have like selecting multiple units
In the year 10191, the Houses Atreides and Harkonnen are fighting a bloody battle for control of the sand planet Arrakis (Dune). It's only resource: Spice, giving those who possess it a very long life and greater powers. Two Atreides will survive the all-out massacre organised by Baron Harkonnen with the help of the Emperor: Jessica, the Duke's concubine and Paul, his son and heir to the throne. Dreamcatcher Games is putting you into the world of Frank Herbert's Dune.
Part of franchise:
Frank Herbert's Dune
(last 3 games)
Dune: Awakening is an open-world survival game set on the desert planet Arrakis. Players create a custom character and must manage thirst, maintain stillsuits, and contend with environmental hazards like sandstorms, extreme heat, and roaming sandworms. The game involves scavenging resources, crafting equipment, building shelters, and competing with other players to harvest and transport spice. As players progress, they advance through phases from basic survival to leading a guild, eventually participating in faction warfare between House Atreides and House Harkonnen. The game features single-player, and multiplayer which can be fully played in PvE with dedicated PvP zones.
In Dune: Imperium, you'll step into the role of one of the leaders of the Great Houses of the Imperium in a struggle to control the planet Arrakis and the invaluable Spice it provides. The game plays out in a series of ten rounds, each of which is defined by a new Conflict on the surface of the planet; some award critical resources, and some provide Victory Points that will propel you to dominance. But choose your battles wisely: spread your forces too thin, and you'll find your enemies growing too strong to oppose. Each round, you'll draw a hand of five cards from your deck, which will get stronger over the course of the game as you acquire new cards. Each card can be played in one of two ways: To send an Agent out into the Imperium to gather resources, or to Reveal at the end of the round to purchase new powerful cards. You must maintain a careful balance to get the most of the resources available to you. How will you find your path? As your game progresses, you'll vie for Influence with four factions of the Imperium: The Emperor, the economically powerful Spacing Guild, the mysterious Bene Gesserit, and the ferocious Fremen of the deep deserts. Earning Influence among the various groups helps you to earn the Victory Points you need...but will you compete with your rivals for their favor, or abandon alliances to pursue other opportunities? Many strategies are at your disposal, and many paths to victory. The cards are dealt. The choice is yours. The Imperium awaits.
In the heart of the Ixian Confederation, House Vernius, masters of science and engineering, established itself as the Empire's primary supplier of cutting-edge technology. Adapting to the constraints of the Butlerian Jihad, they discreetly explore forbidden self-learning tech.
Could be interesting
Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed. The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.
Dune is a 1992 video game, based upon Frank Herbert's science fiction novel of the same name. Developed by Cryo Interactive, is the first of the Dune computer games. Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Planet Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from "crysknives" to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the book as Chani and Liet-Kynes.
The sequel to 1995's genre defining Command & Conquer, Tiberian Sun takes place in a bleak future where the tiberium infestation has spread across the world, and made large regions uninhabitable, and the long dormant Brotherhood of NOD starting a surprise offensive against the GDI forces.
The 21st century was supposed to herald the dawn of a new age. The wars, famines and suffering of the last 20 millennia were to become a distant, fading memory, as scientific advances brought global peace and prosperity. The anticipated global conflict broke out with a violence that shook the planet to its core.
From the lives of soldiers to the deaths of planets, you are the supreme galactic commander. It is a time of galactic civil war. Take up the reins of the Rebellion or assume control for the Empire. Whichever you choose, it will be up to YOU to steer your side to ultimate victory. Command everything from individual troops to starships and even the mighty Death Star as you execute campaigns on the ground, in space and across the galaxy. Forget tedious resource gathering – just jump straight into the heart of the action. You can even change Star Wars history! Every decision affects your next battle and every battle helps shape the fate of the galaxy.
Homeworld is a 3D real-time strategy game set in space and focusing on the conflict between the Kushan, who are attempting to locate their long-lost homeworld, and the Taiidan Empire which is trying to destroy them.
Act of War: Direct Action is a highly realistic, near future real-time strategy game, set against the backdrop of a conflict that threatens to permanently change the face of our world. Created in conjunction with US Air Force captain (ret.) Dale Brown, author of 14 New York Times best-sellers, this techno-thriller game puts you in control of Task Force Talon, a direct action team put together to defend cities around the globe. With the ultimate in authentic modern day weaponry, vehicles and intelligence at your disposal, no other game puts you in better control of tomorrow's war!
Travel to an alternate universe where dark experiments have permanently altered time. Or have they? Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, landmines await, and strange new technologies aid both sides in the struggle for ultimate control. In this parallel reality, the mighty Soviet Empire has begun to “liberate” all of Europe. Cities fall and countries collapse before the overwhelming might of the Red Storm. The Allies are scrambling to meet the onslaught, but they have been caught by surprise. Red Alert puts the fate of the world in your hands!
Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police! Alien fleets fill the skies, creatures terrorise the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.
Star Trek: Armada II is a real time strategy video game published by Activision in 2001, based upon the Star Trek universe. The game was developed by Mad Doc Software. It is the sequel to Star Trek: Armada. Star Trek: Armada II was released by Activision a year after they acquired the full rights to all the franchise holding of the video game's franchise from Viacom. Like its predecessor, Armada II is set in the Star Trek: The Next Generation era of the Star Trek universe. The game showcases events in the Alpha Quadrant between the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union, Species 8472, and the Borg.