Endorfun

17.10.1995
Critic 71/100
Genre: Puzzle Strategy
Players control a cube that collects colored tiles that correspond to the color of the top face of the cube.

Buy

Could be interesting

31.12.1992

Brix is a puzzle game that can keep you playing for hours. The goal sounds simple: unite the colorful pairs of blocks. Once you see the lasers, lava pits, acid pools, elevators, and other hazards in Brix, however, you'll realize--it ain't so easy! In this logic game You can move different cubes. Place two or more cubes together to make them disappear. The goal is to make all the cubes disappear before the time runs out.

28.04.2000

An installation in the Lemmings franchise where players control lemmings within cylindrical environments.

06.12.2007

Neves (ハメコミ LUCKY PUZZLE DS Hamekomi Rakkī Pazuru Dīesu?) is a puzzle game developed by Yuke's Media Creations for the Nintendo DS, based on the Japanese Lucky Puzzle, a tangram-like dissection puzzle. In the game, players use the stylus to move, rotate and flip pieces on the DS's touch screen to clear puzzles. It features over 500 different puzzles from which to choose. A sequel, Neves Plus (ハメコミ LUCKY PUZZLE Wii Hamekomi Rakkī Pazuru Uī?), was released for WiiWare in Japan on May 26, 2009, in North America on June 22, 2009 and in Europe on June 11, 2010.[1]

12.08.2014

aa is the "hello world" app for iPhones, iPads & iPods. i.e. aa is like snake on an old brick phone, it's fundamental.

31.12.1982

An ASCII based DOS strategy/puzzle game.

31.12.1996

Deadly Rooms of Death is a puzzler. The idea is simple: you control a man with a sword that can point in 8 directions. On any turn you can either move the man or rotate the sword. You have as long as you want to plan each action, but it had better be good... your enemies move when you do! This puzzler has many kinds of enemies, and you will need to understand each one's personality intimately to even dream of making it to the final battle with the 'Neather. Deadly Rooms of Death features countless brilliantly designed, extremely challenging puzzles. As a bonus, there's the visceral pleasure of slashing through whole armies of evil creatures singlehandedly.

19.04.1991

The fourth game featured as a coverdisk on the Japanese magazine Famimaga, Clocks is a Tetris variant in which clock faces must be placed together form larger shapes. Clocks, or Famimaga Disk Vol. 4 Clocks (and occasionally as "Clox"), is a falling blocks puzzle game that is superficially similar to Tetris or Columns. Single clock faces depicting one of four angles fall from the top and the player needs to manipulate and place them so they can form larger objects, such as simple formations like squares, diamonds and hourglass shapes to more object-intensive shapes like octagons and hexagons. The four angles include 180 degree lines ("12:30"), 90 degree lines ("12:15"), 135 degree lines ("~12:22") and 45 degree lines ("~12:07"). Once a clock face is placed, the lines from it extend to connect to any other lines that surround it. Placing lines in such a way that it forms a shape - for example, placing four 90 degree clocks in such a way to form a square - earns the player points and removes the clocks used to form the shape. Larger shapes are more risky but earn more points. The player is given some leeway to recover from mistakes: should the player hold the down button to make a clock fall faster, it'll destroy any clocks underneath. A misplacement, therefore, can be rectified with a correctly positioned clock if it falls quickly enough to crush the offending clock. However, the player can only do this a limited number of times per stage.

01.06.1982

You play a Yo-Yo whose job is to collect all the dots on a level while avoiding enemies. Certain dots make you immune to attack from the smaller enemies, but not the main enemy.

03.12.1993

FlixMix is a jigsaw puzzle game featuring a variety of animated images to reassemble. But there is a catch: the jigsaw puzzle is an animated picture, so each piece is not a static part of a picture but a small part of a large animation you have to assemble. You can set a number of options such as the number of pieces and whether the animation randomly plays back and forth or just in one direction. There are also four different modes of play for single or multi player, in this case more like party play. The animations vary from optical illusions to simple CG. The object of the game is to place all the rectangular pieces into the correct positions. Puzzle pieces can be varied in size to as few as 2x2 to over 10x10, depending on the puzzle. Additional options to increase difficulty include mirrored or flipped pieces, locking correctly placed pieces, blanking placed pieces after a time delay, and occasionally playing the video clip in reverse. There are four game modes in FlixMix. In Single Mingle, the player has unlimited time to solve a single puzzle. In Scramblecade, the player rotates through all the puzzles in a tileset, with the pieces shrinking in size almost each round. The player has a time limit, which can be extended by placing pieces, placing pieces in bonus spaces worth extra time and points, and solving puzzles. In Joint Venture, up to nine players take turns solving a sequence of puzzles with the winner being the one to solve the most puzzles within a time limit. In Mix'n'Match, up to nine players take turns solving the same puzzle in sequence, with the player with the lowest time declared the winner

28.02.1997

Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.